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[Editor's note: Gen Eric Gui is the first promotion for The FEAR Monthly Musing theme. Gen talks about Death and the Instant Death spell in RPGs for his piece. -- CTZ]

In Megaten games, death is always around the corner. Oftentimes, this statement is to be taken quite literally. The next random monster you fight might be some religions’ personification of the God of Death: the 4 Riders, Mot, Samael, and so on; the protagonists of the Megaten games have struggled against them all (And sometimes befriended them.)

However, lots of RPG’s throw these kinds of monsters at you; it’s not exactly an uncommon occurrence to fight multiples of such monsters at a time. It’s supposed to make the player feel epic and all-powerful, that they and their characters are able to overcome such a monumental force of nature such as death. And because of this overuse, most players don’t even feel a modicum of fear the first time they run into Mot or Nyx in their very first Megaten game. Well, sadly for them, they’re in for quite a violent awakening. 


God's Bow says Sup.

In Megaten games, the common monsters you fight are just as powerful as you, if not moreso. Enemies have stat builds similar to your characters’, skill trees similar to your characters’, and any and every bonus or advantage you can get over them, they can get over you. Megaten players quickly learn to always be on their toes, since one random encounter against an enemy with spells you are weak against can send you to the Game Over screen faster than you can curse the names of the developers. But even this pales in comparison to the series’ mainstay threat and constant source of worry and ulcers.

Instant Death spells.

Most RPG’s have spells like these. Death, Doom, Fatal, RUB, XXXX, and any other incarnation you can think of. However, these spells are painfully impotent, offering success rates that barely brush the double digits and MP costs that are far too high to ever be practical. To make matters worse, every other monster and their pet is immune to the effect entirely. And of course, when used by monsters on your party, although slightly more effective, they still amount to the enemy having basically wasted his turn. These spells are easily prevented, and even if the effect goes through, their side effects are easily remedied by a cheap item.

Atlus Japan saw this general attitude towards death spells and decided it had had enough of this pansy shit. “Why even include these spells if they don’t do anything?” they asked. “We’re talking about a spell that can cause the DEATH of something. This isn’t just some spell that makes you faint, it’s not just making you dizzy. It’s KILLING YOU. And nobody is afraid of it. This needs to change. It’s GO TIME!” And with that, Atlus decided to rain on everyone’s parade and introduce death spells that could actually ruin you. They created an unspeakable horror that would haunt fans of their games for years to come. They created Mudo and Hama.

Mudo and Hama are spells of Dark and Light elements respectively, and they show up in every Megaten game I can think of. There are multiple levels of effectiveness of the spell, such as the Ma- level spells (Mamudo) which hit every enemy target, or the -on level spells(Hamaon) that are even more effective at killing, but even the basic Hama and Mudo spells have a flat 50% chance to kill their target. Every time one of these spells is cast, you’re effectively flipping a coin to decide if your character dies or not. Higher level spells can have chances as high as 70 or 80%, and in select games there are skills that both allies and enemies can possess to boost those chances even higher. And if you happen to run into an enemy that has such a spell, and you’re not protected against it, you might as well just pull down your pants, lie face down, and quietly accept your fate as they Roto Rooter your ass raw.


You can assume a similar position if your own death spells fail, like so.

In addition to these basic elemental death spells, the games often toss in other, non-elemental spells capable of obliterating your hopes and dreams under certain conditions. Spells like Calm Death (100% death against sleeping targets) or Ghastly Wail (100% death against frightened targets) can hit you out of nowhere and totally ruin your day, even if you’re 100% resistant to both Hama- and Mudo- class spells. And if those didn't make you squirm in your seat, Atlus also has the nasty habit of throwing totally ridiculous, over-the-top death spells at you as well. An old standby boss in the series has been Beelzebub, son of Satan and Lord of the Flies. In addition to having incredibly high stats and powerful magical spells, he also has a signature attack, Death Flies. This attack not only has a 100% chance of instant death, but it ALSO inflicts massive, unpreventable, untyped damage on your entire party, usually killing them even if they somehow manage to avoid that pesky 100% death effect.

Oh, and he can cast it twice in a single turn if he feels like it.


I couldn't find an English screenshot, but trust me. When you see Beelzebub do this, you're screwed.

And to make these matters doubly(in some cases, triply) worse, in most Megaten games, the death of your main character means an instant Game Over. Even if the entire rest of your party is alive and well, if your main character kicks the proverbial bucket, he’s staying down and you get to visit a wonderful happy place after you subsequently slam your head through a wall.

