You're an art student? You rock this bullshit in your critiques?
"The game was made in poor taste, without any kind of higher purpose other than to be offensive."
Even if that were true, so? Since when does art need a higher purpose? How is "being offensive" and invalid artist project?
I was referring neither to your comment nor the RPG part. But I think you were using sarcasm there. Can't really tell.
Imagine if a painter had no painting tools, was blind, had no hands, and could only make their wishes known through cryptic logic and math. The artist would have to describe a paintbrush, the paint and colors they need, the canvas and easel, and each of these things would need to be made by different artisans with different ideas of how they should be built. Then imagine each of the figures the artist would like to paint, and how different people would make each one of them. Then finally, even more people would place these figures on the canvas, simply based on the orders of artist who will never know how the brush moves on the canvas.
That is what game development is. A conglomeration of ideas. Each piece of a game has someone's soul in it. Whether it's the software engineer who wrote the smallest part of the engine, or the animator, who spent a month making the main character's smile move somewhat more realistically. Each of those pieces individually are art, but the true art of a game is the result of taking all of those bits and turning them into a whole. A game isn't just a man shooting a gun, it's thousands of frames of animation on top of thousands of calculations to help you better visualize a man shooting a gun. Simply because you don't think the man looks like a man, or the gun doesn't act like a gun, or it doesn't matter anyways because this man and his gun weren't created by any single person's artistic ideals.
We'll likely never see the Hamlet of video games. One person's focus won't work with games the way it would with a book or a painting, and it never will. It's simply irresponsible to have your expectations. Then again, if you put an infinite number of programmers in from of an infinite number of computers... maybe someday someone will create a game that lives up to -your- standards.
Along these lines there's also the argument to be made that the art lays within the machine, that the actual combination of multiple artistic skills into a cohesive whole can be likened to that of an orchestra. One person drives the performance, but multiple talented individuals need to bring it to fruition.
As for barriers to entry (cost), another ridiculous argument, there are many free (or cheap) game engines that can be downloaded and used, the unity engine for instance has a free version. Anyone can download it and have a bash. Not to mention the paid for versions, are no higher in cost than most artists tools of choice.
The big point here is the skill level required to interact with most games. This is a fair point, even if one doesn't truly have an ear for music or an eye for paintings, these skills make use of a primitive (singular) sense, aka anyone can appreciate them or at least try to. While a game requires multiple senses, and skills, and an understanding of how games opperate as a whole, gamers have this, but anyone outside that sphere does not.
And moreover, you're missing the point. When you make a "game" it's supposed to be entertainment. That's generally the primary focus of any game. There can be ulterior motives as well, but I think if that ceases to be at least a portion of it, you're moving into other realms of interactive media and something can no longer be defined as a game.
There is an over-reliance on money as the-be-all and end-all when considering matters of the humanistic. The focus on entertainment as an inhibitor to art is also a problem in my view. Oshii (Ghost In The Shell, Avalon) holds a similar viewpoint to you, and levels it against Miyazaki. I tend to side with Miyazaki's viewpoint that his focus on entertainment in no way inhibits the artistry of his creations.
The reality may be that the artist who is a painter has freedom from an outside financial interest, but this does not mean that they are not influenced by a thousand-other constraints that affect the outcome of their work. The social conditions, technology, trends in society, drives of the artist, and expectations of the those around the artist influences them strongly.
The independant filmmaker who seeks to create his vision, who saved and scrounged until he could self-finance, will ultimately find that time and budget affect his creation and take away his freedom to do everything he wants. He must make sacrifices.
At the end of the day, there is no medium that is truly the result of free expression. One cannot escape culture, or time, biology, skill, and a thousand other factors that alter production. How then, does absolute freedom necessitate the creation of art? No, it is the intent of these artists, and their struggle to produce their vision despite constraints, that makes their work art. Video games may indeed have specific purposes and constraints applied to them that cannot be leveled at other forms of art, but they also have liberties that those mediums do not.
When one plays a game such as Flower or Shadow of the Colossus, what they see is not the pure vision which existed in the mind of the creator; but art is never a perfect reflection of the mind that created it. The intent of the creator, and the pieces of their vision, do exist in the game's finished form. Ultimately, the existence of these parts that reflect the intent and vision of the creators within games, when controlling the nature of the game and even advancing the medium as a whole, insists that games can be accepted as art.
However, design aspects in game....hmmm...now, that can be considered as an art.
