hot  /  reviews  /  videos  /  cblogs  /  qposts

The Evil Within
 BLOG ABOUT THIS

The Evil Within isn't looking very evil so far

5:45 PM on 04.11.2014 // Dale North
  @DaleNorth

Impressions from PAX East

A behind-closed-doors play session for upcoming survival horror game The Evil Within wasn't as evil as I hoped it would be. I still have high hopes for the next game from Resident Evil vet Shinji Mikami and his new studio, Tango Gameworks, but the two gameplay sessions I saw today at PAX East seemed to draw a bit too much on his past works, and not enough on the freaky stuff.

Some of the imagery from the new trailer had my hopes up, but we didn't see much of that in our demo today.

The first live play demo had protagonist Sebastian stuck in an elevator in a world that seemed to constantly shift and crumble, like a crazy sideways demonic earthquake. This elevator fell into standing water, and Sebastian had to pry himself out and into the open. Once out, he was able to walk through a city that regularly rumbled with ground shifts; its sky looked like a missing scene from the movie Inception.

The first half of this demo worked out to be a laid back walking tour of this upended city. I suppose that school busses falling from the sky were supposed to be exciting, but this and other big set piece events fell completely flat for me as they looked triggered and mechanical. Buildings fell into the ground and walls slid in to narrow passageways, but they really seemed to pose no threat to the player. While these events may sound exciting to read about, they didn't do much for me. 

When a shotgun finally came out, I got my hopes up. A being that looked like he used to be a fireman appeared around a corner, and before he could pose a threat, he was shot and then set on fire, making a strange moaning noise as he burned.

As the player navigated through a maze of gates and other barriers, more enemies like these seemed to pop up for what looked to be a bit of target practice. None of the enemy appearances looked to be anywhere close to threatening, though. For this demo, Sebastian was armed to the teeth with all kinds of guns and grenades. Headshots and grenades took these enemies down too easily. I liked seeing chunks of flesh flying everywhere, and the gunplay looked sharp, but the feeling was more Gears of War than survival horror, save for the huge water monster that reminded me of the water boss from Resident Evil 4.

There was at least some evil in the second demo we saw. I dug the closed corridors of what looked like it used to be a mental hospital, but what now might be a stairway to hell. After freeing himself from a chamber, Sebastian entered a dark, foggy hallway to find what could be Pyramid Head's (Silent Hill) counterpart waiting for him. A large creature wearing what looked to be a butcher's apron had a metallic box for a head -- Boxhead. Some close-quarters shooting made it look like this thing would be pretty hard to take down with anything but a shotgun, and some later handgun shots proved this. 

Gameplay was mostly room running to find a clear shot, and then taking it before getting clobbered -- if you've played any recent Resident Evil game, you know this kind of fight well. The demo showed several of these fights, and had Sebastian using several different kinds of weapons to hold these box-headed things back. One weapon allowed for different types of bolts to be used. The freeze bolt froze a box head temporarily, letting Sebastian finish it off with a shotgun. 

For this entire demo, a toxic fog filled the floor, and seemed to affect both the player and the enemies. The last 30 percent of a gauge at the top right of the screen was colored red, and marked with a skull and crossbones, so you can be sure the air is bad news. At some points in the demo, Sebastian would open valves to regulate the air. At one point, after turning it up in one room, one of the box-headed enemies ripped its own head off!

Running down a stairway into a lower level, Sebastian came across a box on the floor. This box seemed to rattle a bit, and then suddenly jumped and attached itself to his face, with tentacles grabbing on to take over his head. 

While the second demo reminded me a bit of The Evil Within's earlier showings, gameplay looked more tense than scary, and certainly not evil. The backdrops to this action could have been pulled from a Silent Hill game, and they looked appropriately spooky, but when combined with the play the overall feel was pretty tame. 

And the first demo was a bit too third-person shooter for me. I like my survival horror games to be more about horror than anything else, but nothing shown here was scary by any measure. Interesting? Sure. This is a game that I definitely want to play. But what was shown today barely touches weird fun house territory for me. Nothing scary or freaky. It's like a tame, supernatural Resident Evil.

I'm hoping that there's more evil to be found further within.



