Also, the two hours sounds pretty much like a story laden tutorial mode? Though that is to be expected, considering the path that Zelda games have taken.
Also also, Link gets the skyward sword at the start, the master sword comes later. It actually has to be created/forged.
From the sound of the article, he spent much of those two hours stabbing pumpkins and just exploring freely, rather than getting things done. Fine by me, sounds fun.
@GoofierBrute
I like that they're giving her some personality. I think it's adorable. Obviously she has a thing for Link.
This is the first one that has piqued my interest in a LONG while.
They're old friends and teenagers, so their relationship is sorta antagonistic. You actually have three different dialogue options when talking to NPC's, and with her you can be just as smarmy.
@Redeemer -
Actually, it took almost the full two hours just to do the main quest stuff. Skyloft is HUGE and has so many constant possible diversions.
@GraveRise-
Yes, you are correct...I suppose I should have said the sword of legend, as the Skyward Sword is your passage into hero-dom...
@Chad-
SO SO EXCITED...I was skeptical about this new Zelda after Twilight Princess left me wanting...but no, this is Zelda as we want it, familiar yet revolutinary..
Starting one's piece with that kind of fluff has a habit of destroying one's credibility.
Really? Odd, I always figured that gaining common ground with people who love the Zelda franchise from their long and storied roots would be a good way to start a preview.
I wonder if we can skip October this year and go straight to November,I need this game in my life right nao!
and her design is ADORABLE
@Jibberwocky
dont knock it till you try it
Great job on the preview too!!
I haven't been able to play any Wii games on mine without them being a blurry mess.
Here's a report I wrote on my time the game, plus Resi Revelations and Saints Row. Fingers firmly crossed for this, the Wii is a great console which deserves a brilliant Zelda to call its own.
Perhaps I've mistaken this for journalism, where matters of integrity and credibility are considered cornerstones of reporting rather than treated like an afterthought.
As it stands, this is more a hype generating advertising piece than an objective preview. Then again, what do I know? I'm only the reader.
Do you use a component cable? The game looks slick in 480p, but for some reason they left my set in 480i (I think both me and the rep helping me were confused about that since the guys next to me had their screens set to a higher def). I didn't mind, the game still looked pretty nice.
Objectively? I'm incredibly excited for the changes to the series. The biggest complaint I have for this section would simply be that if I were playing at my own total leisure I would have talked to more NPC's and looked for more sidequest opportunities. It was very hard to have anything critical to say about the gameplay or storyline, it drew me in completely.
Does that satiate your desire for criticism? I honestly don't have much else!
Objectively? I'm incredibly excited for the changes to the series. The biggest complaint I have for this section would simply be that if I were playing at my own total leisure I would have talked to more NPC's and looked for more sidequest opportunities. It was very hard to have anything critical to say about the gameplay or storyline, it drew me in completely.
Does that satiate your desire for criticism? I honestly don't have much else!
Don't worry, speaking the truth from the very start of the article is very much appreciated :P .
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@Xander Markham
Amazing one time items are amazing, so you are incorrect sir. Since Zelda is all about constant new moments, they fit the bill.
Zelda is also never repetitive.
I am also glad the games brought back the 'free for all' bosses that have been missing from 3D Zelda since Majora's Mask, but I also love the 'puzzle' bosses. They both have a place and together would provide unmatched variety (even though Zelda pretty much has that already)
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It looks utterly incredible as it should. I can't wait to mess around the world with THAT much fluidity with the movement.
Dialogue options? Jesus.
Could you talk a bit more about the wall-running? Does it work on almost every surface, like on Assassin's Creed, or only on specific ones, like vines or something?
You misunderstand me. I didn't imply or state that I wanted a critical viewpoint, on the contrary, I want something less critical and more objective. Journalism is great when there are personal/professional standards in place that prevent the writer from succumbing to editorializing. We're human, it happens, but less is better. Allowing the reader to make up their own mind strikes me as a fairer, and certainly a more credible approach.
I'm not out to ruffle your feathers, but my previous comments evidently stand.
Oh shit portal 2 came out this year... OK 2nd place GOTY...
Good job, Casey. This was a nice read which made me even more interested in the game.
How dumb is it that the game comes with a golden wiimote but not a golden nunchuck? Still getting it though. I haven't got a wii motion plus thing.

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