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The Forgotten: Battletoads on the go and in the arcades photo
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Battletoads is by no means an obscure game. I've played it. You've played it. Most of our buddies who grew up with an NES have played it. Despite the game's brutal and unbalanced difficulty, it is remembered as one of the most beloved titles of the eight-bit generation. That the franchise was shelved seemingly for good after a scant few years is one of the greatest injustices in gaming history.

To call it a franchise, however ... well, it technically was franchise, but whenever Battletoads is brought up in casual conversation it is almost always in reference to the original outing. I don't doubt that you guys are aware of the other entries in the series, but aside from the rare spoken knowledge of their existence what other mention is made? As tasty as the original was, I'm positive that many of you at least sampled some of the other items on the menu. So what's up?

In a way, this type of situation is far more disheartening than discovering some long-lost game from decades ago. For one reason or another, possibly waning consumer interest or lack of awareness brought on by limited marketing, one, two, or a handful of games in an otherwise beloved franchise are not given to proper recognition they deserve. Well, to hell with that! I will make you remember!

I've got two heaping spoonfuls of overlooked mean and green goodness to cure whatever ails ya!



Mad, bad, and crazy on the Game Boy!

Did you know that the Game Boy had the most Battletoads representation out of all the gaming platforms of the day? It somehow managed to run away with three different toad-tastic adventures including the pseudo-crossover Battletoads & Double Dragon and Battletoads in Ragnarok's World. I honestly never cared much for the former and the latter is a two-years-late port of the NES classic with about half the levels chopped out. That leaves the first game, the self-titled Battletoads which was released mere months after its NES brother.

 



Mad, bad, and crazy on the Game Boy!

Did you know that the Game Boy had the most Battletoads representation out of all the gaming platforms of the day? It somehow managed to run away with three different toad-tastic adventures including the pseudo-crossover Battletoads & Double Dragon and Battletoads in Ragnarok's World. I honestly never cared much for the former and the latter is a two-years-late port of the NES classic with about half the levels chopped out. That leaves the first game, the self-titled Battletoads which was released mere months after its NES brother.

Battletoads is a product of that wonderful era of early handheld gaming during which developers didn't strive to recreate their home console hits but rather opted to design supplementary experiences that evoked the same spirit. That doesn't necessarily mean that many Game Boy games were bad but rather different. In the case of Battletoads, "different" was good. "Different" meant a single-player adventure with a brisker pace compared to the original.

In the game, you take the role of 'Toad leader Zitz on a mission to rescue your homeboys Rash and Pimple (gotta love those names!) from the slutty yet sultry Dark Queen. The levels are a mix of familiar elements from the NES game along with some new enemies and obstacles, none of which ever approach the insane size and scope of something like the Terra Tubes. In fact, the large sprites and small Game Boy screen give the impression that stages are over much quicker than the on the NES when the truth is that the difference isn't that stark. However, that impression isn't without merit. With eight levels in total, all under three minutes in length including boss encounters, the game has a total run time a mere fraction of that of the original.

Of course, that's assuming you can survive that long. This game packs just as much challenge as its older brother in its tiny gray cartridge. That means more danger, more deaths, and more frustration per second than is probably necessary, but then again no one plays Battletoads looking for a spring breeze. Adding to the challenge is the remarkable ease in which your health can be drained. Enemies can halve your stamina in a blink of an eye while instant death obstacles appear with greater frequency than ever before.



Halfway through the game, you are forced to race through a maze of worm innards as a bouncing brain tails your ass. With no checkpoints to coddle you, lagging at any moment will send you back to the start. Because of how little of the playing field is visible, successful completion requires a healthy deal of foresight gained through repeated trial and error. I would go as far as to call it this game's version of the Turbo Tunnel. Speaking of which, the trademark speeder bikes do not make an appearance in this game. If that news disappoints you, I have to ask what the hell is wrong with you.