But even through all the mass marketed junk the good art exists. Braid, Shadow of the Colossus, Flower; these games may be a bit harder for the mainstream gamer to find and enjoy, but that's part of what makes them art. I don't expect everyone I meet to think Everything is Illuminated is an amazing piece of film, and I wouldn't expect everyone to enjoy it or understand it. Likewise with most of the music I listen to or books I read. Art is hard.
First off, I do not agree with your statement that art for the sake of art is the only true way for art to exist. You list literature, music, movies and classical art as various art forms, but in doing so, you contradict your argument. All the types of art you listed could be said to be created with the money in mind. Would that not then, by your own definition, make them not art?
You further this contradiction as you later compare video games to the likes of Hollywood. I don't argue with your comparison, rather the conclusion you draw from it. Even if the video game industry is run in a similar fashion to that of Hollywood, how does this make video games less of an art form. Consider movies. The ability to make money from films is often a concern while they are being made. But even so, are films not still an art form. Or do we begin to apply our own personal judgement to what films are art and which are not? If a film is created such and such way, it can't be considered art. That is the same kind of logic you seem to be applying to video games, and I can't agree with.
Your last argument is that video games are not art because they entertain people. Once again, I must draw some comparisons to some other art forms. Aren't many films and pieces of literature meant to entertain people. So are these also not art? If you, however, do consider them art, why is it that video games cannot be considered art for some of the same feelings that other art forms try to create?
To me, video games are as much as an art form as any other.
This article implies that videogames aren't art because they try to earn a profit.
Earn a profit.
Honestly what do you think artists do? They make art....TO EARN A PROFIT.
I hate articles like these....where people try to "define art"
"the third problem is that games are ALSO meant to entertain people. If a game is not fun we would wonder why someone even bothered to make it at all. But why? Imagine a game that made you feel awful playing it. A game that just tried to upset you. We would probably not want to play such a game" People make games that upset or bother people to make an artistic statement. The same way the Jean-Luc Godard's "Week End" was incredibly difficult to watch, a game like Edmund or Passage isn't fun, so much as it is powerful in its representation of abstract ideas and concepts. Also, you seem to greatly overestimate what constitutes art. Whether videogames as a medium can be considered art is a stupid question to ponder. Of course they can be. If you're interested in the expressive power or potential for games though, you aren't going to find the cream of the crop on a shelf.
I love it. I could give a shit if it's looked down upon by stuffy wankers I would hate to actually have to interact with. It baffles me why so many of you are caught up in the whole art argument, like you somehow need some moron who's only idea of videogames is pong's validation.
self important, stuck up their own ass publications like edge and games tm dont help either. If you love games, you love games, and if they are your passion, awesome. why do you care if someone doesnt approve?
If you're trying to say that it can't be art because it was compromised in some way, than you don't think many major works of fine art are art. For movies, Citizen Kane and The Godfather were "compromised" by the producers. I guess they're not art. Michaelangelo's Sistine Chapel was compromised by the church. I guess that's not art.
I'm saying that you have a few good points but your overall definition of art is a little bit skewed.
The gist I got, is that games can't be art because they focus on making money.
And as we all apparently know, money is horrible and destroys art...somehow.
So, every painting ever commissioned, any sculpture ordered, any movie made for the summer spree, is not art because it attempts to make money?
Or are you just saying that games can't be art and still attempt to turn a profit just as these mediums have.
The sheer hypocrisy in your statement is astounding. Though you may not be saying it outright, the implications are clearly there. Games, are art. The epic soundtrack of Halo is art. The haunting scenery of Bioshock is art. The intricacies of plot in Metal Gear Solid is art. Though you may not wish to admit it, art, as fluid a concept as that may be, does not cease to exist in the presence of money. A photo is no less striking for being sold, a symphony is no less beautiful for being commissioned, a drawing is no less lovely for being bought for any amount of money.
Yes, Video Games are designed most often with money in mind.
So is most everything else. And it still happens to be art.
I believe art is any form of human expression. Seriously, anything. Children of Men and Transformers 2 are both art, the difference is that one is good. I don't consider simply referring to something as art a compliment, but merely acknowledging it for what it is.
But let's say you do consider "art" to mean something in and of itself. Not a problem. But you seem to believe to be artistic something must be made with complete creative freedom and motivation, and that because games are made with a profit in mind they haven't reached this artistic plateau. Bullshit. Renaissance artists got paid. Just like directors, authors, and singers. They're producing art for a living, and so are game developers.