Megaten makes you fear death, both literally and figuratively. Every step could mean another random battle with the Grim Reaper himself, and every such random battle could mean you’re a coin-flip away from instant death.

It’s absolutely terrifying.

I love it.
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25 comments | showing # 1 to 25
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pedrovay2003's Avatar - Comment posted on 10/02/2008 19:48
pedrovay2003
I definitely know where you're coming from. My first MegaTen game was Persona 3 FES. Although I love it all to death, holy crap, the instant death stuff made me sweat every time.
Excel-2011's Avatar - Comment posted on 10/04/2008 15:17
Excel-2011
I was going to write about this regarding Persona 3 for Feel The Hatred but I didn't have the time to. The fact that death spells work so well in this series essentially means that the game (or random chance, depending on how you see it) decides whether or not you actually get to finish, not you and your efforts.

That said, probably the only things worse than death spells are Charm spells, especially at the final boss.
Gen Eric Gui's Avatar - Comment posted on 10/04/2008 23:53
Gen Eric Gui
The_Excel: It's not random chance, in the end. It just means you have to make sure you aren't vulnerable to death spells. If you could have prevented it, and you didn't, it's your fault. And in P3 specifically, you can get loads of Homonculus, which prevent death.

It's by no means unfair, OR particularly random, for that matter. You should assume that death spells will always kill you, so keep up a guard against them at all times.

But of course, just because you can prevent it doesn't mean it's not scary. I still jump when enemies cast Mudoon, even when I've got Null/Repel Dark up.
Excel-2011's Avatar - Comment posted on 10/05/2008 19:54
Excel-2011
@Gen Eric Gui:
That advice would have been particularly helpful in the first 20 hours of my game, in which new players would be hard-pressed to collect anything that protects against spells that they did not know existed. Until they have the resources to be able to find such materials, let alone even buy them, their grind hours are all riding on a leap of faith. It may not be as likely that they will never be able to get past that phase, but it's unnecessarily discouraging.
Gen Eric Gui's Avatar - Comment posted on 10/05/2008 22:32
Gen Eric Gui
IIRC, you get Death-resistant Personas well before any of the enemies can actually use Death spells.
Excel-2011's Avatar - Comment posted on 10/07/2008 10:54
Excel-2011
I'll see about that when I get around to my second playthrough of The Journey.
Chibi_Zero's Avatar - Comment posted on 10/09/2008 12:45
Chibi_Zero
Yeah, I believe you should be able to make a Persona that is death-resistant by the time you actually meet an enemy that uses a instant death spell in P3.
Senisan's Avatar - Comment posted on 10/09/2008 12:53
Senisan
Great read! I haven't played any of the shin megami tensei games but this reminds me of many a time where in an RPG there is that one enemy that you curse the heavens every time they pop up in random encounters (talkin bout you tonberry!)
wastedyears's Avatar - Comment posted on 10/09/2008 12:56
wastedyears
Megaten games are all about preperation and strategy. Its not that the game decides if you finish or not. If your group is prepared for Mudo/Hama/Weaknesses then you will be fine. That is part of what makes the megaten games so fantastic.
Remoraz's Avatar - Comment posted on 10/09/2008 12:58
Remoraz
They've all been pretty balanced as long as you go where you're "supposed" to. And really you have a 1/4 chance of them targeting the main character, then a 1/2 chance of it working, if you're not resistant. So it's not THAT bad. A back attack by enemies that rape your weaknesses can do the same thing.
I learned my lesson the hard way, and was forever prepared after that. I have fond memories of saying, "Holy shit! I'm dead!" Then laughing.
Excel-2011's Avatar - Comment posted on 10/09/2008 12:59
Excel-2011
Eeeee.
zombiekiller13's Avatar - Comment posted on 10/09/2008 13:02
zombiekiller13
Heh...I never really thought about this. Death spells in Final Fantasy are a joke. First time you play one and see it available, you're all excited. "Sweet! A spell that causes instant death!"

And then you realize you've been lied to and eventually forget you even own it.

But holy shit...Megaten games' Death spells? They demand respect. You know an enemy has it, you stop thinking of the battle as a way to earn experience, money, whatever...it's now a case of "did I protect against Mudo/Hama skills? Did I save before I started this?"