Those who persevere and draw ever closer to the final encounter are no less susceptible to the game's little problem spots than beginners. For example, I found my copy of the game the other day stored up in my brother's closest and, despite having not played the game in nearly ten years, was surprised to find that I could make it to the second to last stage on my first playthrough. I could have gone farther had I not lost five lives in level four trying to make a careful leap across the water to a diving/resurfacing river stone. That is just one of many little niggling areas that impede your well-managed progress.

There is another feature that to all intents and purposes should make the adventure less aggravating. You begin with four lives and three continues, each life lost causing you to respawn in the spot where you died (or at the last checkpoint during obstacle stages). Where it differs from the NES original is that exhausting your lives doesn't send you back to the start of a stage. Lost continues are treated just like lost lives, so you effectively have 16 lives with which to hack your way to the end. Unfortunately, there is no method to earn extra lives and it is quite easy to lose track of how many continues you have left. That and the speed at which the game rolls along give you a false sense of security, leading you to make unnecessary risks.

So if this game is that much more unforgiving than the original, is it a worthwhile tribulation? I say yes. The game feels like an endurance event, a portable decathlon that can be shared with friends. Who can make it the farthest? Who can avoid getting hit by the whirling axe blades in level eight? And because the game can either be won or lost in no time at all, the game will always be changing hands. You can have a competition with others. You can compete with yourself. Dedicate that next road trip to mastering Battletoads for the Game Boy!



Ball-bustin' in your local arcade!

When I was about nine or ten, my family visited this amusement center called Boomers! that just opened up. It had everything from go-karts to miniature golf, from laser tag to arcade games. As I wound my way through the forest of pulsating lights and shrill noises, I spotted a familiar logo from my Famicom escapades. I thought, "Naw! Couldn't be!" Sure enough, it was! An honest-to-God Battletoads arcade game! Immediately, it became my favorite arcade game ever! Every time I revisited Boomers!, I would find that cabinet and tackle the forces of the Dark Queen once again. I was crushed when the cabinet was eventually removed, but as fate would have it, I would run into the game again a few short years later in the back of a new BBQ joint named Park Avenue right in my own neighborhood!

Battletoads was the final hurrah for the boys in green and is the most unique entry in the series. For starters, it is the only game in the franchise to offer three-player co-op. Secondly, whereas its predecessors focused heavily on obstacle courses and ever-changing gimmicks, the arcade version plays as a straight-up brawler in the vein of Teenage Mutant Ninja Turtles. Without the need to worry about fickle platforming mechanics and illogical death traps, players are free to smash heads in the most creative fashion possible. Once again, we are saved from the nightmare that is the Turbo Tunnel!

Make no mistake, the game still retains the legendary Battletoads difficulty. The extra power of the arcade motherboard means that more baddies flank your party than ever before. As in the Game Boy game, health can be depleted in no time flat. Every bit a quarter muncher, Battletoads is a far more challenging experience than either Ninja Turtles arcade campaign. Thankfully, the game is much more manageable with a couple of friends in tow, a welcome step up from the broken NES multiplayer.

But the real reason this game stands apart from its brethren is its level of mature content. Unencumbered by the censorship policies of the home console space, the team at Rare was free to make a game that was every bit as raunchy as a story about anthropomorphic amphibians named after skin diseases battling armies of greasy swine and filthy vermin would imply. Enemies blow chunks after hard punches to the gut, the 'Toads belch deeply after consuming flies, Rash celebrates minor victories by thrusting his pelvis, and an unfortunate rodent grunt struggles with a touch of IBS in a space station bathroom stall. You could say that the game is a precursor to the beloved brand of toilet humor that made Conker's Bad Fur Day a cult classic.



The game is violent, too. One of the 'Toads' signatures is the ability to morph their appendages into deadly weapons like anvils and giant boots in order to deal the coup de grâce. This time around, the 'Toads have eschewed blunt implements for fare with a bit of an edge. Those boots from before now sport cleats the size of train spikes. Zitz can transform his fist into a power drill and rearrange the faces of fallen victims. Jump attacks become guillotine kicks that separate heads from their hapless owners. No matter how you choose to maim your opponents, attacks produce a satisfying spray of blood before reducing your targets to piles of skulls and bones à la Ghosts 'n Goblins.

