Shinta - I mostly agree with this. However jim hardly gave rovio 'a complete free pass', he did say that they had acted like dickbags. How that has any effect on the quality of the game they made, I don't know - and considering the entire topic is based around whether or not the game is shit, I don't see the reasoning behind bringing it up as a major point of contention.
You could even compare it to the mainstream market. I'm kind of new to battlefield, but I have noticed that the "AWESOME DESTRUCTION PHYSICS", are far inferior to a game that came out far before it, red faction guerilla. Is bad company 2 terrible? Not at all, but one of it's major selling points is far overrated.
The problem is that popular isn't always the best, and hearing people say things that you know are false is really fucking annoying.
Also I'd like to note Geometry Wars, people said, "Hey this game is a lot like Robotron." Yet it's creator hadn't even realized that fact during GW's creation.
One more example music. Any music, even classical. Yeah, Beethoven took ideas from other composers. Hell, some composers (Like Mozart's dad took the name of another musician [Haydn] to promote their works.) And one of the most common pieces of advice jazz musicians give to others when it comes to soloing is to steal. (Seriously, it's improvised music anyways.) You can't trademark melodies or chord changes, you can't own music. Likewise you can't own game design. (See: The tons of paintings of mountains.)
Angry Birds did nothing wrong. If you don't like it, that alright. But if you don't like it and thus think it shouldn't deserve to exist, you're a moron. Sure the success of the game may concern some but why the hell does all of the blame go towards just one game? Surely, even if Angry Birds was 99% of the iOS game sales market then the games industry would only have Angry Birds to compete with and (even then) people never only play one game.
I'm sure some idiot will find something I said to argue over in order to decredit everything I just said. Let's see who that idiot is.
On that note I have never noticed an Angry birds hater in my life.
I didnt understand the appeal because of that. To me it is just another farmville game where it just ends up being addictive and that is all.
how can you accuse anyone of being histrionic when you come out with twaddle like that? the former games were original, revolutionary, seminal titles. angry birds was a mediocre game that got lucky, and history will remember it as just that, if at all, whereas the likes of tetris and pac man will live on FOREVER.
seriously jim, what were you thinking?
If you couldn't think of a real topic for this week you shouldn't have made a video at all.
I liked the Rio version though since the graphics were a lot more sparkly. But I still think it's completely overrated, I never said I hated it, and probably others out there never said they hate it either. We are just sick of people talking about it as if its the second coming of Jesus Christ. The game is average at best.
If it came out 5 years ago on ether a console or handheld the cheapest it would cost would be $30 to $40 dollars while on ISO it's a buck. I don't see your point. I guess xbla and psn were around 5 years ago (I think) but it wouldn't been sold for a dollar that's for sure.
An OK puzzle game at 30 bucks is a great puzzle game at 1 dollar. Price matters.
You shouldn't generalize so quickly.
I'm not a hardcore gamer, but I love good, challenging video games. I don't like Halo, and refuse to play any Call of Duty title. I'm definitely no mook, either.
Angry Birds, as well as Crush the Castle, becomes boring to me after some time, regardless of whether or not Birds is a blatant ripoff of Crush, which I believe it is. But perhaps the people who worked on Crush the Castle should have taken more strides to protect their IP. They could have become stinkin' rich long before Rovio did.
I wouldn't have a problem with Angry Birds if not for the arrogance of the development studio thinking that their oft re-released title is the next best thing. It sickens me. It's totally out of control. I hear about Angry Birds more than any other game now, and it honestly boggles my mind.
Remember the press conference where the creator of the physics engine used in the game asked the Rovio head if they would give credit to him? And then he revealed that he actually was the creator after Ol' Petey said "no"? True, the man said he never asked to be given royalties should someone use his creation, but the fact remains that, if you have any integrity, you should thank someone who helped you make millions of dollars off of a clone of another popular game.
But that is only how I see things. I can't stand media hype, advertisements, commercialism, etc......to me, it's in one ear and out my asshole. So when I see an Angry Birds t-shirt and a stuffed animal in the hands of a child, I just have to wonder "Why?" Do children have smartphones now? What the fuck is the point of it all?
I always respected the creator of Calvin and Hobbes, Bill Waterson, for his commitment to never whoring out his product. I was always upset about it as a child because I wanted a Hobbes doll, but when you look at strips like Garfield and how Jim Davis jumped on the merch bandwagon, you may find much more respect for Waterson.
All the unnecessary crap and boasting just cheapens the overall experience for me, until I want nothing to do with the damn thing, especially since I don't want to support people's egotism.
That said, I find it very humorous that people get so defensive over such a simple game. Enjoy it if you want to, but don't expect others not to voice their opinions about it if they don't agree with the hyperbolic praise.
Also, I LOVE THAT DANE COOK SMACK. He's the Angry Birds of stand-up comedy. I mean that in a bad way. Just my opinion. Don't get angry.
However, no iOS or social device is complete without the physics-based feathery brained assholes, so good on Rovio for making physics fun.
http://www.destructoid.com/mobile-dev-angry-birds-is-the-new-super-mario-bros--196773.phtml
Your words, Jim. Not mine. It seems a little bit contradictory in light of what was said in this video...
Here we have been since the days of the NES (which was the first console to offer truly deep games [because it was the first with such a capacity to do so, both technologically and financially]) telling those around us how wonderful it can be to immerse yourself in an adventure represented by both the screen and one's imagination, and how great it can be to challenge our obstacles with the knowledge we have gained...only to be degraded by a wave of simple games that even the mentally handicapped could pick up.
It's much like the relationship between any other connoisseur crowd and the general public. When a food connoisseur tells everyone how amazing the taste of a truly fine steak is, yet still everyone goes out and orders McDonalds, it's humiliating. When a wine connoisseur speaks to the crowd about the satisfaction in sipping a fine Merlot, but they can only speak of how much boxed wine they had, it's embarrassing. Not only that, but it IS true that the general public is missing out on the enjoyment that they could have by listening to the connoisseurs' recommendation.
Maybe it isn't perfectly logical, but it is very human to feel dejected when people don't listen to you and miss out for it. With Angry Birds and the ensuing hatred of it, I think the hardcore crowd is feeling that way.
I hate what it's doing to the industry. You said it's not a threat to me- well I'm a developer which means its a very big threat to me. The fact that such a simple game can be so popular and be sold for a dollar has completely changed the dynamic of how the games industry works. I've worked with numerous publishers and developers (and friends) who've lost their jobs or whose company has been shut down- it happens all the time.
Everything is changing and its altering the public's perceptions of what value games have and the way game studios work and quite frankly- its moving in a direction I don't like. Everyone is focusing on the small sells- the one dollar games, the little apps that can be profitable. I devoted my life to working in the game industry because I value what it can be achieved from an artistic and narrative perspective. Angry Birds is not art- its a toy (a very fun toy) that is altering the entire medium I love.
yeah, and your argument was just fantastic *rolls eyes*
a decent, cheap game might represent good value, but that doesn't make it great. that would be insulting to people that actually make great games. your point is almost valid when you look at AB as the homogeneous commodity good that it basically is, but in that respect comparing it to a real game is apples and oranges isn't it.

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