Quantcast


The Future: Won't Somebody Please Think of the Children!? photo
Want your blog on our home page? Answer this!

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our moms raised us. Want to post your own article in response? Publish it now on our community blogs.]

Around Christmas-time at my Grandmother's house, I sat and watched as my 10-year-old nephew opened a small slew of presents. I'm pretty sure that he opened a DS or Wii game about as regularly I opened a Vonnegut book (which is to say three or four) -- not counting the ones he already opened on Christmas morning. I'm not even sure if he noticed he got some of them (although I can't blame him for not caring about yet another LEGO Such-and-Such Beat 'em Up) -- but when I was his age, I eagerly anticipated new games. I knew exactly what games I wanted and if I only got one, it kept me busy for months. While this is no doubt related to an excess income his family may or may not be making, it still makes me think.

Being an avid reader of Nintendo Power since roughly the age of four (I'm quite certain that magazine taught me to read), I remember -- vividly -- the long level maps, and tracing my finger over them, imagining I was playing the game. I remember comparing the actual sprite graphics to the accompanying illustrations, and going on to draw my own Mega Man and Mario Brothers comic books. I remember reading and re-reading and imagining in my head that every section of the periodical played out like a hosted television show, complete with letters to the editor and cheat codes and tips and previews. Every page -- every word -- had so much value because it was the only connection I had to an outside gaming world. I remember waiting damn impatiently every weekday around 3PM for the mail to arrive, and in my head contemplating some kind of karma -- "Ohhh, I helped Gram do the laundry today, I hope it comes, I hope it comes!" And I remember bringing the current issue to school the next day for all of my close friends to scan almost as meticulously as I had the night before. 



The Internet changed everything, of course. Sure, I guess there's still Nintendo Power. Maybe some kids are still having similar experiences to ones I had. But today's kids can hop on the Internet and get twice as much information about any given topic as in Nintendo Power, complete with waves of comments (many perhaps unsavory for children), videos, entire walkthroughs, and hell, demos.

We never had demos. We had shareware. For PC games. Sometimes.

I'm not saying my 10-year-old nephew won't grow up to be a cool kid that could appreciate a broad spectrum of videogames. Heck, he's really the only person that young that I even know, so my entire view of this is mostly based on my imagination. And don't get me wrong. I don't mean to sound like a "Well, back in the day we had to blow on our cartridges and write down passwords" d-bag, and I'm not even sure if any of this stuff is bad... but it's definitely different.

Portability is huge.
Nowadays it's hard to find anybody who doesn't carry a cell phone (let alone on their person 24/7). Granted, this is super creepy, but as we've seen with the iPhone, many of these devices can double as game platforms. As the technology becomes more affordable, larger touchscreens will inevitably be owned by many a person -- including kids. Gone are the days of parents not knowing where their kids are: they all have phones now. And they'll take them, because kids love toys.



I'm not saying iPhone games are necessarily bad. I've certainly played a few neat ones that take advantage of the accelerometer in ways that make sense in the context of the gameplay mechanics. And I'm sure it's easier to hook up for multi-play nowadays than having to carry around a Game Boy Link Cable wherever you go. That's cool. But iPhones don't really have terribly viable controls for many game genres, for lack of a better word. If you try and play something with a simple as interface as Sonic, for instance, your fingers are either covering up a large portion of the screen or you're letterboxing it to tiny proportions. You don't have any tactile feedback at all -- no pivoting D-Pad, no real buttons. Now, I'm all about emulation, but if this is the interface in which kids are gonna discover Sonic for the first time, I have a feeling they're going to feel more frustrated and less enthusiastic about these old 2D platformers. [There was a video posted to Destructoid recently of Tekken on a touch-phone. It looked downright painful to try and play.] Seriously, you know emulated games are going to sell on phones like wildfire just like on Nintendo's VC - and people sure as heck won't be playing them with real controllers, because slim portability is everything.

Yet on the other hand, there's the PSP and the DS, and more specifically the latter. I've observed a strange thing -- I don't know how many kids I've seen in a Wegmans with a DS in hand! Dozens! And not just boys -- I've seen lots of little girls with pink DSs playing away while their mum chats on the phone. So it's a good thing that gaming is becoming widespread like that. I do cringe at the thought of what they're actually playing, but in a few years' time, who knows? (At least they have a real D-Pad to use.) Nerdy little boys might actually meet some girls and have something worthwhile to talk about. I'm a little jealous.

