As you may already know, it wasn't just the overall look that was upgraded in the creation of the recently released Super Street Fighter II Turbo HD Remix for XBLA and PSN. The soundtrack also received a makeover, courtesy of the fan musicians at OverClocked Remix.
How did fans end up working on this game release? It's a pretty good story, and Original Sound Version has laid it all out for the curious. The article details how Capcom worked with the Web site and its members to edit and shape this soundtrack. It wasn't just a process of copying and pasting already-done arrangements.
Even with so much material to choose from though, several gaps remained in the soundtrack-in-progress. This was due to the fact that either none of the existing OCR arrangements fit what Capcom was looking for, or because those particular tracks had never even been arranged before. Several character themes (Akuma, Guile, Chun Li, Blanka, E. Honda, and Zangief to be exact) and various interstitial jingles fell into this category, so new music needed to be commissioned and arranged exclusively for the soundtrack.
The final product is impressive. So much could have gone wrong, but OC Remix and Capcom made a full soundtrack to be proud of. Check out the full article here, and download the full soundtrack for free on OverClocked Remix.
Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site
Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools.
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I read this interview awhile ago, it was pretty neet.
Plus, the way they designed the UI for ranked matches you have to trigger the obnoxious select sound like 15 times to get a decent match.