Quantcast
The good and bad of Final Fantasy XIV: A Realm Reborn - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Final Fantasy XIV: A Realm Reborn  




The good and bad of Final Fantasy XIV: A Realm Reborn photo
The good and bad of Final Fantasy XIV: A Realm Reborn

4:00 PM on 07.30.2013

The impressions the closed beta left on me


Final Fantasy XIV was a disaster. I never played the original version, but from what I hear it was pretty bland and uninspired in all areas. It takes some serious gall, as well as business sense, to straight up cancel an MMO and rework it from the ground up. Square Enix has done just that with the second Final Fantasy MMO, now adding the title A Realm Reborn.

An apt name, it seems, as playing through the various closed beta sessions over the past months has been quite a delight. Playing MMOs can be quite exciting when they're executed well. That being said, I definitely have some reservations about FFXIV: ARR; not everything was peaches and rainbows.

Final Fantasy XIV: A Realm Reborn (PC [previewed], PlayStation 3, PlayStation 4)
Developer: Square Enix
Publisher: Square Enix
Release: August 27, 2013 (PC, PlayStation 3) / 2014 (PlayStation 4)

The Good :)

The FATE system

FATEs aren't a new concept when it comes to MMORPGs, but they are a great way to spice up an otherwise straightforward experience. FATEs are giant event quests that anyone nearby can partake in. They pop up randomly around the map and it is up to the individual player as to whether they’d like to participate.

FATEs fall into three categories as far as I can tell: giant monster, town defense, and kill a bunch of stuff. The giant monsters are the most enjoyable, since seeing dozens of other players wail on some huge plant monster will never fail to bring a big smile to my face.

FATEs are always a nice change of pace when going from one quest to another. Seeing a giant monster out in the open and joining the fracas in order to take it down nails the feeling of an MMO for me. Plus, as long as you contribute enough damage, there's some quest-level experience to be gained from them!

It truly feels like a Final Fantasy game

Perhaps the biggest thing separating FFXIV: A Realm Reborn from other MMOs (except FFXI) is that Final Fantasy "feel." The sounds, the look, and even the story all just feel right for another Final Fantasy installment. Leveling up becomes desirable not just because it shows tangible progress through the game, but because you get to hear the fanfare. Oh my, do I love that fanfare! It always just makes me grin.

It's hard to nail down why it feels so right, exactly. It's probably the giant crystal shards, flashy particle effects, summons, familiar character classes, and beautiful music. Hm, so maybe it's not so hard to nail down. FFXIV: ARR hits all the right notes that Final Fantasy fans will want to see in a numbered title, even if it's all wrapped in an MMO context.

It is B-E-A-UTIFUL

Holy crap does this game look good. I can say without hesitation that this is the best looking MMO I've ever played, and one of the best looking games I've ever played. It not only has the technical prowess to stand out, but the new-age Final Fantasy aesthetic looks as great as ever. I would seriously just stop sometimes and watch day turn into night, hoping no monster tried to attack me so I could take a cool screenshot.

The town of Limsa Lominsa deserves a special shoutout, not just because its name is so great to say ("It's not Limsa LominSAA"), but because it looks absolutely stunning. All of the architecture is very white and most of the town is outdoors, allowing the brilliant sun to light the surfaces during the day, while the stars illuminate them at night. It is truly a beautiful sight to behold, and it really makes me want to choose a class that begins their adventure in that town just to be in it from the start.

The story is actually interesting and grabs your attention

I didn't think I'd be mentioning this in an MMO article, but the cutscenes and general plot of FFXIV: ARR are quite engaging. The cutscenes are, naturally, very well-done, considering it’s the work of Square Enix. As a direct benefit, these well-done cutscenes actually got me to pay attention to the big plot points in the game's story, something that most MMOs don't even try to do.

Sure, the plot doesn't seem like it will blow anyone away, but it's an easy-to-follow and genuinely interesting story that most players will actually pay attention to thanks to the engaging cutscenes. Best of all, it stars your character! I always love seeing the dude I created inside of the game's cutscenes; it helps them to be more personal.

The community

The playerbase in FFXI was pretty great, and it seems as if many of those types of players have made the transition to FFXIV: ARR as well. People are just…nice. I've received many Cures when it looked like I wasn't going to make it, even when flying solo.

This is epitomized quite well in the FATEs scattered around the map, as no level-appropriate FATE can be taken on solo. Many times I've started fighting a big monster by my lonesome with the hope that other players will join in, and I have never been disappointed. People seem to actually enjoy helping others in any way possible. Plus, there isn't millions of item-trading spam in the town chats, which is a huge relief after coming from Neverwinter.