In terms of computers and portability, I have only one comment to make. A laptop without a trackpad is a poor substitute for a mouse. Try playing an RTS or an FPS. Seriously. No, I haven't. And I never will.

Sprite graphics are awesome. I think of sprites as representations of characters rather than realistic depictions - they leave a lot to the imagination. And that's not a bad thing. Like I said before, I don't know how many stacks of my own Mega Man comic books or Mario 4 level designs I have in a basement somewhere, or how many times I went to bed dreaming of an episodic Ninja Gaiden in my head, or how often in the backyard my friends and I became Donkey Kong and the gang. I'm a little scared that kids today are going to use their imagination less since everything is perfectly detailed right in front of them; there's no room for interpretation. Of course, kids will be kids and I might be totally wrong, but I would bet they think NES games look awfully primitive in the future.



Now, digital distribution is making it easier for games like Cave Story and VVVVVV to reach a real audience, but these aren't the kind of games the "big guys" are making. They're spending millions and millions on realistic, 3D games, and that's fine. And I'm not saying it's easy to do good sprite artwork, but why is it that Nintendo just up and stopped making 2D sprite-based Mario games? Their development cost surely can't total the sum of the epic blockbusters or the motion control R&D we've seen major companies investing in lately. We got a few good GBA Metroids and Zelda's Minish Cap a few years back, but lately, the trend seems to be "3D graphics on a 2D plane" -- which is okay, but not nearly as appealing to me. Maybe I'm in the minority here. I'm sure our kids won't care.

The thing is, again, the whole imagination part. I used to get a huge kick out of my cousin's QBASIC games circa-1995, and I've always had a huge passion for making games. It's entirely possible, and I know it, and some day, I will. But kids in the future, if not exposed to low-res sprite graphics, might never have that moment of "Hey, I could make something like this!" Of course, I could be entirely wrong; there might be magical game creation software that makes developing games easier than baking cookies. It is the future, after all.

I should probably stop while I'm ahead. As I said, I don't mean to sound like a bitter old geezer (because I'm not) and really, I'm not that worried about the kind of gaming future our kids will have. Mostly because as responsible future (or current) gaming adults, we can make sure they play the classics in the best way possible, and enjoy innovation with them in the same way we did growing up. Except for us, our parents looked at us like we were crazy, wondered why they ever bought us that first NES, and wished we were interested in less expensive hobbies like soccer.

There's plenty of fun to be had.








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

25 comments | showing # 1 to 25
prev next

Tony Ponce's Avatar - Comment posted on 01/18/2010 09:56
Tony Ponce
[url]http://www.destructoid.com/blogs/megaStryke/please-think-of-the-children-the-importance-of-kiddy-games-133792.phtml]I think of the children.[/url] You and I should totally form a coalition.
Elsa's Avatar - Comment posted on 01/18/2010 11:34
Elsa
I bought my 6 year old niece the candy apple red DS! She absolutely loves it and was one of the first kids in her neighborhood to have one... and now many of the other little boys and girls in her area have them. The DS seems pretty ideal for kids as there is a broad range of games, they are easy to use and there is a huge selection suitable to that age group.

Regarding the whole sprite thing... you have an attachment to those graphics because of your own youth, your own start in gaming. For myself, I'll always have a fondness and attachment to text adventure games (like Zork). These were among the first games I played and I love them. I don't however expect that time will go backwards and that other newer games will want to go back to a time of inputting text and seeing the magic of a text response that made sense appear on the screen. It was a magic that is hard to understand or comprehend given our current times.

Everyone is entitled to their own youth... they don't have to relive ours. Ours wasn't any better than what's current. There are many wonderful NEW games out there for these kids to form their own memories... pressuring them to enjoy ours is likely not the best way for them to find their own gamer identities.

... though hiding Imagine games from them and telling them that these are EVIL, evil games is probably not a totally bad idea! :)
Animated Toupee's Avatar - Comment posted on 01/22/2010 13:31
Animated Toupee
@megaStryke: A coalition! Sure! Why not! We could even open a pizza chain after we make our millions in blogging. :-D

@Elsa: Yeah, it's true that the sprite factor is nostalgia based. I too have a bit of an affinity for text-based games, but my exposure to them was much less than other games. But hey, who's to say somebody won't make a brilliant text based game and blow our minds in this decade? Seems possible to me!

