The wait is definitely going to pay off for Ninja Theory.
As far as the demo, I've played it a few times. Thre first time I was pretty dissapointed but after trying it a few more times I started to enjoy it.
Just looks like another button-mashing, 3D, scrolling beat-em-up to me with fancy camera angles and purty graphics.
...ignore me, I'm jaded.
If Sony had been offered that shitty product, they probably would have turned it down too.
WAIT!!!
I forgot that The Ps2 was a third party Prostitute last console generation!
They would have accepted it, and just proved to even more people that Sony is the Pamela Anderson of Video games.
Looks good on the outside, and you hear alot of cool stories about it, but after you mess with it, you end up with HERPES.
I also like owning both consoles, because then I can use the Ps3 for a display stand.
Heavenly Sword looks great, but Man 360 would have been way to go too bad the shit couldn't have looked good back when it mattered for micro-squish.
What it's starting to look like now is more or less a dynasty warriors game mixed with the brutality of Kratos' moves for the single enemies, and the 'female in a fighting game' finesse. While I like games like this, I don't think it's going to be my cup of tea, simply based on the fact that... Well, I played God of War first, and unless there is a multiplayer mode in Heavenly Sword, God of War probably did-- and will continue-- to outperform this game. To top that off, the God of War series was only a rental for me considering I own Ninja Gaiden; God of War had actual puzzles, but Ninja Gaiden was so very superior combat wise that didn't matter.
Nuriko has different stances, speed (default), ranged, and power. Each having different effects and damage range, and it really adds great diversity to the gameplay rather than just holding block down to block pretty much any attack in god of war. You have to be in the proper stance to block your enemies attacks in heavenly sword, and sometimes you have to switch stances when an enemy is attacking you mid combo to block them all. Also, the air combos as you launch an enemy upwards are also different and well done, only thing I would change is shaking the sixaxis to get Nuriko to jump up and go for an air combo.
Overall it looks great so far, and if you like games like this it doesn't look like it will disappoint.

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