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When I heard the premise of the most recent Monthly Musing, "The Forgotten," it literally became both a dream and nightmare. A dream in that it was a topic I had extensive knowledge in. A nightmare because I had so many possibilities that I didn't know where to start. There were so many deserving choices, so many games I had played that so many others had shoved aside. It was really, really, really hard to pick just one out of them all.
But what ended up coming to surface in my mind was a series of games from a franchise that are so forgotten, most people don't even know they exist. Prompted by a
list of rumored characters for the rumored Street Fighter IV Dash, I soon found myself with a series even I had forgotten about: the
Street Fighter EX series. Yes, a series I guarantee most of you forgot about or didn't even know existed until I just mentioned it this very second. And it's honestly a shame that's the case.
Why'd it get forgotten?
Developed by Arika, a collective of former Capcom employees founded by
Street Fighter II co-creator Akira Nishitani,
EX has been forgotten in large part because the collective
Street Fighter fanbase took one look at it and spit upon it. It was nothing what they had been accustomed to, and they hated how blocky the characters looked and how much slower the game played. Eventually, they would get what they want when
Street Fighter III appeared on the scene, and
EX was soon banished into the scrapheap. Capcom eventually got 3-D fighting right with
Street Fighter IV, though there was for a while a vocal minority that pointed to
EX as an example as to why it could never work.
The graphics bit, as it turns out, was a huge deal. The animations were well-done, but a bit slower than the normal frantic pace of
Street Fighter II, the character models blocky, the backgrounds rather dull and void of much substance. It was everything the fanbase was not used to and didn't stack up will with some of the series' new-found rivals in the world of 3-D.
Here were two of
Street Fighter EX's contemporaries:
They were better, sure, but you have to remember that Namco and Sega had been doing this for some time, while this was Capcom and Arika's first stab at a 3D fighter. It wasn't going to be as good as two series that were now in their third iteration in 3D game play.
It also didn't help that most of the characters in the game had the same set of basic moves. Still, their special moves and super attacks were pretty impressive for their time, so it wasn't all bad, but because of those issues, the game pretty much went ignored while series fans went to the likes of
Tekken,
Virtua Fighter and the newly born
Soulcalibur series for their 3D fighting needs. By the time the PS2 was becoming a rising force, the series had all but been forgotten and Capcom had shifted out of the
Street Fighter business almost entirely, focusing their fighting game efforts on the numerous crossover titles that were making them boatloads in the arcades.
That, sadly, is a shame, because
Street Fighter EX had one of the most diverse and most colorful casts in quite some time. Characters like
Cracker Jack,
Blair Dame,
Doctrine Dark,
Pullum Purna,
Hokuto and
Skullomania dotted the battlefield alongside Zangief, Chun-Li, Ryu and Sakura. There are some great designs and great background stories among this bunch, particularly Dark, Pullum and Skullsy, and if you haven't guessed by now, the fact that not one of them is going to be in
Street Fighter IV Dash is indeed what sparked this whole thing to begin with. It's a series so forgotten, even Capcom itself doesn't remember it's existence ... or is for some reason trying to forget it.
The game itself, which I have played (yes, I play
Street Fighter games that don't have Cammy in them ... what a shock), isn't too awful once you look past the whole graphics thing. Thankfully, I can do that pretty easily given the game's age, and it's not as horrifyingly bad as some of my fellow
Street Fighter vets make it out to be. It can get a bit boring, yes, but the unique characters that Capcom and Arika threw into this game, along with some of the great special moves like Skullomania's unblockable and silly Skullo Dream, are worth the price of admission alone. Plus
EX boss Garuda is easily better than Seth and Gill combined. Two words:
nipple spikes.
Street Fighter EX may not have been the answer Capcom was looking for quite yet. It may not have been what the fans truly wanted. But for what it's worth,
EX was a pretty fun game that should be remembered for it's cast of characters that outshone those of
Street Fighter III without having to be as bizarre as Q, Oro, Twelve and the like. But perhaps because it was no more than average in a series that prides itself with perfection,
Street Fighter EX will stay buried, the skeleton in the closet that the series is irrationally afraid to embrace. And hey, it's better than the real black sheep of the family,
Street Fighter: The Movie. Ugh, just thinking about that sends shivers down my spine ...
However in the end it was too mediocre a fighter to be worthy of the SF name.
They may not be the best of 3D fighters Capcom ever made, but they are all better than that freaky-ass Final Fight fighter that never made it out of Japan.
That game gives me the willies.
No. No they didn't. They didn't get very much right with SF4 at all.
I still think Alpha 2 or 3 are the best Street Fighters (2 is the "best", but 3 is my favorite).
Capcom Vs. SNK 2 also wipes the floor with any other Street Fighter in general!
Opinion shared!
Holy SHIT, Christie!
Also, shut up Holmes.
Garuda FTW
Alpha 2 is my favorite.
He should cross over into the next iteration of SF4.
Also, the soundtrack kicks ass. I (and others) consider EX +Alpha to have Sakura's true theme song.
And Skullomania was in the inane Fighter Maker.
What should happen, is Arika should make a SFEX4, and make it awesome.