also, I want to frame your drawing of basic stories.
On the other hand, if you tried to be serious about them and did not have a satirical persona, people would not pay attention as much and take the video less seriously...Now my brain hurts.
The same ppl who wants every game to be openworld are probably the same idiots who demand every game has tacked on online multiplayer
Open world games tend to lose story immersion and cohesion. When I played the Saboteur I did as many of the Freeplay missions/events as I could before doing story missions. I'd clear out Nazi strongholds on my own, but then the story missions would have me going to same exact places, and those places would then be re-swarming with Nazis. It was definitely a jarring experience, and one that goes hand in hand with a lot of open world games.
BTW - Sir Winston Q. Prick was awesome!
Some games just make you feel like you walking down a hallway until the end. There is no fun in that.
Anyway,give me back my final fantasy ps2 and earlier game play and ill stop complaining about those games.
When people say “on rails” they should be thinking of rollercoasters instead of trains.
Maybe it's just a matter of attention to detail? We expect our open-world games to offer dozens of hours of gameplay, surely there's no way around throwing a shitload of filler quests/missions in there.
At the risk of sounding like one of those nostalgic old men, whenever I see a Jimquisition, it makes me miss those old podcast days of you, Samit, Brad and Anthony. You ever miss those sessions? Just a bit?
(Solid Jimquisition, by the way - as usual)
Whatever, other people can enjoy their Killzones and Half-lifes, I don't pretend my tastes have to be universal. But this mostly just convinces me that I was right to have no interest in those games or pretty much any modern shooters. If the argument is that the linearity is necessary to have such an immersive story, then I really don't care; I don't need any more story than the average Zelda game, and those are the pinnacle of open world.
I never send open world games weren't immersive. In fact I specifically said they were. But I said they can't tell a tightly woven story in the way that a linear story can. Nobody is saying games like Minecraft aren't immersive. Nobody will ever hold Minecraft up as the standard bearer of game narrative.
Immersive gameplay, definitely, but Minecraft has no story for a reason. A completely open and non-linear game isn't able to tell a decent/coherent story.
I thinks it about time videogames transcend beyond being mere mirrors of other popular entertainment and refine what it needs to be. >
I wouldn't say it is/was the point, but nowadays it is an important factor in a lot of games.
For example, Bioshock has great gameplay, but arguably, it's not enough to stand on it's own. Without the story, the game simply wouldn't be as good.
Indeed, some games don't need a story, but some do. And the ones who do need a story are not necessarily better or worse than the ones who doesn't.
This video is aimed at those who think linearity is bad. It's not an attack on those who think open-world games are good.

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