In the first part of a series of Jimquisitions on used games and their place in the industry, I tackle the most recent tactic used by publishers in the fight against traded products -- online passes -- and examine why they're bad for everybody. Be you a publisher, a used gamer, or a NEW one, online passes are bad news, and I will force the truth down your little lie gullet.
I know that, to you Destructoid folk, a lot of this is stuff I've said before. I'm hoping to provide the ultimate collection of my thoughts, though. Pretty handy for those at the back of the class who haven't been paying attention!
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