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[Editor's note: SWPM talks about the fear of running out of items for his Monthly Musing piece. -- CTZ]

It’s the end stretch of the Cliff That Time Forgot. All that stands between me and Giygas is one last Starmen. What should be an easy bout before the big finale is has taken a turn for the worse though. Paula’s HP is starting to trickle down, and Poo is already in a critical state. As the Starman finishes another onslaught, I’m left to decide my actions. I could stay the course and keep on trying to bat him down, or I could finish him off in one turn with one of Jeff’s Bottle Rockets. The correct course of action is obvious, but a nagging voice keeps me from taking it. “But what if I need that rocket for the boss?”

Jump ahead a bit and were in Rapture; Olympus Heights to be exact. An enraged Big Daddy is trying his best to send me to a watery grave. As I weave around the ruins of a dead city, taking post shots with a machine gun. I’m struck with a profound desire to just pull out my rocket launcher and end this with a heat seeking round. I don’t though, because the same voice is back, worrying: “What if I need that to beat Fontaine?”

As odd as this may sound, my greatest fear in gaming doesn’t come from zombie dogs jumping through windows, corrupted data or even from the Ultimate Embodiment of Evil itself. My biggest fear is that I’ll run out of items. 

I’m convinced that there must have been some kind of traumatic experience that occurred when I was just starting playing videogames that I subconsciously blocked out, but whose moral still remains firmly imprinted in my psyche: “Save every item till the last possible moment.” It’s the only way to explain this near maniacal packratism I can’t help but display. I’ve reached the end of many a game with an over abundance of ammo and supplies, and yet I continue to hoard and refuse to use. Talking about it now, it seems utterly ludicrous and I laugh at how foolish it is, but for some reason, everything changes when I get into a game. The fanciful threat of running out of goods becomes a very real one, or at least in my head.

About half of these will never be used

I wasn’t aware of this unusual quirk until it was directly pointed out to me by a less conservative player. Prior to that I still frugalized my items, but it was far less conscious. Take Megaman for instance. The thought to use the special weapons outside of a boss fight simply never occurred to me. Same was true in many other games, like Super Metroid. As I struggled against a particularly nasty patch of Space Pirates in Lower Norfair, a friend quipped: “Why not just use you’re missiles?” I was flummoxed by this, as I knew that there was a reason I wasn’t using them, that I couldn’t express. It didn’t take long for the words to come to me. “Those are for Ridley.” “But you have like 100, you don’t need to save them all.” And then I responded with the fatal phrase, that summarized my prime most fear when playing a game “But what if I run out?”

Special weapon outside of a boss fight? Inconceivable!

In truth, I can count the times I ever truly run out of supplies and suffered serious in game consequences on one hand. One finger really. Apart from that particularly disastrous romp in Ravenholm, it’s all been (relatively) smooth sailing, which either proves there’s no threat, or my conservationist techniques prevent it. I’m guessing the former though. But despite this, in my mind at least, running out of items is still a looming threat I always need to watch out for. But, I doubt (read: hope) I’m completely alone in this. Plenty of others have discussed and mentioned this phenomena, and while it my not be commonplace, at the very least it’s not a singularity. Which makes it worthy of at least a little bit of examination.

The hoarding of item stems from the belief that they’ll be needed later. Whether “later” refers to a specific instance like a boss fight, or just to a vague time in the future varies from game to game, and moment to moment. The actuality of this threat may be real, or merely induced by the game itself. In BioShock, the threat of running out of ammo is actually quite small, what with the abundance of ammo dispensers, and the prevalence of cash. But you don't feel that way when you're trusty Shotgun (nicknamed Winchester) is running low on bucks, and Spider Splicers keep crawling out of the cracks. It's a great design choice, but it terrified me like nothing else and led to me trying to blast every enemy with my not as trusty pistol (nicknamed Erwin) or my even less trusty Wrench (Nickname not given), having barely touched some of the finer guns in the game by the time the credits rolled around.

I’m that guy

Not all is bad about packrattery though, the surplus of goods it leads makes final bosses quite a bit more manageable, and it a pretty awesome feeling to unload all you’re bottlerockets and bombs one after another on the that one last guy, especially if that one last guy is a complete asshole, like Porky Minch.

Whether it’s good or bad though, my fear of running out of items is, and most likely always will be a part of me when I game. You may think it’s crazy, and you’re probably right, but you try fighting off Fast Zombies and Poison Head Crabs with just a crowbar, and come out not a raving, hoarding maniac ;)

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67 comments | showing # 51 to 67

nodmonkey's Avatar - Comment posted on 11/01/2008 19:25
nodmonkey
I've been a hoarding, shambling mummy since starting Fallout 3 many gameplay hours ago. I've almost forgotten what it is like to move unencumbered. And yet, on reaching a trader, I still can't bring myself to sell much at all. "Maybe I'll need it later!" or "This fork is worth more than that many caps; maybe someone else will give me a better deal." are thoughts than run though my head.

So eventually I hang on to my gear like a laden mule and shamble off again, you know, just in case.
gamadaya's Avatar - Comment posted on 11/01/2008 19:26
gamadaya
Here, do this, it will help. Look at yourself in the mirror. Lean in real close, and say the following:
"Quite being a little bitch."