I don't want to say the community is as strong and loving as City of Heroes, but it's pretty darn close!

The Bad :(

The early game isn't exactly riveting

Like many MMOs, the early game can drag on a bit. It's not until around level 15, when Dungeons open up, that the game starts to hit its stride.  Playing as an Archer, almost every encounter went the same. Use the arrow that raises my chance to score a critical strike, and then use my basic powerful attack to bring it down. Newer skills like Bind and Poison arrows were nice, but were rarely needed during low-level combat.

Positioning starts to matter for some of the advanced classes, but being an Archer just meant a lot of kiting for bigger enemies and back-pedaling for the smaller ones. If it weren't for the pretty visuals and sounds, I'm not sure I'd enjoy the combat even a little bit early on. (Then again, I may have just chosen an incompatible class for my preferences, but my hands were a bit tied; see below.)

Advanced classes seem oh so far away

If you told me that in order to be a Black Mage, one of the most iconic classes of Final Fantasy, I would have to get one class to level 30 and another to 15, and then complete a quest on top of that, I'd say you were a goofy goober. Yet, here we are. It's a strange decision, but I don't think it's necessarily a bad one.

Anyway, these advanced classes take quite a while to get to. They all require one specific class to be level 30, and another specific class to be 15. So, in order to be a Bard, one of my favorite classes ever, I need to have my character be a level 30 Archer and a level 15 Conjurer. The problem is, I don't want to be an Archer, ever. I just really want to be a Bard.

As a bit of a tangent, I really don't like that the Bard is just an Archer that sings, but whatever. I've chosen not to pursue the Bard class in open beta/release.

This, combined with the fact that the early game is a bit slow, might turn some people away. If they just want to be a Black Mage, for example, it will take some time, not all of which is super great. There is a Thaumaturge class that is pretty much the Black Mage of the early game, but hey, people are stubborn and will stick to what they know and love.

The FATE system

I know I previously said that FATEs were amazing and I loved them, and I still do! But as previously mentioned, one of the types of FATEs you'll encounter just isn't at all entertaining. Killing a lot of a specific type of enemy that you see spawn in front of you is pretty dull. On top of that, you will start to see the same FATEs appear in the same locations over and over again. It got to the point where I would see a FATE on the map and know what monster would be there because that monster was always there.

"Levequests" are the absolute worst

As you level up, eventually you'll get the oh so lucky privilege of taking on what the game calls "Levequests" and what I like to call "oh please god no more quests." It's basically a system that allows players to take on a whole lot of uninspired and boring quests whenever they want. The majority of these Levequests are the classic "kill X of Y" quests that MMOs love so very, very much.

The game itself has enough of these quests to border on annoying, so why would I want to talk to a separate person in order to take on more of them? Maybe they get better as the game progresses, but 90% of the Levequests I saw made me cringe just thinking about them. Occasionally there is one quest that's not half bad, but it's a diamond in the rough at that point.

The map could be more precise

The map in FFXIV: ARR could use some serious work. It functions well enough as an actual map, but it is absolutely terrible at directing the player where to go for quests. If the quest objective is in the area you are currently in, then it's wonderful. Otherwise, it's a bit obtuse when trying to figure out where to go.

When an objective is in another area of the world, clicking on the Map button is supposed to show you where to go in which section of the world. Instead, it shows an overworld map and just kind of plunks down the objective marker somewhere in the general area of where you should be. It's unclear as to which section the objective is actually in.

Overall

I thoroughly enjoyed my time with this "Reborn" version of FFXIV. I can't really believe I'm saying this, but I'm actually looking forward to paying for an MMO again. We're in the midst of a free-to-play revolution, and it's almost refreshing to know I won't be treated as a second-class citizen because I'm not shelling out the big bucks.

If I wasn't such a big Final Fantasy fan in general, I'm not sure that the game would do it for me, but all of the bells and whistles that come with the territory have almost made it feel like home.





Final Fantasy XIV's patch 2.38 brings personal housing, new Relic quest extension photo


Final Fantasy XIV kicks off Dragon Quest crossover event photo


CONFIRMED: Shiva will snap her fingers for Diamond Dust in FFXIV photo


Lightning Returns to Final Fantasy XIV photo


Final Fantasy XIV celebrates its anniversary with 'The Rising' event photo


Final Fantasy XIV: A Realm Reborn is having another free period this month photo


Final Fantasy XIV patch 2.35 allows you to change your Chocobo's color, adds more content photo


