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The FEAR: Isolation

6:34 PM on 10.28.2008   |   Brilliam


[Editor's note: Brilliam takes a look at the isolation aspect various videogames put players in for his Monthly Musing. -- CTZ

I'll be honest: when it comes to videogames, I can be a pretty big pansy. While games that are based on scaring the player don't always get me, I often find myself completely creeped out by completely harmless scenes in completely harmless titles. I could never quite figure out why, though.

It wasn't until I saw this month's topic that I started to put together the pieces: usually, I would be playing these games while I was home alone, in our old country basement, on a wood panel television with a sticky volume knob. These are the times I would turn to games because there was nobody around—they were a constant companion on days where I had no human contact. They would only really get under my skin when they made me think about how alone I really am.

One of these games, in particular, was a crucial 'hint' as to what was giving me these inexplicable heebie-jeebies—Super Metroid. Super Metroid still makes me feel that potent combination of loneliness and paranoia; it never quite makes my stomach turn, but definitely puts the poor thing on a constant 10° rotation every minute I play. All of the 2D Metroid games (maybe the 3D ones, too, but I haven't spent enough time with them) expertly communicate that isolated feeling with haunting drones on the soundtrack, dark, foreign tunnels full of hostile baddies, and a decided lack of conversation. Playing these games makes me feel like I'm the only person left on the planet. And that stresses me out.

Games in alien environments, then, have a really good opportunity to make the user feel lost and alone. However, only one other example jumps out at me more than any other—Space Ace. Indeed, I think this is the game to give me the most nightmares ever. I played it when I was very young—probably five, or six—while by myself, in the dark. Dexter, the game's dorky protagonist, can die in hundreds of ways, and often does so. Alone. Not only does he fail to save the Princess, nobody even sees him try. He's just wiped out existence by a curious mud-pummeling piston or a robot dog, and as far as the distressed damsel knows, he just didn't care. My parents letting me play this game at just a tender age was borderline irresponsible—it had me pondering things like existential angst and the idea of dying alone before I was old enough to read chapter books.

Possibly the most curious game that spooked me growing up, though, was Illusion of Gaia. Most people wouldn't freak out too much at this game, surely, but for some reason, it got under my skin completely. When you start, you go to school and have friends, but fate rips you away from that. You have isolated bouts of communication with two new friends, but for the most part, you spend your time alone, battling or the good of whatever world it is in which you reside. The outer space theme comes up again, too, when you warp to some star-filed void to transform into Freedan, a more powerful fighter; nothing serves to remind you that you're incredibly alone like views from space.

Despite its lack of cosmos-endeavouring, Braid is another game that made my skin crawl. However, not until the end. I don't want to spoil it for people who haven't played it yet (although if you haven't, shame on you) but, if there's one thing I can praise the story for, it's eliciting an emotional response from me in its conclusion. I didn't feel alone for the entirety of the game, but by the end, I most certainly did—which is impressive, considering nothing really changed (it's not like Rush the Robot Dog was following me until that point). It snatched the hope of human interaction out from under my nose, and made me pay for wanting it.



If I'm to mention a "scary" game that actually freaks me out, the one that comes to mind is Call of Cthulhu: Dark Corners of the Earth. This game is a few years old and mostly went under the radar, which is a crime. No game I've ever played contained as much atmosphere as even the first chapter of this game (which, might I add, doesn't even have combat). You are a private eye, and you enter a town to learn more about some fishy business that's happening. The townspeople aren't welcoming of strangers, and every time you look around, you catch them staring you down menacingly, only to turn away because you "caught" them. It helps that the game tackles the "hallucinations due to insanity" vibe in ways more clever than Eternal Darkness did, and it doesn't hurt that it's based on a classic H.P. Lovecraft story. Indeed, this game scared me so much that I was unable to finish it. When I played, my heart raced and I would break into cold sweats. Seriously. It's that good.



I don't get scared by a lot in life. Bugs gross me out, but I don't live in fear of them. Snakes, knives, guns, danger, women, gay people, public speaking, heights, dogs, lightning, needles, people, germs ... I'm fine with all of these things. Similarly, most things that scare gamers don't really scare me. However, anything that reminds me that, one day, I could live and die alone is harrowing to the point that I often have to walk away from it.

The funny thing about the games on this post—Super Metroid, Illusion of Gaia, Call of Cthulhu: DCotE, Space Ace, Braid—I've never managed to get myself to the end of them (with the exception of Braid, because the dread doesn't kick in until it's over anyway). Confronting that reality is often too much for my lizard brain to bear, and it makes me turn the game off and call a loved one up on the phone or sit in a park or drink 'til I'm sleepy. Maybe, one day, I'll get over it, but for now, I'm too stressed out by the idea of getting killed and forgotten on Zebes to brave through and defeat Mother Brain.







