Mandatory installations of certain PlayStation 3 games (e.g., Devil May Cry 4, Hot Shots Golf: Out of Bounds) have become a point of contention among gamers. We’ve certainly seen that happen here on Destructoid in a few c-blogs where things got heated at times. The typical explanation that gamers have been given is the PS3’s 2x Blu-ray drive, which has a much slower maximum read speed than the 12x DVD drive in the 360 (72 Mbps vs. 126.6 Mbps).
Blame it on Blu-ray, right? Well, not entirely — according to some research done by Patrick Klepek over at the MTV Multiplayer blog. Apparently, Capcom wasn’t expecting the required 5 GB installation in Devil May Cry 4 to become as big of an issue as it did. (They’re going to consider that reaction in the future.) When he pressed Capcom, Sony, and Ubisoft for more details, he didn’t get much. But he posted what little he obtained, and you can check it out (along with my analysis/commentary/whining) after the jump.
[Editor’s note: Just so you know what you’re getting into, I own a PS3 and I do not have a 360.]
[via MTV Multiplayer]
Everything comes back to the developer putting resources into Blu-ray’s “unique characteristics”. But Blu-ray and DVD are fundamentally different technologies in the way that their respective discs are read by their drives, as Klepek tells us:
The issue arises from differences in the reading techniques of DVD and Blu-ray. By nature, the outer and inner parts of a disc move at different speeds while a disc is spinning, regardless of format (CD, DVD, Blu-ray, HD-DVD, etc.). While DVD drives can read data at those differing speeds, Blu-ray reads at one speed. Combine that with the extremely large size of Blu-ray discs, and simply dumping existing DVD data onto a Blu-ray disc will inevitably result in longer load times.
There are a few different solutions that developers are using. For example, Bethesda Softworks is simply putting the same data in multiple locations on the Blu-ray Disc for Fallout 3. That gives the drive more areas in which to find the same data, of course. Other devs are improving streaming systems. I still think installations should be optional, like in Epic’s Unreal Tournament III, so storage-strapped gamers can still play without having to delete other stuff off of their hard drives.

But as far as I’m concerned, just because the 360 has a much larger install base than the PS3, developers shouldn’t be “picking” one platform over the other. Some of these installations spring out of the fact that developers of multiplatform games optimize those games for the DVD medium, and then simply plop the data onto a Blu-ray Disc. And as Klepek mentioned above, that’s a problem.
However, don’t give up because you have to actually put some work into optimizing code for the PS3 and Blu-ray. I get the feeling that that’s what developers are doing because it’s cost-effective (i.e., the PS3 version isn’t worth the effort because they’ll make enough money by selling copies of the 360 version). That’s the kind of stuff that I find very irksome.
And while I’m bitching, it’s also unfair for PS3 owners to have to suffer through shoddy, second-rate ports of games that look and play better on the 360. I mean, here are five AAA titles that are essentially identical on both platforms (in terms of the gameplay experience): Guitar Hero III, Call of Duty 4, Rock Band, Burnout Paradise, and Devil May Cry 4. If Neversoft, Infinity Ward, Harmonix, Criterion, and Capcom, respectively, could pull it off for those games — then why can’t EA Tiburon, for example, ensure that Madden runs as well on the PS3 as it does on the 360? That’s what engenders a vicious cycle:
1) Many multiplatform games look and play better on the 360 than on the PS3.
2) People would rather buy a 360 than a PS3 in order to try and ensure that they’ll get the best gaming experience for multiplatform games.
3) The PS3 continues to have a significantly lower install base than the 360.
4) Developers aren’t willing to put the time/money/effort into making games look and play as well on the PS3 as they do on the 360.
5) Repeat steps 1-4 ad infinitum, or until the developers actually man up and give it their all.

Of course, I understand that I’m being very idealistic here. At the end of the day, videogames are still business, so developers and publishers are going to do what makes the most fiscal sense. I mean, during the last console generation, no one gave a damn that Xbox games looked much better than PS2 games; that was expected because the Xbox was simply a more graphically advanced machine. The differences between Sony’s and Microsoft’s gaming systems are much more subtle this time around, so why is it so damn hard for the gaming experience to be similar on both platforms?
As a final note, I beg of you: please don’t let this descend into fanboyism. That’s exactly what happened in the comment thread of Klepek’s original post. While I’m not naïve enough to think that Dtoiders are above such sophomoric shenanigans, I’d like to think that we could make it happen with some effort. In fact, here’s my favorite comment from the Multiplayer blog thread:
Matt says:
April 1st, 2008 at 4:43 pm
All this whining.
Its funny that each of you (myself included) spend about 20-30 minutes a day reading articles, and occasionally writing responses to them.
I’m glad my DMC4 loads like butter, and I’m glad I spent the 20-30 minutes it took to install pleasuring my girlfriend so she wouldn’t bother me for the next few hours while I played.