I go back and play other RPGs that include Death and just laugh. They are like some LARP'er, swinging a foam sword at you, yelling "magic missile!", while Megaten games are like some barbarian beserker, foaming at the mouth, madly spinning an axe above his head, determined to kill and/or rape you...probably both, in that order.
Zen Albatross's Avatar - Comment posted on 10/09/2008 13:17
Zen Albatross
I'm 100% with you on this one. I can't begin to list the number of times instant-KO spells have had me literally begging for my life in SMT games.
Excel-2011's Avatar - Comment posted on 10/09/2008 13:40
Excel-2011
@zombiekiller13:
Hama/Mudo are like sucker punches to the jaw at a LARP. If you're on the receiving end of one, you better be wearing actual plate armor and not spraypainted cardboard.
eternalplayer2345's Avatar - Comment posted on 10/09/2008 13:45
eternalplayer2345
Great topic, thought about doing a "the hatred" on this but I'm so lazy. I must say there is the fear when ever you get hama or mudo to work right especially if there weak agianst it guaranteed victory.
Sabreman's Avatar - Comment posted on 10/09/2008 16:00
Sabreman
Nice writeup. Seeing an enemy cast a death spell in SMT is a true heart-stopping, hold-your-breath moment.
Batthink's Avatar - Comment posted on 10/09/2008 18:11
Batthink
YOU STOLE MY MONTHLY MUSING TOPIC, GEN! >:O(

Don't worry, I won't cast Mudo/Hama on you. You're cool. :O)

Yeah, that spell has become the bane of my life in Nocturne. You are happily going along, far away from a save point, then you die thanks to a death spell. Annoying, and fear-inducing. It is my fault, because I sometimes break out of my safety zone of my anti-death/anti-expel Magatama to try and use others, whilst I change characters that have the anti-death/expel spells in order to level-up other characters.

I will rectify that the next time I return to the game.
mr durand pierre's Avatar - Comment posted on 10/09/2008 20:30
mr durand pierre
I'd have to respectfully disagree with you about the instant death spells. They made the game rather cheep to me. Sure, they won't be much of an issue if you're prepared, but that was always my problem with the Megaten games; they're a total grindfest. Which is too bad as I loved just about everything else about these games (i.e. the art style, narrative, music, etc), but could never get beyond 15 or so hours into them before losing interest in the combat.
Gen Eric Gui's Avatar - Comment posted on 10/09/2008 20:34
Gen Eric Gui
How is requiring preparation = being a grindfest? You don't have to grind for shit in Megaten, just make sure you have the right resistances, which don't require grinding to get.
hood_954's Avatar - Comment posted on 10/10/2008 00:09
hood_954
this was what stopped me playing ffx. i got stuck at seymour in the snow mountain area (near the ronso) and he kept casting spells that zombified my party an used full life straight after. fucking seymour.
Big Z's Avatar - Comment posted on 10/10/2008 02:13
Big Z
@hood_954: You've got a wire crossed. You're thinking of Lady Yunalesca near the very end of the game, not Seymour on Mount Gagazet. For the record, making sure all of your aeons have full Overdrive bars as well as Yuna so she can pump two Overdrives out of Bahamut and casting Bio on Seymour is a good idea and you should do it.
thinkfreemind's Avatar - Comment posted on 10/10/2008 03:13
thinkfreemind
Yep. Isn't it great!

I love how (like you mentioned) even if you have a demon capable of nullifying these instant death spells, all it takes is a random encounter with the enemy getting first attack and using one of these spells to rock your whole world. The difficulty of these games is what makes them so amazing.
SyntaxError's Avatar - Comment posted on 10/10/2008 11:02
SyntaxError
It sucks even more if you have a resistance (not immunity) and you get killed by a Mudo/Hama.

The thing that really scares me here is the fact that in Persona 3 (I don't know for other MegaTen games), where weaknesses are given greater emphasis, these spells become even more horrifying. Imagin this situation: you meet a Mudo-wielding foe, while you're wearing a Hama-element persona (Usually, light personas are weak against dark personas and vice-versa). Not even all the Homunculi you've managed to farm will save you if you get hit. Since you're weak against dark, even if a homunculus saved your arse, the enemy gets another turn, and you're knocked down.

I had this one instant when all my Homunculus got depleted when I got ambushed.
Krahsh's Avatar - Comment posted on 10/10/2008 12:26
Krahsh
Good write up. It was a good read and brought up more than a few "sunovabitch" memories. :)
SpiralViper's Avatar - Comment posted on 10/14/2008 17:20
SpiralViper
Of course, it's awesome when you can harness the power of these spells for yourself. Samsara and Die for Me! in P3 are, with Hama and Mudo Boost, just about as reliable as instant death can possibly be.

Fortunately, the abundance of death spells is counteracted by an abundance of ways to resist and void said spells, including killing [normal] enemies before they can use them, as generally they have as low an HP pool as you do.
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