Yes, making a great game typically takes a lot of people, who have to appease a studio while keeping entertainment in mind. If that means they're not art, then guess what? Neither is film.
By your definition TRUE art is unattainable in a capitalist system. Because anyone who does it for the love of it starves before they get good enough to be considered an "artist". DaVinci, Rembrandt, Shakespeare, were all paying the bills. Would you not consider them artists?
If you want true art you need to look towards a system that allows the creators to explore with no boundaries (financial mostly) and you'll see a great leap in quality - especially of the stories. I think the best facsimile of this right now is Sony 1st party titles. They delay them, throw money at them, but give them space, and the quality of most of them are great. Before them it was the Dreamcast era Sega dev teams that had split up. Making radically different unique games left and right and releasing everything they worked on. Maybe it was their mandate to make money but do you think they expected to turn a profit on a game like SGGGG?
This article seems short sighted in my opinion and I'm not sure what the writer believes "art" is. Because his definition is inaccurate.
I'd say in many ways we are entering an "auteur" stage in games, at least in a few gaming spheres.
In a way defining a 'game' as art is oxymoronic. To 'game' is to play, to play is to compete, to compete would be sport no? Entertainment by challenge, that makes art under the definition of 'Games' a completely different thing to those other conventions, although those other conventions have already been explored, experimentally at least. And so I believe you're wrong to define art games by other mediums, and even as so you're wrong to say that games have a ways to go before they're definitively tagged as such (because some are already tagged as such).
I see a lot of good and bad points on both sides of the argument. But ultimately, how do we truly define art? Are paintings, music, books and film inherently art because society has declared them so? These are not easily created by the masses nor are they always created without a profit in mind. In the case of music and film, collaboration is usually necessary. All four of these "artforms" include a profit motive. Yes, there are people who paint for the enjoyment or create indie films to make a point but this is not the art you find in galleries or at your local bookstore. And yet what we find in these places are considered art. Why is that, and why can't video games be considered art as well? They meld together aspects of all other art forms in a meaningful way. Not in all cases but the same can be said about film and literature. Is it the interactive nature of the genre? To be immersed in the medium you are experiencing can increase the emotional impact. I liken it to being the painter rather than viewing and interpreting the painting. For example, you could go through some games without firing a shot, or you can kill everyone you see. Perhaps the art in videogames is not in the game itself, but in how you choose to play it.
I don't see this as a "cancerous blog". I enjoy a good thought provoking blog to break up some of the other mindless stuff here. Besides, this is a topic even gamers do not find consensus in. We can not subsist on boobs alone.
I know...blasphemy.
What really defines art is feeling. Paint on a canvas isn't art if it invokes nothing. The written word of a writer is nothing if you don't feel anything reading it. That's how people can differ on what they feel is and isn't art.
Video games are irrefutably a medium. I doubt anyone would argue with that point. When you feel something from a medium, you've encountered art. If you have ever had tears come to your eyes when a character you loved died in a game, or you ever felt disgust at the actions of a villain, or you ever felt joy or accomplishment when you saved the world or rescued the princess, you've proved, beyond a shadow of a doubt, that games are art.
People will always assume money equals value, and artists will forever question this assumption. I don't think money is the issue, and I don't think it's something to worry about.
Here's where I target your argument. (OK, not "Problem 1," I agree with that entirely.) You say "The problem is that people with money don't like to spend money without getting money back, so naturally they will do everything in their power to make sure a game will turn a profit."
If indie game makers were doing everything in their power to turn a profit, they wouldn't be making indie games, they'd be on Gears of War 6 already. So clearly there's a motivation to create something that isn't commercial that keeps folks like Terry Cavanagh going. And naturally, his stuff is largely ignored and considered underground by Roger Ebert and the Wii Play crowd because it isn't a multi-million dollar project. And that's.... OK.
I've made my peace with the fact that mainstream games are going to be non-artistic for some time to come. It's the easy route, and most people aren't bored enough with Wii Bowling to want deeper stuff for a good while. As far as the indie distribution goes, I'd question what you consider "unknown." I'd argue that the proportion of people who have experienced "Braid" over the total number of gamers in the world is a similar fraction to the proportion of people who watched "Being John Malkovich" over the total moviegoing public. Actually, that'd be a great statistic to find! Anybody know of any surveys?
Also, I have to disagree about your little comment about Columbine.
I really does go past press releases and whatnot and makes you understand what the two felt. Guilty revenge. It also pokes at the "reasons" why the two did what they did. Also, it's in no way entertaining and really disturbs you.