FFXIV: A Realm Reborn's anniversary site opens, events detailed photo


Final Fantasy XIV kicks off the 'Recruit a Friend' campaign photo


Final Fantas-free: 14 day Final Fantasy XIV: A Realm Reborn trial photo


Final Fantasy XIV: A Realm Reborn Updates, Screenshots, & Videos







Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.






timeline following:
Final Fantasy XIV: A Realm Reborn



10:00 AM on 09.16.2014
Final Fantasy XIV's patch 2.38 brings personal housing, new Relic quest extension

Patch 2.4 for Final Fantasy XIV, which is set to bring the Ninja job and a ton of other content is still a tad off, but in the meantime patch 2.38 has dropped. Inside you'll find a number of quality of life updates, as w...more



10:00 AM on 09.15.2014
Final Fantasy XIV kicks off Dragon Quest crossover event

Square Enix has started the Dragon Quest X crossover event in Final Fantasy XIV, bringing over Golem enemies into the world of Eorzea. You can start the quest over in Ul'dah, which leads to a series of FATE battles for a...more



2:15 PM on 09.05.2014
CONFIRMED: Shiva will snap her fingers for Diamond Dust in FFXIV

Rejoice, Final Fantasy fans. Some time ago we got confirmation that Shiva would be coming to Final Fantasy XIV in the form of boss fight, but one lingering question remained -- will she snap her fingers for her Diamond D...more



7:00 AM on 09.03.2014
Lightning Returns to Final Fantasy XIV

Lightning is back again in Final Fantasy XIV, allowing you to participate in a number of quests with her, as well as earn a ton of weapons and armor from XIII. Male characters will get Snow's armor for completing the quest, a...more



3:00 PM on 08.28.2014
Final Fantasy XIV celebrates its anniversary with 'The Rising' event

Final Fantasy XIV: A Realm Reborn is a year old as of yesterday, and to celebrate, a new event is happening in the town of Limsa Lominsa. Fans will be able to complete a small questline (about 10 minutes) to unlock the "Huzza...more



9:00 AM on 08.20.2014
Final Fantasy XIV: A Realm Reborn is having another free period this month

In addition to its 14-day free trial campaign, Final Fantasy XIV is hosting a one-year anniversary login period. From August 22 at 11:00 GMT to September 1 11:00 GMT, players who have previously purchased the game and do...more



9:00 AM on 08.19.2014
Final Fantasy XIV patch 2.35 allows you to change your Chocobo's color, adds more content

Patch 2.35 has hit Final Fantasy XIV: A Realm Reborn, and in addition to adding some new content and questlines, it also tweaks a few things. Some of the major changes include the addition of Ixali beast tribe quests, al...more



6:00 PM on 08.08.2014
FFXIV: A Realm Reborn's anniversary site opens, events detailed

Square Enix will celebrate the one-year anniversary of Final Fantasy XIV: A Realm Reborn's launch starting this month. Although the game technically launched on August 27, it'll be celebrating all throughout August and Septem...more



8:30 PM on 07.31.2014
Final Fantasy XIV kicks off the 'Recruit a Friend' campaign

In addition to offering a 14-day free trial for Final Fantasy XIV, Square Enix has launched a new campaign aimed at bringing in newcomers. The concept is simple -- you log into Mog Station, recruit a friend (link accounts, es...more



2:45 PM on 07.31.2014
Final Fantas-free: 14 day Final Fantasy XIV: A Realm Reborn trial

Square Enix is offering 14 days of free Final Fantasy XIV: A Realm Reborn on PC. As someone who doesn't like MMOs, but likes Final Fantasy, I might just try it out. Fourteen may be the perfect number of days for me to get my fill. Or maybe I'll find myself a convert and end up a paying customer, as Square Enix likely hopes. more




Role-Playing Games

11:00 PM on 09.18.2014
Former Final Fantasy devs team with European studio on JRPG Zodiac

French developer Kobojo has announced a new game, Zodiac, made in collaboration with frequent Final Fantasy composer Hitoshi Sakimoto (Final Fantasy Tactics, Final Fantasy XII), series scenario writer Kazushige Nojima (Final...more



9:00 PM on 09.18.2014
A bunch of skeletons explode in the first 20 minutes of Hellraid

Techland's decision to delay Hellraid and move it to PS4, Xbox One, and PC seems to be paying off. That said, you may want to skip the first half of this 20-minute video -- it begins with the first level, which is slow to ge...more



5:30 PM on 09.18.2014
Legend of Grimrock 2 gets a pre-order trailer and an October release date

The highly anticipated sequel to 2012's first-person dungeon crawler Legend of Grimrock is nearly upon us. Finnish indie development studio Almost Human has released a stunning new trailer for it that demonstrates some of th...more



View all Role-Playing Games






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more