You could only imagine the path of pain you blazed on the NES. In the arcade, every action leaves a visceral mark. The whole thing is raw and unrestrained as though the 'Toads have finally been freed from their shackles. My God, you get to punch ten-foot-tall bipedal rats square in the nads! If that doesn't give you a boner then what about a holographic projection of the Dark Queen with jiggling boobs and nipples erect from violent pleasure poking through her spandex? Man, I think a third testicle just dropped!

However. However, all the blood and potty jokes don't make up for the fact that the game is less varied than the adventures before. By the time you've conquered level three, you've pretty much seen all the game has had to offer. There are six stages in total, the final shaking the gameplay formula up a bit by playing like Contra in a flying limousine, but unless you have deep pockets you won't be making it that far. In the end, the game will grow stale before you muster the motivation to power on through.

But then I remember that this is motherfuckin' Battletoads in the motherfuckin' arcade and everything is all right again.

Why aren't you playing these games?

In the case of the Game Boy title, it's the aforementioned stigma of Game Boy games being typically considered supplemental experiences. Even if a game exceeded your expectations, you never felt compelled to gush about it during playground chatter. When there were awesome NES and SNES games to discuss, what room did the latest handheld adventure have in the conversation? But I know a bunch of you have played it! I've seen the game listed in a few of your collections! Should you have missed this game, a quick trip to your local used games retailer could yield results as would a visit to Amazon or eBay. You can snag this puppy on the cheap easily.

If you missed the arcade game, I'm afraid you are out of luck. I don't think it was produced in large numbers; aside from my two encounters, I have yet to see another cabinet anywhere else. In fact, I have a sneaking suspicion that it was the same cabinet moved from one location to the other. There is always... well, you know... but you can hardly call that an authentic arcade experience. Plus, such a setup is not conducive to multiplayer shenanigans. If you must, though, who am I to stop ya? And hey, wouldn't this game be an excellent candidate for an XBLA port? Rare can make it happen!

If anything, I hope this remembrance has enlightened some of you of the Battletoads legacy. I also hope you are inspired to seek out oft-overlooked games from your favorite franchises. Please, don't let another Battletoads tragedy take place!







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Tony Ponce (aka megaStryke) is a culturally confused, Canadian-born Puerto Rican who grew up in Japan and South Florida ... yet can only speak English. He specializes in writing features and maintaining an immaculate goatee. Likes: Any and all things related to Mega Man, Contra, Castlevania, 2D, PB&J sandwiches, applesauce, and candy corn. Meet the rest of the team



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37 comments | showing # 1 to 37
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pedrovay2003's Avatar - Comment posted on 09/21/2009 21:28
pedrovay2003
You know what? The number one reason I want to install Linux on my PS3 is to play the Battletoads arcade game on my TV through MAME.
pedrovay2003's Avatar - Comment posted on 09/21/2009 21:28
pedrovay2003
Oh, and have you ever played the Genesis version of the original?
confusionbomb's Avatar - Comment posted on 09/21/2009 21:38
confusionbomb
I'm ashamed to admit I was completely unaware of the Battletoads arcade game.
Tony Ponce's Avatar - Comment posted on 09/21/2009 21:39
Tony Ponce
Not yet, but I'm looking for a copy.
SuitcoatAvenger's Avatar - Comment posted on 09/21/2009 21:41
SuitcoatAvenger
Man, you know, I know Rare has taken a downturn these past couple of years in terms of quality, but if they were to release an updated, fully sprite-animated Battletoads on XBLA, all of the Perfect Dark Zero's and Kameo's in the world would be forgiven.
Tony Ponce's Avatar - Comment posted on 09/21/2009 21:57
Tony Ponce
XBLA would totally be a good idea for the game! I had meant to mention that in the article. I think I'll just squeeze it in. Gimme a sec.
Chris Carter's Avatar - Comment posted on 09/21/2009 22:18
Chris Carter
@Suit
They'd probably tone down the difficulty, like Ubisoft did with Turtles In Time.