This has helped me time and time again with many, many problems.
The-Excel's Avatar - Comment posted on 11/01/2008 21:00
The-Excel
@Scary Womanizing Pig Mask:
I knew that; that's why I was saving them. I always hold on to such things until the very end. Also I got one and lost it immediately after because I was too lazy to fight off the enemies on the way back to the town. Now I feel like a weenie.
Scary Womanizing Pig Mask's Avatar - Comment posted on 11/01/2008 21:51
Scary Womanizing Pig Mask
@The_Excel
Heh, same thing happened to me, except it was in Moon Speak, so I had no idea what went on, and thought it was just a miracle revival or something XD
shit-polka's Avatar - Comment posted on 11/02/2008 00:39
shit-polka
all of the ratchet and clanks (only ever used the wrench), half-life and all of it's spin-offs and sequels (only used the crowbar/wrench), the resident evils (did my best to shoot every dirty spanish peasant in the face, the run up to them, kick them, bend over them and wave my knife at them like a fairy), red faction, the prince of persia games (with the sands containers) etc... This resonates with me a bit.
Blind assassin's Avatar - Comment posted on 11/02/2008 01:04
Blind assassin
I want to say that I use my items really effectively but now that I think about it I just seem to never use my items. And not that I grind out lots of levels so I can live off of mana (in games that permit it) since I'm almost always chronically under-leveled in games. Thinking about it, how the hell do I get through my video games?
Kaspar's Avatar - Comment posted on 11/02/2008 04:52
Kaspar
@ naim master

Hell yeah, FFIV was the devil. I was almost over my condition when all of a sudden there was...OH THE HORRORS.
JM Zen's Avatar - Comment posted on 11/02/2008 08:40
JM Zen
I used to be the same way, and for the longest time. The thing that changed it for was this:

I was replaying Duke Nukem 3D on a new laptop - the first level. Predictably, I got the 'secret' Rocket Launcher, and immediately switched back to my pistol, when this interloper from the 'secret' room (in the building perpendicular to the Rocket Launcher) starts shooting at me through the window. I start blasting away with my pistol, then stop, thinking he's dead (since you can't see through the 'secret' windows). Then he fires again, so I fire back. Still he's not dead.

Finally, in frustration, I think: "What Would Duke Do?" The answer is clear.

I pull out my rocket launcher a blast the sonovabitch! Then I got and kill his buddies, then I blast every single other alien I see with rockets, until I'm out.

I played through the entire game like that: Just using whatever weapon I wanted, whenever I wanted. And you know what? I still beat the game with more than enough ammo to spare.

I play most every game like this now. It's not too late for you. Just think of it as role-playing. C:
DibbityDan's Avatar - Comment posted on 11/02/2008 09:13
DibbityDan
I'm pretty much a procrastinator in that regard. "I know I'll need items, but I can find them later."

That old chestnut.
Mista Smegheneghan's Avatar - Comment posted on 11/02/2008 13:19
Mista Smegheneghan
this article describes me to a T.
Druid 01's Avatar - Comment posted on 11/02/2008 15:05
Druid 01
i'm very similar with items especially in rpgs and turn based strategy games and rare ammo in shooters. i usually make the ENTIRE game much much harder by be stingy as fuck with items, just in i'll need it for the final boss. one example is RE4, i never fired a single shot of the magnum, i stockpiled pullets and upgraded it to the max even though i never used it just for the final confrontation . . . which ended up taking like 30 seconds after i had 100ish magnum rounds to spray everywhere.
Lost i t W's Avatar - Comment posted on 11/02/2008 18:06
Lost i t W
Yahtzee mentions this particular foible in his review for Mercenaries 2.

I do it too. In all FF titles, I'm the guy who will use 30 potions after a battle, rather than use 1 megapotion. I save all my elixers for the final bosses, and then don't use them because I'm also obsessive about level grinding. Good times.
Mig29's Avatar - Comment posted on 11/02/2008 19:52
Mig29
I've been scared of running out of items ever since the time when I tried to catch Latias in Pokemon Sapphire only to realize that I was out of master balls. I ended up never catching him. Ever since then I've never left the house without at least 15 master balls.
TheGregsaw's Avatar - Comment posted on 11/03/2008 02:47
TheGregsaw
I never used TMs in Pokemon (until Pearl, finally broke the habit) because I always thought I'd need them later. Unless I could buy them again, of course.
Rational Animal's Avatar - Comment posted on 11/03/2008 08:52
Rational Animal
This is an awesome article dude. You've hit on something that I imagine is a very common, but often overlooked, element of gaming psychology. Well done!
Grasshopper7's Avatar - Comment posted on 11/03/2008 13:39
Grasshopper7
Alas, I also suffer this curious affliction. I blame early Resident Evil, it coditioned me to savour every life preserving bullet.
Rabite's Avatar - Comment posted on 11/04/2008 05:45
Rabite
Megaman? Megabuster all the way through the levels. Hell it never even occured to me until lately that you COULD use weapons anywhere beyond fighting bosses (probably due to renting MM2 years ago and running out of ammo for everything in Wily stage 1).
Metroid? Missiles? Yeah right, those are for bosses and things that can't be killed without them (or avoided).
Fallout 3? Hoard everything until I can make it back to Megaton and store it or sell it.
Secret of Mana? Grind magic then never use it.
Most RPGs in general? Magic is important so I'll wait till I really need it.
Money (real life or games)? Meh fuck it I'll get more.
Saints Row 2? Do activities that give me infinite ammo then cut loose on anything that moves (or doesn't).

Yeah, it's kinda screwy with me.
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