One thing I haven't really had a chance to get into in my last couple of previews of The Legend of Zelda: Skyward Sword is how much more immersive the entire world actually is compared to past Zelda games. In some ways, it's almost like playing a "Bethesda-lite" version of Zelda.
You see, much like in Wind Waker, you're constantly collecting stuff in Skyward Sword -- you may remember the trailers that show you picking up all sorts of random objects. The big difference between this and Wind Waker, however, is that the objects are truly important to the overarching quest, and being able to properly level up requires collecting items to build up stats.
However, don't be scared off into thinking that this means there are long collect-a-thon sections, as was the case in certain portions of Twilight Princess. Quite the opposite, actually. In Skyward Sword, collecting items from fallen foes feels natural, and the payoff for doing so is quite nice.

The Legend of Zelda: Skyward Sword (Wii)
Developer: Nintendo
Publisher: Nintendo
Release: November 20, 2011 (US) / November 18, 2011 (EU) / November 23, 2011 (JP)
In my last preview, I mentioned something about how catching bugs is an important part of the game's economy. Just as item-gathering is important, catching a wide variety of bugs is also incredibly important, but for an entirely different reason. In fact, as you may have noticed in older trailers (including these ones from way back in the middle of September), your inventory screen has two large, separate boxes -- one for bugs (12 types in total) and one for items (16 in total). While 12 types of bugs may not seem like a huge amount to catch, it's not a matter of catching one or two sparkly bugs of each to fulfill a sidequest where said sparkly bugs fly around your head as a weird, super kawaii princess girl congratulates you for your efforts.
This time around, the bugs are actually needed if you ever want to have potions that grant you additional power. Within the item shop in Skyloft's main bazaar, a little man-witch stirs bug-filled potions that improve upon those you already have, such as a more powerful heart potion that refills more health than the standard version. Considering how challenging even the weakest of the Bokoblins are in a fight, you're going to want to collect bugs.

Fortunately, good ol' Beedle is back in Skyward Sword, flying around Skyloft in a little airship. While I never got to actually meet the newly revised Beedle, I was told that he was up there waiting in case I ever needed a net. If I had more time to play, I would have figured out how to get up to him and bought myself a net post-haste.
Though I was interested in updating my potions (seriously, the base potions are basic), I was actually more interested in the thrill of catching some damned bugs! In the volcanic Eldin Province, I found the most adorable little bugs ever! I guess they were technically a sort of dung-beetle, but instead of dung, these little tiny bugs were rolling little tiny boulders. Seriously! Little tiny bugs rolling little tiny boulders! I was so excited by this random detail that I immediately began chasing after them. They ran away like crazy with their boulders in tow and then committed suicide by dropping into the lava that covers the Eldin Province. Later, I tried to catch them again by running at them and succeeded in squashing them all. I was clearly pretty clumsy without a net.
Speaking of the Eldin Province, I have to admit that I never actually made it into the second dungeon. In fact, I don't think I saw a single journalist face off against the boss waiting for them at the end of that dungeon. In my seven-plus hours of straight gameplay, I focused only on the primary quest and made it as far as almost being granted access into the second dungeon, the Earth Temple, which looked (from the journalist playing next to me who got a little further) like a classic fire temple.

There were several times when I came across special cubic stones called Goddess Cubes. Using my Skyward Strike technique, I whisked them away to another location, where a sidequest that would lead me to a treasure waited. At any point, I could find one of the many bird statues that dotted the landscape and served as quick travel points to take to the skies and seek out where these Goddess Cubes would lead me. However, as I looked at the clock and noticed how much time I had already wasted, I bypassed all of them to see more of the main quest. In the same way, I never had a chance to upgrade my gear. I did get very close to finally collecting the right items and the necessary number of each to get my wooden shield upgraded to the banded shield, which supposedly has more durability than the first version that falls apart after the first Bokoblin attack, if you don't know what you're doing.
The Eldin Province is massive in its own right, and it's also where the real challenge begins. It's incredibly dangerous to traverse with all of the lava and fire-breathing enemies. When you first make your way to the volcanic region, you meet the species of friendly creatures that live here. Instead of the boulder-eating Gorons that you'd expect, though, they are mole people called Mogmas who ask for your help in defeating a band of Bokoblins that has been causing trouble around their peaceful villages as of late. Once you agree to help them, they provide you with digging mitts, which pretty much work as expected.
One of the bigger advantages of the digging mitts is that they help find steam vents that can be used to reach higher ground via your sailcloth. Considering how rocky and treacherous the terrain around the Eldin Province is, this ability comes in handy on more than one occasion. Bokoblins have set up camp throughout the region, and much of your exploration involves knocking over their guard towers to create new paths or finding steam vents and running up steep hills from where they're hurling boulders down on you.