Great piece! Battletoads and Double Dragon was my personal favorite. I think abooobooooboo was in the first level, which is pure win.
SuitcoatAvenger's Avatar - Comment posted on 09/21/2009 22:32
SuitcoatAvenger
@Magnalon;

I would suggest a compromise for the die-hard fans; an optional, super-hard "EXTREME SPEEDER BIKE" mode that, upon completion, would net you all of the gamerscore points.

Ever.
SuitcoatAvenger's Avatar - Comment posted on 09/21/2009 22:37
SuitcoatAvenger
Also, this.

Also, you are welcome.
Tony Ponce's Avatar - Comment posted on 09/21/2009 22:41
Tony Ponce
@Suitcoat

I see your bet and raise you THE NERD!

Also, listen to the music in the first level of the arcade game. Listen! Is that not the most hardcore, in-your-face, pump-it-up, badass music ever or what?
SuitcoatAvenger's Avatar - Comment posted on 09/21/2009 22:43
SuitcoatAvenger
@megaStryke;

To be fair, that sums up Battletoads in general. Playing through that game makes you more of a man, and should be considered a trial of birthright.

It's like being blasted with a shotgun that shoots needles full of horse steroids.
pedrovay2003's Avatar - Comment posted on 09/21/2009 22:46
pedrovay2003
@megaStryke

YES THE NERD! I have that video upscaled to 1080p on my PS3. :D
Andrew Kauz's Avatar - Comment posted on 09/21/2009 22:59
Andrew Kauz
Great post Mega! I never played the arcade version, but it looks awesome. That level from the video reminds me a lot of Battletoads and Double Dragon, which rocked my world.
Sean Carey's Avatar - Comment posted on 09/21/2009 23:08
Sean Carey
Mega is so baller. Another solid write-up!
Qalamari's Avatar - Comment posted on 09/21/2009 23:40
Qalamari
Oh man. The local record shop had a cab of the arcade game back when I was in high school. I'd go over there every day after school was over and just watch people get their lunch eaten by the game, enjoying every second of it. In other words, you just kicked me right in the nostalgia lobe. Wearing a size 103 covered in golf cleats.
Jonathan Holmes's Avatar - Comment posted on 09/21/2009 23:51
Jonathan Holmes
Awesome. That arcade game looks awesome.

I wonder if Electronic Arts still ahs the rights, and if so, if they could put it out on the Wii's Virtual Console arcade?
Tony Ponce's Avatar - Comment posted on 09/22/2009 00:11
Tony Ponce
I'm assuming that since the game is a Rare IP that it would go, if anywhere, to the 360. Although, I'm wondering what the chances are of the NES original making it to the VC. If it ever did it would most likely be one of those bullshit premium dealies like TMNT NES where the price is jacked up an extra buck or two.
TheCleaningGuy's Avatar - Comment posted on 09/22/2009 00:49
TheCleaningGuy
I remember playing the arcade game as a kid and being totally shocked at how violent it was, dying, checking over my shoulder for my parents, then putting more tokens into the game.
Jack Maverick's Avatar - Comment posted on 09/22/2009 01:13
Jack Maverick
Any Game Boy that says "You're the biz" really should have received more attention.

I always thought that having their appendages change into boots and ram horms was bizarre, but buzzsaws and maces? They really went all out on the arcade version.
Artemus's Avatar - Comment posted on 09/22/2009 04:52
Artemus
Battletoads! Yeah!
Man, I still, for whatever reason, find these characters cool. Even if it is just a giant TMNT rip-off.
I had no idea there was a violent arcade quarter muncher, button-masher made. Sweet.
Yes, the Battletoads are in need of a revival. Or at least an HD remake of sorts.
Rash. Zitz. Pimple. =)
Also, Battletoads Double Dragon: The Ultimate Team was a lot of fun! Fond memories of that one.
Y0j1mb0's Avatar - Comment posted on 09/22/2009 06:12
Y0j1mb0
Great stuff.