You're right, though. Everyone's entitled to their own youth. I can't argue that.
trunxkam45's Avatar - Comment posted on 01/23/2010 18:25
trunxkam45
SCORCHED EARTH!!! I used to play that game all the time when I was 6 on windows 3.1 son!
Holyetheline's Avatar - Comment posted on 01/23/2010 18:47
Holyetheline
I got my 5 year old sister a Sega Genesis (She's 10 now) back in the day and she loved it. It's what she started on. Toejam and earl, sonic 2, california games, and plenty of other titles that I loved as a child... it got her into gaming quite a bit. I gave her my Gamecube after I got a Wii and I bought her a Nintendo DS for Christmas a couple years back... but I started her on the Sega, where my roots began, and she loves me for it.
Aaron126's Avatar - Comment posted on 01/23/2010 18:59
Aaron126
@Holyetheline Yeah, you think she loves you... she probably hates you because all she wanted was a PS2, LOL. Just kidding... good job getting her into gaming.

Anyway, to the post... I don't think all games will get old. Mario Bros. 3 will never get old, i'm pretty sure.
SWE3tMadness's Avatar - Comment posted on 01/23/2010 19:25
SWE3tMadness
I think it's not so much a change in the games industry itself, as it is the society in which kids today are being raised in. That anticipation is missing because information travels so fast, and the next generation kind of takes that for granted.
Excel-2011's Avatar - Comment posted on 01/23/2010 19:43
Excel-2011
Does any company adequately cover every demographic? I would love to see a Western company that specializes in high-profile M-rated games make few proper kid's game and have them succeed.

I got my little brother hooked on shmups at the same time I did. I think he was 11 at the time. Looking back, I should have started him up on Parodius instead of DoDonPachi.
Chaddicus's Avatar - Comment posted on 01/23/2010 19:58
Chaddicus
I am with you on so many points. I also have a fondness for 2D graphics and hope that it never goes out of style completely.
Drakengard's Avatar - Comment posted on 01/23/2010 20:01
Drakengard
They take it for granted? Hell, I take it for granted and I grew up with the SNES and Super Mario World.

I'd be lying if all this game coverage hasn't killed the thrill a bit though. I don't think I ever pick up a game these days without knowing what its about and various other details.

Part of me even wonders how much more I'd love a game if I were to buy it without any knowledge other than the game is considered 'really good.' But alas I surf the web and I know about a game at least six months before it ever hits shelves and there's really no way I'm going to be able to not read about this stuff.
Ball Buster's Avatar - Comment posted on 01/23/2010 20:36
Ball Buster
Don't worry about the kids tastes in games. At the karate school I work at, there's always a handful of kids playing DS, and it's pretty much the same stuff we grew up with. I see a lot of kids playing Mario and Sonic games, but never any of that Hannah Montannah crap or what have you.
sheppy's Avatar - Comment posted on 01/23/2010 20:40
sheppy
Speaking as a 3D artist, I can certainly understand where you are coming from with your anti3D stance. However, like cell animation, people love to forget how expensive 2D is. It's expensive in the way of developing a full sprite sheet. It's expensive to hold those in texture memory, and yes, it's the priamry cause of loading slowdowns in Disgaea 2. And more importantly, it's expensive on how much you lose when trimming the fat or changing directions. It this was still the PSX/N64 era, I'd be right on your side.

But we haven't been there for quite a long, long time. 3D is cheaper to make and more importantly, has marched forward to the point that it can do things 2D simply cannot. Nostalgia is one thing and should definitely be embraced. But sprites are dying for the simple reason that, financially, they just don't make sense to do anymore. Unless you start from the position, "We need to make this sprite based," then you'll be constantly plagued throughout production "Why hell hell not just make this 3D so we CAN make those changes we need?"
Operative20's Avatar - Comment posted on 01/23/2010 21:15
Operative20
Great article. However, all the kids I've known have started out with at least a DS, but occasionally I would see them playing the hell out of Super Mario bros. So it's good to know that they don't think graphics alter their game preferences.