In order to gain entrance to the Earth Temple, you have to collect five shards of the key that will open the way. This part took me more than an hour on its own, and I never actually managed to find the last shard. Nintendo has added some really devious puzzles, and the Eldin Province overworld pretty much acts like a dungeon itself, with exploration rewarded by new areas and possible shard locations.
The enemies in this area are tricky to kill. Aside from the ever-pesky Bokoblins, there are these strange little fiery seal-like creatures called Pyrups that like to hide among rocks or inside wall cracks and spit a constant stream of fire at you. The trick to killing them is to either roll a bomb into the nooks that they peek out from like demonic hermit crabs or to toss one into the holes above them. I had some trouble with this, as every time I tried to get close enough for an easy roll, they began spewing fire, immediately ruining any hope of not blasting a bomb in my own face. Tossing the bombs into the holes above was a much easier task, as I could often find higher ground to simplify matters.
After spending so much time with The Legend of Zelda: Skyward Sword, I still feel like I've only scratched the surface. I never actually caught a single bug or followed my dowsing beacon to a single Goddess Cube's final location. I barely even explored all of Skyloft or had time for any of its inhabitants' possible side quests (save for helping a kitty that later turned demonic at night, forcing me to throw it off the side of the floating city, the little bastard).

Somehow, I spent a full seven hours of a day exploring dungeons, fighting a wide variety of tricky enemies with a range of different attack strategies and novel combat concepts, skewering pumpkins, smashing innocent little bugs, and collecting all kinds of items that could help me in my quest.
The wait until November 20 is going to be a hard one.
On the other hand, the fact that the Wii's install base is huge, that the game basically has no competition on the console, and that it looks AMAZING could cause it to be a huge hit.
Most Wiis apre packed in with Wii Motion+ controllers built in the WiiMote, though. And hthey usually sell around 5 bucks. Holmes, think Expansion Pak: did that stop Donkey Kong 64, Star Fox 64, or Majora's Mask selling like hotcakes?
@article
NOVEMBER 20TH IS MY BIRTHDAY.
God, UMvC3, KOF13, MW3 (yeah I'm buying that, fuck you.) This, and KOF13. All for free because I'M TEH BIRTHDAI BOY-EEEEE.
I would like to be able to disagree with you ..... but .....
The Wii has been the underdog in the console wars and NOA has pretty much cemented that. They could have sent it out with a bang, instead they chose to send it out with a whimper and the subtext "buy our next console, things will be different!"...
Zelda was the reason I purchased a Wii in the first place so its already begrudgingly on pre-order, but after this Nintendo is dead to me. It will probably do OK simply because it is a Zelda game but who knows at this point.
What are you? 12? Or why do you still get birthday presents?!
Since when are presents an age thing?
(I'm turning 17) BECAUSE IMA MAN.
You don't have to be young to get birthday presents...and if he is 12, who cares? I would personally love to get this for my 25th birthday coming up.
WAT ABOUT WOMAN THEY DESERV PRESNTS 2
Enjoy it while you can Epic :D
Looks so good, this game.
That's be pretty awesome, since I am certainly a fan of more horizontal on-screen action.
I hope the game to be magical. Cleared my calendar of any other new games in Nov for this one. Backlog and recent grabs (Dark Souls and Batman AC) are getting some work put on them til this hits.
So excited!
Screw those left-handed mutants, and quit trying to dodge the Mutant Registration Act! I need to know where all of you live so I can erect effigies on your lawns!
Also every copy has a soundtrack, and I know that a bunch of people on CAG bought Ocarina 3D for the soundtrack even though they didn't have 3DS's yet. This is a little different because Ocarina's soundtrack is classic, but I'm sure the soundtrack has persuaded some people.
Also one thing to take into consideration is how big Zelda is with people who don't normally read about games online. I've actually met a surprising amount of people who don't normally play games, but love the Zelda series. Take that into account, and add that they're hasn't been a new 3D Zelda in 5 years, and that Nintendo has been promoting Zelda's 25th. Plus there's also the larger Wii install base, and that this game has wider appeal than Twilight Princess. Ocarina sales were pretty good, and if they any indication Zelda is still relevant.
There's this growing trend going on with fans obsessing over sales numbers, and it's not our place. We don't work for the company we just enjoy their games. When it's a niche game I can understand the worry because that means a studio might shut down (R.I.P Blue Tongue), but when it's a game like Zelda it's kind of pointless. Even if this game bombed Nintendo wouldn't abandon the series they would rethink a few things and try again. Nintendo has the most consoles sold this gen, and this is one of their biggest franchises. If you were going to worry about sales of a Nintendo game Sin and Punishment 2 or the Rolling Western would hold more steam because those games are much more niche.
Not every game has to shatter records. I know a few people tried to paint Super Mario Galaxy as a failure because the sales weren't huge, and were largely eclipsed by NSMB sales. It's Zelda people, don't worry about the sales just play the game. Even if for some reason the sales underperformed this isn't the end of the series. There's already been hints at Zelda 3DS, Zelda Wii U, and Majora's Mask 3D. Not even taking into account all the 25th anniversary promotions like the traveling orchestra. Nintendo cares way too much about this franchise to abandon it, even if this game sold poorly they wouldn't give up on it.
But what can you do. Glad I grabbed those component cables for my TV. I actually paid for this game when I picked up Super Mario Galaxy 2 so I'm set.
