On this week's Jimquisition, we discuss the importance of linearity in videogames, and the foolishness of those who believe every single videogame needs to be an open-world sandbox where immersion of the world doesn't always mean immersion in the story.
Don't worry, it's not half as intellectual a debate as that previous paragraph makes it sound. Expect loads of swearing and footage of me sucking on an old weiner. I hope I don't get AIDS off that.
Sony does more for Vita than it gets credit for, but it's okay to be frustrated
4:00 PM on 08.13.2014
What's Up: Guardians of the Galaxy, gettin' zen with Sentris, and our dumb PAX panel
7:30 PM on 08.12.2014