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17 comments | showing # 1 to 17
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Wexx's Avatar - Comment posted on 10/24/2008 18:50
Wexx
Great write up. I Fucking love Call of Cthulhu, game's sooo good. It's a shame you can't beat it :-p
Projectexodus's Avatar - Comment posted on 10/24/2008 19:43
Projectexodus
That reminded me of something. It was back when I played Pokemon Blue - my first RPG ever, when I was 8 years old or so. And right after you've passed through that cave (Mt. Moon?) just before you reach Cerulian(?) City, you jump over a couple of hillsides. But after you've jumped over them, you cant go back again. For the first (and only) time of my life, I actually felt homesickness in a videogame. Weird huh? I think I even cried a bit... Who said videogames couldnt be emotional?

Have I ever felt isolation in a videogame? I'm not sure... Maybe in Doom 3, but at least there was a voice on the radio supporting me occacionally.

Great write up by the way!
Char Aznable's Avatar - Comment posted on 10/24/2008 20:04
Char Aznable
Great blog, as always. I never really noticed this feeling of isolation in a game, except maybe with Metroid. I guess I'm usually more focused on the goal at hand to actually stop and think about it.

I actively seek out this feeling while playing Oblivion, though. This is one of the few games where I feel completely immersed while playing, and I make sure to play in the dark with the sound up and no distractions.

Could you go into a little more depth on the "hallucinations due to insanity" in the Call of Cthulhu game? I've always been fascinated by that kind of thing in games, and haven't been able to check this one out yet.
Samit Sarkar's Avatar - Comment posted on 10/25/2008 03:00
Samit Sarkar
As always, Brilliam, this is a wonderful write-up. I don't enjoy "scary" stuff (horror movies, scary games) in general, so I usually stay away from it naturally. Because of that, I can't really think of any particular games where I was really scared, but Uncharted: Drake's Fortune conveys loneliness pretty damn well.
-PL-'s Avatar - Comment posted on 10/28/2008 18:38
-PL-
Nice screenshot of FFXI for the title picture.
CarlCastello's Avatar - Comment posted on 10/28/2008 18:41
CarlCastello
Excellent article, I enjoyed it so much I wish I had something to add.
Danmartigan's Avatar - Comment posted on 10/28/2008 18:42
Danmartigan
Nice article. One of my all time most isolating games would have to be Shadow of the Colossus. Especially if you ever successfully climbed all the way up the stone bridge, and ran all the way back to the very entrance of the game only to be met by an invisible wall.
Funky Goodness's Avatar - Comment posted on 10/28/2008 18:53
Funky Goodness
Cthulhu doesn't get nearly as much praise as it deserves.

Great write-up though; I can totally relate as (echoing Danmartigan) Shadow of the Colossus is one my of favourites.
Corak's Avatar - Comment posted on 10/28/2008 18:54
Corak
Nice write up. I never really thought about it until now but a lot of the games I play now have some support system built in. A "buddy" helping you out over radio, or a squad of support characters helping you as you play through the game. There are times like in an FPS where you have a squad with you and then you break off on your own and you think damn I could really use a little support right about now. I never really thought about the isolation aspect until now. It doesn't "scare" me as say a monster poping out of no where would, but its somewhat there.

Recently in Farcry 2 you embark on the missions alone, at least as far as I am in the game. And traveling around a huge open map with just your wits and guns does make you feel a little isolated. Sure you have support characters but mostly they are just feeding you info before the mission and thats it.
grafkhun's Avatar - Comment posted on 10/28/2008 20:08
grafkhun
hmm, can't say I can relate but I think I see where you're coming from. It's just that all your efforts will be just a hair on a mammal, a single grain of sand in the desert, a drop of water in the ocean, you'll be reduced to practically nothing as nothing will witness your fate in the game... well at least you beat Braid :D
Jesse Cortez's Avatar - Comment posted on 10/29/2008 00:58
Jesse Cortez
Who the fuck is Brilliam?
Jesse Cortez's Avatar - Comment posted on 10/29/2008 01:00
Jesse Cortez
<3 Congrats on your promotion to the front page. Great article as always!
JRisJunior's Avatar - Comment posted on 10/29/2008 01:06
JRisJunior
shweet dude. really chill post.
BoBoTheChimp757's Avatar - Comment posted on 10/29/2008 08:11
BoBoTheChimp757
Awesome, I thought I was the only person that got creeped out by this subject matter!
Holyetheline's Avatar - Comment posted on 10/29/2008 09:26
Holyetheline
Metroid games all do have a really creepy feel to them. I got the same feeling from Vectorman.
I DRINK OTHER PEOPLES VOMIT's Avatar - Comment posted on 10/29/2008 14:28
I DRINK OTHER PEOPLES VOMIT
Its funny because I have never played the second game you had a screenshot of, but it made me think of what I have always seen as a somewhat creepy scenario. It is always creepy being the last man on a team in Counter Strike knowing that you are being hunted down, while at the same time everyone else on your team is watching you to see how you are going to screw up and Flashbang yourself right when you get rushed.
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