Even with that in mind, your complaints about difficulty confuse me. Are you playing on hard or Delta? In that case, surprise surprise, the game is hard. Are you playing on normal or easy? In that case, how in the hell are you finding the game a challenge?
I really do feel that, any other complaints aside, the difficulty of Crysis and the suit powers are fantastically balanced. Games that allow you to do cool things with extremely minor effort should not make you feel badass. In Crysis, you need to know when and where to use your powers, you need to be clever to how you approach situations, and of course you still need to be accurate with your guns (its an FPS game). Playing on hard and Delta sure makes me feel like a badass.
Strewth, man! Chill!
@Jim
Good points, although I don't think it's as bad as you make out. Crysis was a lot easier than Far Cry and always has lots of nice hiding places (hell, I stealth/sprinted my way through an airport full of tanks in Warhead and only died once), although I'm wholly with you on the fucking helicopters. Grr. While it's true that strength is mostly useless (at least for my playstyle) and speed is also a bit pointless, the temporary invisibility made it possible to retreat and regain the initiative once you'd been spotted, unlike in Far Cry.
Prototype's a funny one. I wouldn't say I ever stopped feeling like a badass except in the Supreme Hunter boss fights (I beat the giant red worm thing by throwing cars at it, which made up for all the running away). It's true that the difficulty does get ramped up to 11, but once you get Air Slice the tanks disappear rather quite rapidly and you can always dispose of helicopters with the whipfist/cannonball and a rooftop. As for the hunters and supersoldiers, it's all about learning how to combat them properly - a lot easier said than done when you're also surrounded by choppers, soldiers and other big things, but I think that taking on one unit type at a time is the way forward (or simply employing Devastators). It's made up for by what happens when you finish the game, anyway; you're free to roam round the city and enjoy being a monstrous antihero who kills people in one hit from any of his attacks. Any.
With Cyrsis, that game is just annoying and badly designed. I didn't have any fun with it. Yes, the graphics were wonderful, but the constant harassment was less so.
With Prototype, the idea was the make the game hard, so that you would feel even mightier having being able to win. I had a lot of fun with that game - it was hard, but what else do you expect when you have the entire US military on your tail?
Never played Force Unleashed.
I do understand that it includes enemies that are strong enough to take multiple hits, but not once during the game did I feel like I was being cheated out of my super powers.
Just not this time.
I never once felt underpowered in The Force Unleashed. Quite the contrary, even on hard mode I felt like a mega-god - crushing AT-ST's and taking down powerful Jedi Masters like all get out.
Doesn't help your case that in the background you have Starkiller doing all those badass things in-game that you're trashing it for not being able to do.
also, when you and mr holmes are on camera, it's magic, please find a way for this to happen more often.
The fact that he's heavy makes his opinions less valid?
If anything, I think it gives his arguments more weight!
Sorry, but I couldn't resist the pun.
So here's an idea:
Learn to express your opinions like an adult rather than a socially-retard preteen.
If you really are a socially-retarded preteen, please remove yourself from the internet immediately.
@D Chap: whoa, there's not need to go that far.
Anyway, I do get the point that not being bulletproof and having non-generically stupid enemies can make you feel less super, but I also feel that a game without any challenge at all would get boring after a while.
IMO the best solution is simply to have a code or option for unlimited Force/energy/mana whatever to satisfy both those that want the challenge and those that want the "I'm an invincible super hero" thing.
The point is that in a super-hero game (in which the point of the game is to make you feel like a super-hero) the challenging parts of the game cannot be combat-oriented, or else it defeats the purpose of the game!
"Schnell!!!!! Uber das powar uberloaden funf sechsehen!" lol
Crysis doesn't set you up as a superhero, it sets you up as a soldier with the greatest of humanities intuition and technology behind him. Unlike other games, the setup leaves you in a position of always being outnumbered (Korean troops) or outgunned (giant ALIENS) with no choice of turning around (does Nathan Drake really need to be in most of the situations he ends up in? Maybe).
The powers can't be used with reckless abandon I agree (unless you're playing on easy mode) and it may come across as strange that a single burst of fire can take you down, but the whole point of the powers is to unlock STRATEGY.
So I enter a new area, and I'm on a slope...
1. I scope out the surroundings with binoculars, there are enemies below me which I've tagged.
2. I 'MAXIMUM speed' my way down the hill and dash into some bushes.
3. I go into cloak mode and sneak my way behind a hut.
4. Now safely out of view I go into 'MAXIMUM strength' mode and leap on top of the hut, then I punch a whole through the roof and drop down.
5. Now I'm in deep cover I go into 'MAXIMUM armour' mode and blast the crap out of the vulnerable troops outside until their down.
Then I move on... but I could have done it a ton of ways.
That is what I see Crysis gameplay as being, you aren't a superhero in the technical sense, but you are BASICALLY Batman.
I don't know what you mean when you say the stealth doesn't work, unlike the original Far Cry stealth worked a treat in Crysis 1. You could sneak up on enemies and take them down Predator style, you can avoid encouters altogether, and if you were attacked you could go invisible and not only would they miss... they would completely lose track of you if you hid.
I completely understand what you're saying (why can't an empowered character make me feel empowered?). The difference is, Crysis is not that kind of game in my opinion.
Forced Unleashed is though. Uncharted is just MUCH larger than life.
Time for the list:
The Incredible Hulk: Ultimate Destruction (Best example, in my opinion)
X-Men Legends 1 & 2 (Jumping fools as the X-Men. What's not to like?)
The Punisher (Yeah, I know, Punisher has no super-powers, but he had one power. He could make you confess to anything before he put a slug in your head)
Because he actually acts like a fucking spider. Spiders don't run up walls and kick flies in the sides of their little insect heads, now do they? No they don't. They stay out of sight and entrap their prey before feeding. It's the most authentic spider experience I've had on a console since Spider on the PS One...no, wait, it's even more authentic than that because you didn't even get to play as a real spider in that game. That was a robot that looked like a spider. Totally not the same thing.
But I have to agree with this. What is the point of being super heroic, when you're getting your ass kicked by EVERYTHING, and nickle and diming every enemy in the game, all because some lonely hardcore gamer with a challenge free real life, needs to feel good about himself, by struggling through a game.
At least make the enemies not so insulting to the player's intelligence. Don't make simple gangbangers, as deadly as giant robots. I'm looking at you, Champions Online.
There is challenge, and then there is self defeating, masochistic, one sided bullshit that only exists to make nerds feel validated, by playing a game they knew a bunch of other people probably couldn't. It stops being about fun, and starts being about how many games they slap on their chest like a badge of honor.

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