In it's defense though Jim, even if I had to flee at times, [Prototype] did actually make me feel like said unstoppable bad ass just with how many enemies you could take out in any given encounter. Every other game you mentioned though it's spot on. I thought inFAMOUS was great but Cole was incredibly weak at times.
And if you ask the Tea Party, Obama has created socialist superpowers! ;)
and what about the Mario Bros? they aren't SUPER at all.
Might as well be Spider-Man, the shit he climbs would scare the shit out of me.
But yeah, very few games make you feel like super awesome, but I think that going through a 8 hour single player without any difficulty would make the super hero thing kinda boring. I can't even enjoy an open sandbox game for too long without going bored, don't think having super powers would be that different.
I think having a bit of difficulty in inFamous made me feel more bad ass than it would without. With a challenge I feel like I'm actually helping, and I'm solving an issue in an awesome perfect way, not just "riding along". So I think that a challenge is essential for the best bad-ass feeling in gaming.
I do think that Prototype was a great superhero game because while they put you up against incredible odds (including those uneven boss fights), you had a wide variety of powers and means to eliminate a threat: beat them up with your bare hands, steal a bazooka and blow them up, hijack a helicopter and strafe them, call in an airstrike, or just find a shady spot and put on a disguise.
Definitely a good point though.
And Force Unleashed was cool, until you start regularly encountering waves of Storm Troopers with shields, because a shield automatically means you can't do shit to them with the force and must get close or find something that you CAN throw at them.
Let me chop off a bunch of limbs while choking another storm trooper, then fling his crushed windpipe corpse through the canopy of an approaching Tie fighter, causing it to crash into the AT-ST that's trying to shoot me.
I was so excited for the "pull the Star Destroyer out of orbit" part, but when it turned out to be a lame boss fight, I almost quit right then.
In the beggining to the middle of the game, you`re a weakling, the first Spider Splicers were hell, and you had to craft some tough strategies to take down big daddies. In end game, Jack is a walking tank, taking down Big Daddies within seconds xD
But yeah, Force Unleashed was pretty terrible. Here's hoping FU2 (lol what a hilarious acronym!) will be better.
MIKEDOKEN
The force resistant enemies mad no fucking sense other than a balance mechanic. What? Did the Empire decide to cut funding for force resistant shields for stormtroopers in a budget meeting to increase profits? Stupid.
And Prototype was even more annoying because in the beginning you were a badass killing everything in your path... until around 60% into the game. Then it became a game of runlikeabitch/runlikeabitch/swallowsoliderforhealth/massivetentatclerape/runlikeabitch/runlikeabitch/repeat.
And the cut funding rant is obviously a reference to the start of the Original Trilogy when force shields apparently never existed.
I need to proofread more when I rant.
Playing stupidly easy games where I can be a super hero is fucking boring. Look at God of War for example. You definately have super hero powers and the game is from the difficulty settings from laughable to fucking absurd.
TLDR
L2P
another good one would be spider-man: web of shadows. even though the game was pretty broken and glitchy, the combo system and air combat was effing awesome. totally made me appreciate spidey more.
Superstar ultra was fucking impossible in True Arena trying to beat it with the snowman though. Fucking useless douche water monster.
Awesome video as usual, Hadouken was lol.
In The Darkness it all made sense. Everyone was scared the shit out of you because you are a demon summoner with demon tentacles that eats hearts. No one stands a chance.
Lemme break it down to something simple for you. There are many kinds of fun. Kirby games are the sort of fun you have petting your puppy and talking goo goo voice at it. Crysis is the kind of fun you have from creatively overcoming difficult tasks that (unlike difficult tasks of reality)involve interesting things like lasers or exosuits. It's also the kind of fun you have defeating these challenges knowing that a fuck on the internet with undiagnosed fetal alchohol syndrome couldn't match.
On another note. I finally figured out why you thought DMC fans were freacking out over nothing when we saw the new Dante. It's not the fact that we hate the design but that some think that it is enough to make the game suck. Am I right?

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