Watch Saving Private Ryan. That's about as realistic as it gets, and that's still Hollywooded up for the peeplz.
Anyway,
agreeing with your angle I also think that a lot of the problem comes from the fact that many of these gamers haven't actually experienced extreme real-life violence. So, their introduction to this type of violence is via videogames. Videogames DO glamorize violence. Like Jim says, Hollywood glamorizes the punch with an enchanting "bosh* sound just as videogames add visceral drama to war. I feel that when these game playing individuals go on gun toting violent rampages, that perhaps their expectations of such actions have been tainted and glorified. Its not until such a person has committed a violent crime that they get a realization of their actions.
I was deeply disturbed by that video footage of that man shooting himself (I have seen it before) and real violence makes me cringe while I'm able to laugh at the ridiculous over the top violence in games.
I don't think I could ever laugh at that footage you showed or any real violence for that matter. Those are REAL people, not polygons and pixels
I don't think she realizes that right now, shooter games are some of the few online populated team sports. There are clans, tournaments, strategies, practice sessions... it's much closer to playing hockey or football than it is to actual war.
Her statement about men being "more interested" in shooter games also seems erroneous. I personally think that this is simply a reflection of our culture (and again, men's sports are also more popular than women's sports). Over time we are seeing more and more women attracted to shooter games because of the teamwork and social values - and not because we can kill people in a more realistic way than playing an RPG and killing them with a big ass sword or fireball.
I don't know.. but I think if I was a paid journalist I might be inclined to at least go on some of the forums for these games and check out what people are talking about (and see all the clan pages... of people playing the game as a social/competitive outlet)... or even ask the question of why people play shooter games. I think the answer might surprise her and I highly doubt it's anything to do with the male subverted instincts of being a hunter/gatherer... or wanting to anonymously live out some form of real war fantasy. Playing shooter games is one of the most social form of gaming currently available. It can be just fun with friends or can be competitive with friends... but it's rarely a lone wolf kinda thing.
... and no, we don't want realism. I've often said that "realism" in a war game would mean driving around for endlessly boring hours on patrol, then hitting a roadside bomb and dying instantly... with no option to respawn.
A very interesting Jimquisition!!
I agree with you for the most part, but I felt that it was weird to say that real world violence is "boring." I'd say it's really more that it's shocking in a different and more human/emotional way.
it's not "OH MY GOD LOOK AT ALL THAT BLOOD AND THAT EXPLOSION!" like for movies and games,
it's
"Holy shit.
...
That guy just DIED.
...
He's DEAD.
...
Holy shit."
In games, victims are dead-eyed to begin with. The subconcious tells you that these are just marionettes from the way they don't act human enough through movements or AI actions. I don't think we'll ever get to the point where we see something as desperate as Bud Dwyer (or any other real life snuff clip) in videogames and I'm kinda glad we never will.
Anyway, while I agree that violence in real life and violence in video games are different things, I definitely think there is a correlation there that can't be dismissed so easily.
I think the problem that a lot of people have is the very fact you point out; and that is that the violence in video games is so much more graphic that it is even in real life. And people eat it up. They crave it. Which is disturbing. It's sort of like how evolution is said to work: It's not immediate or sudden jumps, it's slow, progressive changes. Example: I guarantee you if you had shown this to any average person 30-40 years ago (once they got past the technology shock) they would be utterly appalled. Not so, today. Whether that's for the good or bad is up to the individual to decide.
I also think that portraying violence that way it is in video games does young people (18 and younger) a disservice. While I, personally, dismiss the idea that violent video games = violent people, I have to wonder how many young men and women go into the service with an unrealistic view of what it's going to be like over there when they get to war as a result of being exposed to things like MW2.
Anyway, I'm sure I'll get flamed into oblivion, but I thought I'd throw in my useless two pennies.
As for the rest of it, <I dont really care because im not into shooters>
One thing, though. It's not quite true that real violence is understated simply by evidence of that footage. You can find videos of more gruesome deaths online and they are still quite disturbing while lacking the subtlety of this man's death. A while ago I watched footage of a young soldier or three having their necks cut off in a certain middle eastern country. It was equally disturbing. So I would say the effect of watching real violence is due to something other than the flamboyance with which it is enacted.
This doesn't really detract from your point though. I liked the video. Good job on it, Jim.
One of the most disturbing things I found about Bob Dwyer's death, was just how humane he was. "Stand back. This could hurt somebody." Seconds later he pulls the trigger and ends his own life.
He wasn't a brilliantly crafted character model, motion capped for our enjoyment. He was a living breathing human being and now he's dead.
Austin Powers would poke fun at this kind of thing, but it doesn't make the point any less true.
also,
I actually really enjoy violent videogames. I LOVE the vicious thrill of manhunt. I want to lurk in the shadows and wait for my prey to wander around the corner ignorant to my presence. I want to sneak up and cave their hollow skulls in with a crowbar [that joyous noise], or wait as long as i possibly can so that i am able to do the most violent plastic bag kill on an unsuspecting victim. Then there is the glorious gun toting, murder rampage that is max payne. The wonderful feeling you get having danced your way through a room full of goons putting bullets in brains and dodging incoming fire. I REALLY enjoy this. But, i dont like to watch those horrible videos on the internet of people getting public beatings and i dont enjoy watching people fight in a bar. I dont like the idea of people getting sent to a REAL war and dying leaving their families hearts broken.
That was...yeah, I don't want to. Totally agree that we don't need or want stuff like that in video games.
What are, possibly, more disturbing, though, are the comments that some people have posted. What could have happened to them to make them think that a person DYING wasn't disturbing?
But, I fully agree with your points, Mr. Sterling. It's just like with, say, Kill Bill. The violence is SOOO over the top, that it starts to be hilarious, as opposed to distressing. And the 'real violence' is what makes certain scenes in A Clockwork Orange, and Reservoir Dogs hard to watch.
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