"works produced by such skill and imagination"
I fail to see how video games do not fit this criteria. You say that there are some people who will never be able to play games... blind people will never be able to view a painting. Are paintings any less of an art form? Just because games aren't "respected" art doesn't make them not art.
If you enjoy a game, no, love a game, good for you! Let people know how you feel about it. Just stop this stupidity of forcing culture into it. It's entertainment, just like music and movies. What point is there debating this? So people who don't play games will finally accept it? WHO CARES?!!!! You enjoy it, so it doesn't matter what others think.
They weren't made simply for the sake of making art, their subjects weren't chosen by the artist and they were made for financial gain. (as well as skill gain and reputation gain as are games or any creative medium.)
This blog (and a few comments eg Sandorasbox's first) seem to be saying those works (eg roof of the Cistene chapel) wouldn't be art either.
Art is not an entity, it doesn't exist as a scientific label tied to certain things. It exists as a cultural judgement just as 'good' or 'bad' do. They depend fully on opinions.
We historically use the 'art' definition once enough people consider it so. Then- If enough people in the world think games are art then it is art to the world. If enough in one culture think it is art then it is to that culture.
And if enough within a small group think it is art then to that small group it IS art and no less valid.
sorry if this is repeating someone, didn't have time to read everything..
Aren't art schools like many these days (see economists and their fear of the unorthodox) full of BS hurdles for students, the 'old guard' and stuck up opinions discouraging free thinking with beacons of hope strewn in-between?? that's what i piece together from artist and curator friend's comments these days..
Secondly, games aren't closer to art because they're pretentious or arty. Naming a game something vague or having a weird artstyle does not bring that product closer or further away from "art".
People want to infuse the word "art" or "artform" with some special, tangible quality. They wanna pin it down and define it, and to do so they look at what is already considered art.
Truth is that games won't become something they aren't already. Either you believe - RIGHT NOW - that videogames are an artform, or you will never be able to make the case that they magically turned into one.
You want something measurable to go with that? The sensation you get from bouncing on a Goomba or clearing a line in Tetris is something unique to videogames. It's not about trying to be cinematic, and it's definitely not about trying to be artsy. It's a quality that videogames possess that is irreplacable by any other medium.
Art, if anything, is about emotion, and I think that pretty much qualifies.
actually, I'm mostly SICK of Art. That's why I like videogames. World of Goo or Silent Hill 2 is created to make my life more tolerable by guiding me through a novel emotional and cerebral experience. If video games wanted to be like Art, then they'd just need to give people a no responsibility way to express themselves using minimal means so that they may release the fury of their spirits. yeah, we need to GET WORKING on THAT!
f-ing garbage.
"You would be right, but the third problem is that games are ALSO meant to entertain people."...well, yeah, it's called "Entertainment".
Video games are already art. Why? Because they invoke feelings within the player. I honestly think that's the basis for something becoming art. It shouldn't be about the culture that the art form created or the kinds of people who do or do not enjoy the art, it should just be about the feelings it can give people. Obviously culture and whatnot do come into play, it just shouldn't be the main factor in determining whether or not something is art.
Art really isn't something you can define anyway, it's just something you know. Now you don't see video games as art, and that's fine, but obviously other people do. So shouldn't that alone qualify them as art? Anyway, these are just my thoughts on the subject. I believe video games are an art form, and a powerful one at that. We should all just hope more people will see them that way as time goes on.
Games will be art when it stops trying to be art and instead just focuses on being a great medium for entertainment, just like what movies and music is doing.
Oh wait, that's exactly what a lot of games already do? Then I guess games are art.
When many of the stories of games are clearly works of art, by any conventional definition, their sounds and artworks are often also, saying that the game isn't art for whatever reason is hairsplitting.
It's like saying transformers 2 isn't art. Ultimately it means very little, because the term "art" is so loaded, it's almost as bad as the word love.
another problem is people don't see them as works of art. The same way for the longest time modern art wasn't recognized as art. Before that impressionism wasn't recognized as art, etc etc.
To flatly come out and say "games aren't art" is silly, it's really just splitting hairs.
Now that I'm done being all contrary and grumpy pants, I do certainly agree that we need non-gamers to die out before games will be considered art by mainstream media outlets. That is a brilliant point, and I have a feeling that there will be a shift in that way of thinking earlier than you might expect, aka as soon as enough video playin youngsters finally outs their older counterparts in positions of corporate power.

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