Fapped.
Tony Ponce's Avatar - Comment posted on 09/22/2009 09:52
Tony Ponce
I didn't really like Battletoads and Double Dragon because it didn't do justice to the Double Dragon property. It was a Battletoads game with Double Dragon characters skinned in, many of the Double Dragon characters were misnamed, and a lot of the supposed Double Dragon characters were in actuality original characters. It should have just been Battletoads 2, leaving the Lee brothers out entirely.
Elsa's Avatar - Comment posted on 09/22/2009 11:16
Elsa
Nice blog!... though I missed the whole NES/SNES period (I was in my mid-20's at the time and was playing computer games like the Zork games, the early C&C computer games, Wasteland, Myst/Riven) so I guess they don't hold the nostalgia factor for me. :(
Rabite's Avatar - Comment posted on 09/25/2009 19:33
Rabite
Ah how I loved this series when I was younger. I had the GB game, it did the typical "stomp your ass into the ground" action the NES game had. Never actually played the arcade game but I knew of it. Also knew it was gory as hell. Barely played Battletoads in Battlemaniacs though. I still laugh at people who bitch about the Turbo Tunnels. It wasn't easy but as long as you didn't sit at the front of the screen the whole level you had enough time to respond appropriately. Also the warp on that level is for sissies, real men beat the level.
Excel-2011's Avatar - Comment posted on 09/25/2009 19:37
Excel-2011
Let me be the first to congratulate you.
Xzyliac's Avatar - Comment posted on 09/25/2009 19:55
Xzyliac
I remember when my cousin had this game for like 2 weeks and I said I was gonna play it but the day I went back to his house he'd returned it to a friend. I've never been able to find anyone else with it and never made any real effort either. If it's on Genesis I'll look around next time I'm feeling very nostalgic.
Everyday Legend's Avatar - Comment posted on 09/25/2009 20:13
Everyday Legend
I remember the arcade jam.

I also believe that Battletoads/Killer Instinct are the only games that would revive Rare at this point.
mrsatan's Avatar - Comment posted on 09/25/2009 20:37
mrsatan
Man the local Mexican joint has Battletoads the arcade. I have no idea where they got it, but I like to play when I am there. The game really is heads to toe better than console one.
Fo0dNippl3's Avatar - Comment posted on 09/25/2009 21:06
Fo0dNippl3
I love the Battletoads games. I have played the original very little, actually; my favorites are Battletoads and Double Dragon and Battletoads in Battlemaniacs, both for hte SNES.

The arcade one is the only one I've ever beaten, mostly because there is no stupid hover-bike level that I have to memorize.
StMcDuck's Avatar - Comment posted on 09/25/2009 23:56
StMcDuck
Wow. I really want to play that arcade version. I'd buy a 360 just for that.
Artemus's Avatar - Comment posted on 09/26/2009 03:10
Artemus
Promoted!
Nice.
Robert's Avatar - Comment posted on 09/26/2009 11:02
Robert
Best arcade EVERRRRRR
AKK's Avatar - Comment posted on 09/26/2009 12:25
AKK
The first, and time I ever played Battletoads was at an Arcade. It was not until I joined the internet that I knew it existed in any other form.

So I'm probably in the opposite situation of most of you.

I can attest to how fucking awesome the arcade game is though.
Sonic9jct's Avatar - Comment posted on 09/27/2009 09:56
Sonic9jct
My graphic design teacher claims to have beaten Battletoads in the arcade.
Modern Robot's Avatar - Comment posted on 10/01/2009 00:47
Modern Robot
Battletoads never got a 2000 AD comic or a Heavy Metal comic, it's just the right amount of mature mixed with juvenile to be in either.
countingdown7's Avatar - Comment posted on 10/04/2009 20:44
countingdown7
FAIL. "Battletoads in Battlemaniacs is a game released by Tradewest in 1993 for the Super NES. It is a sequel to Battletoads."
Doc Lithius's Avatar - Comment posted on 05/08/2010 18:45
Doc Lithius
Oh how cool! One of my videos (the Boss Rush arcade one) made it into a <i>Destructoid</i> article! Nice!

The article itself is very informative. Not many people know of these games. It's nice to see them get a little attention. :3
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