i just wanted to say that no back to the future hoverboards this year will make it just as un-eventfull as every since i saw back to the future.
I can see games for those applications... games like the Eyetoy games. Some might become popular and spawn a new genre like the music genre with it's peripherals or the active genre like Wii games... but they won't replace the core aspect of sitting on our butts with a controller in our hands to get the submersive elements and better control features of the old fashioned controller.
Everybody shuts up.
In that respect I think it would be stupid for MS and Sony to not get on the bandwagon because the kids playing wii now will be doe eyed devs in another 10 years having used motion controls their whole lives.
At this point I think it's pretty clear that the wii has changed the game forever, now I just hope they can change it for the better.
The bubble is already starting to pop, but as usual blind faith in milking the success of others doesn't seem to be stopping them from piling onto it just as Nintendo is looking for ways to do something new.
As long as game developers can still remember how to make great controller-operated games, fads like the ones you outlined will be mere ploys to suck in wads of cash from from gamers open to new experiences and people who don't know any better, and once the money has been made, the developers will silently abandon their new doohickey and continue on making games as they've always done.
Nintendo has made as many mistakes as they have successes this gen, they are only now getting back on track with NSMB and finally getting some brains.
I'm thirty-something and I have already played, in 4 different tech fairs over the years, 3D-optimized versions of Doom, Descent, World of Warcraft and Gears of War. It has always been hyped as the next big thing, and it has always dissapeared from the public's mind before the year ended. The only difference is that the equipment no longer wheights 4 pounds and has a tiny screen, but it's still bulky and makes you look stupid, there are still some wieird glitches on the image and noticeable slowdown on the rendering, and the flickering on the lenses to achieve the 3D effect can induce severe headaches on some sensitive folk (me included).
And flying cars. Where the hell is my flying car????
I just wish they read this blog. There's really nothing to counter or argue. I feel you're right on all your points and said it well. Nice job.
Re4Wii showed how to use motion control as did Wii Control Pikmin and make them feel better than a traditional controller. I will say that NMH also used the motion control for deathblows, and I think that was the best thing about the game. I've never really been as animated with combat in a brawler as much as I was there.
I think that the future is bright here for the wand stuff. And frankly, the game industry is starting to kill itself under its own HD development budgets so it's nice to see the Wii firmly in first place. I'd prefer for the console industry to still be able to offer risky full-length titles, and that gets really hard when the dev budget is that big.
The multitasking stuff, yeah, I agree with you there.
@m_earendil: I do like motion control; RE4 Wii was great, and heck, I liked Excitetruck for its motion control component, and that was first-gen and moderately wonky. I just feel like no one's got the stones to really push it as the next step in gaming evolution, even Nintendo. They've got a handful of good games that make great use of the waggle, but for the most part, it's still just an accessory to the action rather than essential. If they'd just man up and say, "Hey, you need to use this," in more of their games rather than letting you plug in old controllers, especially when the old controllers give you a more accurate and more enjoyable experience. Really, I'm just waiting for someone to be serious about it. Or to remake/sequel Stretch Panic with motion controls, because that would make so much sense.
Companies managed to do fine by adding extra buttons and making them essential components of gameplay; why can't this happen with motion controls?
@everyonewhomentionedfolklore: I don't have a PS3 (yet) but I did play a demo of that ages ago, and I forgot how sweet that was.
@m_earendil: I didn't forget 3D so much as leave it out, because I couldn't think of much more than Rad Racer, 3D World Runner, and lolvirtualboy. I thought the Virtual Boy was rad as hell, though.
Another thing I left out was touch control a la the DS, but that, I actually did forget I had anything to say about. In the end, I've a similar stance to motion control on that one, i.e. stop trying to force it on game styles and franchises that aren't suited to it and start doing more new, exciting, and touch-essential things. Get creative or no one will care.

surf dtoid with 

Rising (10+)
People you follow

















follow