Is it a shock that the overworld itself is now just a big dungeon? Hell, Aonuma didn't even want to give Link a sword or use motion controls in the initial build of the game. It's just laziness. Making exciting gameplay is hard. Everything that Zelda Team does is easy for them but leads to a shitty product. And that's why there's greater interest in the other releases in the next month to the point that it's overshadowing Zelda. If Zelda were truly still on par with the quality of Ocarina, or Link to the Past, or the NES games, none of this would matter. But Zelda as it is now is just a shell of its former self. And it's sales reflect this greatly.
u mad brah?
But Zelda has increasingly become kind of a blase property for me. I really blame Twilight Princess for that, which basically took all the fun out of Zelda. You had a very pretty overworld, an interesting wolf mechanic, some incredible visual design, but all bound together with some of the most tedious fetch quests and uninspired dungeon design that Zelda has ever been forced to suffer.
I mean, heck, as much as I loathe the sailing and the Triforce quests associated with Wind Waker, I tend to remember that game much more fondly than most of Twilight Princess. Which is really sad, considering that TP got so much right, but ended up getting many more things not-quite-right.
Have you read any of the earlier previews I put up? My biggest concern before I previewed this game was that it would be another Twilight Princess - I.E. All elements of Zelda being there, but no real soul or heart put into it. Big empty overworlds, uninspired dungeons, etc...
This simply isn't the case. If you liked Wind Waker, you'll probably really dig this game.
If you didn't like Wind Waker, you'll still probably like this game, because it's more focused than Wind Waker, generally speaking.
I can't say how awesome the second dungeon itself is, but the first one is pretty huge and just getting to it is it's own sort of dungeon. That's kind of how they've done this game, you have to explore a lot to gain access to the dungeons, and once you're in the dungeons you're faced with really clever, devious puzzles that may stump you for awhile but make sense once you figure them out.
why are you on all the skyward sword post's making false bullshit comments with 0 fact's?
You are insane.
Edge Magazine already gave the game a 10/10.
Twilight Princess sold over 7 million, the highest selling Zelda to date. Wind Waker sold around 5 million.
Aonuma made Majora's Mask, which is easily the best of the series.
The earlier and 2D Zelda games in general have dungeon like overworlds, and they wanted to Skyward Sword a somewhat similar feel. Which is basically what you say you want, even though you're a troll and likely don't even know what you want.
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It's awesome to see the mechanics previously only touched on in earlier games (like bug hunting, loot and crafting) become so fleshed out and live up to their potential. The combat being overhauled to this degree is exactly what Zelda has needed.
Twilight Princess did many things the best out of all the games. The dungeon design was the best of all, character development was better, epicness was better, it was bigger and had unmatched levels of content. What it missed was the great towns and sidequests.
Man I hope Skyloft is like Clock Town in Majora's Mask, then we're talking well... untouchable.
@Casey Baker
"I barely even explored all of Skyloft or had time for any of its inhabitants' possible side quests (save for helping a kitty that later turned demonic at night, forcing me to throw it off the side of the floating city, the little bastard)."
Lol. I'm looking forward to sending demonic cats plummeting to their deaths!
I've been doing my homework. There's no "bullshit" facts. Zelda was more popular back in the late 80s and early 90s than it is today. Nintendo hadn't expanded into Europe so it didn't have access to other markets like it did today. Also there was the cartridge shortage of the late 80s, so people were literally driving across to other states to buy Zelda 2 and Super Mario Bros. 2.
Now with all of those barriers gone today...even Ocarina of Time, a game with no competition on it's own console with an already solid following sold around 7 million copies. Final Fantasy 7--which isn't as well known--sold more than that on the Playstation. Twilight Princess rode the Wii success to where it's sales are, but it's no where near as impressive as it should be on the best-selling console of the last decade.
But Wind Waker, and the DS games were rejected by the Market, and in Japan the DS games got sent to the bargin bin because nobody was buying them. When Ocarina 3D got released the amount of copies made was restrictec because Nintendo realizes that Ocarina of Time is not the killer app they thought it was. And even Miyamoto himself said that Zelda was in trouble if Skyward Sword didn't sell well (he said this was a joke afterwards but why make such a shitty joke?).
First party software exists to sell hardware. Period. If it doesn't do that job then it doesn't have any reason to exist. Zelda has not been a console-seller for a long time now, no matter how much Nintendo tries to say otherwise or anyone else for that matter, because the sales data says otherwise.
Nobody is hyping up Skyward Sword because there's no reason to. The series is in such decline that nobody feels any excitement for it anymore. As a diehard Zelda fan I've had no excitement for the series since Ocarina of Time and it's only gotten worse over time. I'm posting here to give voice to the massive amount of people who are gradually becoming more and more disinterested with Zelda over the years and in my case the utter outrage at Nintendo's ignorance and shoddy mistreatment and handling of their series over the years by the likes of Aonuma and indirectly Miyamoto.
But well this is looking really very good, I'm pretty surprised by the art-style for NPC, I really like it.