Also, this just came to mind, but is it possible to have nostalgia for a game you played for the first time very recently? Because I think that's what I'm experiencing with Lost Odyssey. O.O
F1r35t0rM's Avatar - Comment posted on 01/23/2010 22:13
F1r35t0rM
I can relate to this because I grew up on FPS. Well actually it was more like those JumpStart learnign game, wiht math based puzzles and the likes. But the big day had came when I found an old copy of "Doom" in my fathers old computer supplies. I was near instally hooked with it's fast gameplay, vast array of weaponry, and first person perspective. Since then there pretty much the only games I play.
Roager's Avatar - Comment posted on 01/23/2010 22:23
Roager
Game selections in stores makes me sad, but it's good to hear that horrible DS games like "Imagine: Babysitter" aren't reaching the majority of kids' DS-es.
Enossir's Avatar - Comment posted on 01/23/2010 22:40
Enossir
when it comes to laptop pad its called USB MOUSE
Aaron126's Avatar - Comment posted on 01/23/2010 22:58
Aaron126
@Ball Buster lol, exactly. Everybody loves some Mario. It's the same old game fro the old times. But with better graphics.
Pengbros's Avatar - Comment posted on 01/23/2010 23:28
Pengbros
Hah, little gamer boys having interesting things to discuss with little gamer girls growing up, I envy them too..

Maybe then I wouldn't be a total fuckwit loser who can't meet a girl who can stand him for at least a day. I met a girl once who was kind of into games, then I found out she just played the Sims.

...women are vile.
Gee-Man's Avatar - Comment posted on 01/23/2010 23:34
Gee-Man
Great article, and while I'm too young to star spouting "back in my day", I too hope for the future. It's interesting really. In real life, I see kids playing their DS's with the likes of Mario and Zelda in the cartridge slot, and that makes me glad to know kids still appreciate the classics. At the same time, I spend a few hours on XBL and I'm reminded why the internet is a foul horrible place for children to be.

I'm not saying kids shouldn't be going online or playing on the newest consoles, but it's comforting to know that not every kid out there is a shameless graphics whore.
Enoch Kim's Avatar - Comment posted on 01/24/2010 00:41
Enoch Kim
[img]http://lagwar.com/home/wp-content/uploads/two-thumbs-up.jpeg[img]
Good sir, you are now my new hero
KingSigy's Avatar - Comment posted on 01/24/2010 01:44
KingSigy
I didn't have Nintendo Power growing up (I didn't get it until around 2001), but I certainly remember imaging myself as Sonic or the Battletoads and such in my backyard. Those games gave me such an imagination and your comment about having realistic depictions just taking away thought kind of rings with me.

I've noticed my own imagination dwindle in recent years and video games just may be the cause. Who knows, but I certainly can tell you that I am no where near as creative as I used to be.
BileSoup's Avatar - Comment posted on 01/24/2010 12:47
BileSoup
@trunxkam45, scorched earth was the bomb! A buddy and I used to play it back when we were about 7 or 8, but I couldn't figure out the name of it until only recently. And I'm really glad somebody's sending a shout-out to shareware games, I must have killed so much time playing them back in the day. Games like Monster Bash, Wacky Wheels, Math/Word Rescue, Doom, Duke Nukem 3D, Jazz Jackrabbit, Wolfenstein 3D, and Hocus Pocus rocked my childhood! I don't know about the rest of you, but as a kid in the 90's I was able to play these games at school in the computer lab. Then I would return home and have some quality time with Sonic, Zelda, and Megaman. Damn I miss the 90's, it was a great decade to be a kid.
Stephanie Shih's Avatar - Comment posted on 01/24/2010 13:59
Stephanie Shih
I'm not sure how old you are but I'm 20 and when I was in high school, my favourite game was Baldur's Gate II (campaign, not online). Actually I was just playing through all BioWare games like there was no tomorrow but that's another story. When I showed it to a friend he bashed the graphics, calling it lame and saying that GunBound (his god at the time) was much better than BGII is. To this day it upsets me that he based how good a game is solely on graphics. Yes, GunBound is a good game but for different reasons. BGII had a wonderful plot and the gameplay never let me down. The characters were fun and interesting and there were always new things to learn and explore. And this was only five years ago. Sure, GunBound and BGII are about four years apart, which means an eternity in the gaming world, but that a person would base how good a game is solely on how beautiful the graphics are is appalling. BioWare, you are my reason for my love of RPGs and I thank you.
Caffeine Knight's Avatar - Comment posted on 01/24/2010 15:19
Caffeine Knight
Reminds me of my younger days.
Anna Hannah's Avatar - Comment posted on 02/14/2011 03:24
Anna Hannah
I've noticed my own imagination dwindle in recent years and video games just may be the cause. Who knows, but I certainly can tell you that I am no where near as creative as I used to be.
Best regards, Anna, CEO of windows 2008 r2 iscsi initiator and itunes store
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!