
[Editor's note: Tubatic wants everyone to STFUAJPG. -- CTZ]
Sometimes, you seriously need to STFUAJPG.
Things are different now that game news comes quicker than once a month or word of mouth. There are shows about videogames, by the hour updates to a multitude of big corporate and indy gameblogs and Web sites. Not to mention the multitude of discussions happening on any number of game forums. Along with rapid fire news, opinions and discussions on games -- they're flying acros the screen faster than the speed of forming an informed opinion. On any given day, the drama and venom of everyone's opinions can engross a significant chunk of your time and mindshare.
Meanwhile, you're not playing games. And isn't that what all this talk is about in the first place?
The FEAR? Its a fear of becoming so critically minded that we critique ourselves out of the pure wonder and enjoyment of playing games that we afforded ourselves as younger or otherwise less tethered gamers.
R.I.P.
Ever since I was about eleven/twelvish, I really liked the concept of maintaining a young mind. Beyond thinking a grown man owning an amusement park in his backyard was the most amazing thing, I also started to garner nuggets and tidbits about being youth minded. Children can learn languages easier than adults. Supposedly, children have a natural predisposition to psychic attunement, which they grow out of as they get older. Kids dance like nobody's watching and have a stupid good time. It all glommed together and has shaped at least a part of how I try to approach life in general. And I guess I'm a little happier for it.
Unfortunately, I see a lot of people growing up and getting incredibly serious about their appreciation of games. To the point, I fear, that people are placing such a critical eye on evaluation and nit-pick that they are unable to see the forest for the trees.
Its something I see off and on in reviews. Some sites and publications like to use an Overall or "Fun Factor" stat in their detailed evaluations. A stat to describe the indescribable. I think a lot of what a game ends up being, and why so many games illicit deep fond memories, is truly beyond the sum of its parts.
Take for example, Katamari Damacy. On paper, this probably wouldn't be a strong
sales pitch. Taken as a graphical experience, its substandard. Taken as an aural experience alone, its questionable. The controls alone are arguably horrible for what the goal is, and maybe even mimic rolling to a fault. Have you ever tried describing this game to a friend? It sounds ridiculous, and you know it. But, the full effect, upon playing, is something that defies critical nitpick to some degree. Isn't there something intangible and satisfying about rolling up stuff in a ball, like lint or chewing gum? That's fun, but not something built on the sum of its critically faulty details.
And what concerns me about my fellow community members, is that we can all get
very caught up in critical banter. Its fun in itself, to feel clever, self righteous, edgy, right, what have you. But ultimately, I think, its much more satisfying to just sit at a game and enjoy the experience of it, inspite of malformed details. Reverend Anthony made some allusion to this idea in his review of Fable II. In spite of bugs, clipping issues, clunky menu navigation, limitations and missed considerations by the Lionhead team, there's an greatly enjoyable game experience in all that not-quite-baked goo. To the point where these flaws do little to impede on the full effect.
I've caught myself sometimes processing other people's opinions on games and
game criticism. Its very easy to take those ideas in, adopt them as your own, and let that paint your otherwise wondrous gaming experience. Its sometimes best, I think, to just turn off that critical detail whore in your mind, boot up your game and just let the fuck go. Wanting a game to be better than it is is no way to find a good time. Opinions are great, opinions are fun, opinions are usually interesting. But when it comes down to it, the fun you have is the fun you let yourself have.
My FEAR, my friends, is that I'll lose site of that. If I ever lose sight of that, I would hope that someone out there would be so kind as to tell me plainly to STFUAJPG.
What do you think, Destructoid? Is critical thinking important to enjoying these modern games? Does a clean slate approach actually over-simplify one's appreciation of a game?
I've been thinking of this exact topic for quite sometime and you pretty much nailed every idea I had swimming around in my head.
People miss out on a lot of fun/great titles just because their meta-critic is less than 80.
Roger Ebert should not be photographed in this state. That is not pleasant to look at.
Sometimes I will go for weeks without reading any news on game sites and such because I just get so overloaded. Sometimes, people point out things you never would have noticed and it really takes away from your enjoyment of the game. For example, someone could say the camera is janky, and when you play, you notice it. But if you hadn't read that, you would have thought the camera is cinematic.
That being said, I still enjoy many games that aren't critically recieved otherwise. Luigi's Mansion? Hell yes. GH3? Still play it regularly. It's not a question of forgetting the faults in a game though, it's whether you can accept its shortcomings and still having fun regardless. It's just something I compartmentalize, to say "Yes, this game isn't perfect, but dammit, it's still fun!"
That's something you don't see in a lot of game reviews these days. You'll hear about the camera, storyline, graphics, level design, etc, but none of those details ever tell you whether the game is fun or not.
THIS MUST BE READ BY THE MASSES!!
I'd now like ask everyone to openly confess your love for Earth Defense Force
I rarely finish a game, because I just nitpick '' until all the fun bleeds out and then toss it aside.
Games are awesome, games give us an escape, and most of all games are fun. Tubatic, will you and your tuba marry me?
Also Two Worlds was a horrible, HORRIBLE game that was disturbingly fun and addictive. Probably the best shitty game I have ever played.
Damn my pretentious tastes.
and cold ice gripped my heart because I just bought the game and have loved every minute, but the curiosity was killing me. As I gave in to my curiosity and checked the score I had great relief when I saw it got a 9.
But then it hit me, why did I care? Because if all the game's flaws were brought to the foreground it would sour the experience. While I depend on reviews for games I'm iffy about, I have decided not to check scores on games I've already purchased because ignorance is bliss and I used to play games when I was little that had no point and still managed to be amazing!
Thank you for this article!
Recently i have just quit alot of forums i used to go on and just started playing games again.
It's hard staying away though (hence why I'm here posting :( ).
Theres also the other side of me that dosn't want to buy a really shitty turd game and waste £35 though, but then I get recommended games like fable, fallout 3, mass effect
and braid and I don't like them. I can see why these might be good games for some but these arn't the games I go into gaming for but it's just easy to get cought up in the hype, you start thinking "gee this game must be good if all these people like it".
I dunno It's kind of hard to explain, I want to back to the simpler times when I just read magazine reviews and played the demos on the front cover and made my judgments based on those.
@Neiro
I love EDF! I never knew explosions could be so ridiculously too large.
@Flabzilla
Sometimes, me too. Back in the good old days when the Quartermann insert from EGM was the most fantastic rumor source in the world. Good times.
@Bwark-kupo
If Mrs. Tubatic is cool with sharing, yes.