You’d think that his words would’ve shut people up, but they just kept going. I have faith that we’ll be able to keep things civil...right, guys?
Also, if you ask me, the installing crap is nothing more than a combo of sloppy coding (no need to save disc space and optimize) and a slow drive. I own a Wii, 360, and PS3... and cant wait for the day to come where I could say my $600 investment blows the competition out of the water!
That's of course why DVD data is placed where it is, but it does seem like on a larger game, at some point the data transfer speed advantage would level out.
It's not shocking that the exclusives are the games that can play with no problem, but multi-platform games need flux capacitors to even limp on a PS3.
And I just saw Captain Obvious fly by...
READ A DAMN BOOK.
I suggest Catcher in the Rye.
Either the 2x standard is variable, representing a theoretical maximum (I don't think this is true because BD movies are supposed to have 54 gbps of bandwidth), OR the disc drive motor speed itself is variable, but I don't see a way both can coexist.
Naw, just kidding. I honestly do get the impression that the PS3 was maybe a little ahead of its time when it came out, because of the Blu Ray and the price point, but for a gamer like me, it just means that I'll be picking up the PS3 a little later. I just hope by the time the PS3 comes out, these things don't seem like much of an issue.
One thing that disappoints me about this current generation of consoles is that there isn't that much difference between Sony's console and Microsoft's, which means that it's harder for me to justify spending almost a grand to own both systems. I'm honestly disappointed in myself that I'm probably going to drop 500 dollars for what initially will just be MGS4.
[i]BD-ROM/R/RE are currently read and written using Constant Linear Velocity (CLV). As is the case for CD and DVD, Constant Linear Velocity (CLV) maintains an even data transfer rate as the optical head of the recorder, drive or player reads or writes from the inner (ID) to outer diameter (OD) of the disc. At 1x, the rotational speed of a BD disc decreases from roughly 1957 RPM to 810 RPM (ID to OD) to maintain a constant linear velocity of 5.280 m/s (23.3 GB disc) or 4.917 m/s (25 GB disc).[i]
[http://www.emedialive.com/articles/readarticle.aspx?articleid=11404#iiib][Source][/url]
[Source]
I plan on upgrading my HDD when the time comes so I can toss on movies and shows and what not. Plus I will be ready if more games require a DL. Once they actually make load times extra fast (ZOOOOM) I see no down side.
Just grab a joint out of the fridge and smoke a Pepsi, take a shit and you will be ready to rock.
And no, I don't feel like buying a bigger hdd when I get a PS3. Unless they create a HDD-loader, then the hdd can't be big enough ;)
And no, I don't feel like buying a bigger hdd when I get a PS3. Unless they create a HDD-loader, then the hdd can't be big enough ;)
But I can live with installation times, as I can live with the PC happily.
Really great write up on this issue, Samit.
Its unfair that PS3 developers have to put up with difficult hardware, an underpowered graphics card and a shoddy API when all they want to do is get it done.
"1) Many multiplatform games look and play better on the 360 than on the PS3."
The XBox360 has a better graphics card. Fillrate ( essential for current-gen post processing and frame buffer effects) is better on the XB360
"2) People would rather buy a 360 than a PS3 in order to try and ensure that they’ll get the best gaming experience for multiplatform games."
Xboxes are cheaper, more numerous and have an excellent online service.
"3) The PS3 continues to have a significantly lower install base than the 360."
Lack of games, too expensive.
"4) Developers aren’t willing to put the time/money/effort into making games look and play as well on the PS3 as they do on the 360."
time = money, money = money, effort = stress&money. In the eyes of the PUBLISHER its not cost effective / Developers will end up with the same time and budget to make both versions, with the PS3 version taking much longer to write and optimise - hence comprimise.
"5) Repeat steps 1-4 ad infinitum, or until the developers actually man up and give it their all."
If its expensive, time consuming and unprofitible why should the PUBLISHERS bother paying for PS3 games? Developers work bloody hard to kick the PS3 into shape as it is.
And yes, I do have a ps3 devkit under my desk.
Samit's complaints are ones I've had since purchasing my PS3. Flat-out we've had shoddy ports of 360 games since the beginning and only the biggest budget titles have received the kind of attention required to make the game look and run the same on both systems.
Yet, I can see that cell and the relatively weak NSX graphics could be a difficult combination. Likely, once APIs get worked out and people find out how to best utilize them the games will run better on the PS3 simply because there is more hardware underneath. Notice I didn't say look better. I don't expect them to look better. I expect that we'll see better AI and physics on future PS3 games than the 360 is capable of.
And again, I’m tired of the old “the PS3 has no games” argument. It simply isn’t valid anymore. And it will likely have completely gone out the window by the end of this year.