Dale North, Former Dtoid EIC
 Follow Blog + disclosure DaleNorth Tips
I am Destructoid's Editor-In-Chief. I love corgis. I make music. more   |   staff directory



 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

 Add your impressions

 Quickposts
Status updates from C-bloggers

wutangclam avatarwutangclam
I've been thinking of starting up a criticism-minded "game of the month" type podcast. Would anyone be interested in something like that? If you'd wanna be part of it, let me know, I'm generating ideas and looking for contributors
Avoclefo avatarAvoclefo
North America is finally getting the New 3DS, faceplates and all, in the form of a bundle with the new Animal Crossing game. Plus, the ABXY buttons look like a SNES controller. That is a truly wonderful thing.
CJ Andriessen avatarCJ Andriessen
Playing the most difficult strategy game ever: trying to figure out what order to beat your backlog in.
ChillyBilly avatarChillyBilly
Transient Ryu stays ripped by riding the rails and throwing other transients off of his rail cars - [IMG]http://i22.photobucket.com/albums/b321/Felth/homeless%20ryu.jpg~original[/IMG]
OverlordZetta avatarOverlordZetta
I'm so, so sorry everyone. :(
kolten2 avatarkolten2
https://www.youtube.com/channel/UCJCiF5dBSpweeStTjOqu-uA/videos
TheAngriestCarp avatarTheAngriestCarp
I'm pretty sure you guys know what game I'll be playing tomorrow. One of THE hottest games of the season. That's right, I'm talking about Lunch Truck Tychoon. Kojima ain't got shit on me, mukkas!
Flegma avatarFlegma
Playing Project Zero 2 on Wii. One should hope PZ5 got more sensible controls - twisting the Wiimote left/right to turn the camera does not make sense.
Barry Kelly avatarBarry Kelly
"When you are not playing the game or choose not to join the defense, your FOB will be defended automatically by your Security Team and security devices." Yeah, I think I'll just avoid the FOB functionality in MGS V
Snaveage avatarSnaveage
PSA: If you're picking up Phantom Pain tomorrow, put the kids down for a nap, turn off your phone and tell your partner to pipe down - the opening hour deserves your undivided attention. Enjoy!
extatix avatarextatix
If you like your hentai VNs [url="https://groupees.com/vn3"]cheap.[/url] Or even [url="https://www.indiegala.com/manga"]cheaper[/url].
VeryImportantQuestion avatarVeryImportantQuestion
Just read that SquareEnix have applied some weird mutation of crowdfunding mechanics to the Deus Ex: Mankind Divided preorder. I know the last blog I wrote mentioned how big publishers try to pervert these systems, but to think it's already this far gone.
Cosmonstropolis avatarCosmonstropolis
First in line to grab MGS V tomorrow. Close to my house, so it looks like I can eat and sleep comfortably. No one else seems to be waiting at my mailbox. Neighbors are getting suspicious.
The Travisionist avatarThe Travisionist
[img]https://pbs.twimg.com/media/CNwHpCTVAAA0jLp.png[/img] Sometimes, life is good as a ghost.
Mike Wallace avatarMike Wallace
You know what, I'm just gonna come out and say it. I hope MGSV fails. It won't train wreck by any means, but I hope it's a huge financial failure. Nothing against Kojima, but #fuckonami
Rad Party God avatarRad Party God
MGS V unlocks for me tomorrow at noon.
LinkSlayer64 avatarLinkSlayer64
Since my blog using this is basically useless, I still wanted to share it. [img]http://i.imgur.com/a33WM5Q.png[/img] CAN YOU DIG IT!?
Manchild avatarManchild
I don't think you should be able to say #Fuckonami if you are deciding to support their product anyways. I don't often agree with boycotting and am not condoning that, but get your story straight and show a little consistency.
CJ Andriessen avatarCJ Andriessen
When the band began to play the stars were shining bright. Now the milkman's on his way and it's too late to say good night. So, Good Morning! Good Morning!
IDrawOnTape avatarIDrawOnTape
I'm guessing all rock bands in the world must have stopped making music videos this year, since I read fall out boy's "Uma Thurman" won for rock video of the year. I can only assume there were no other nominees.that's the only rational explanation.
more quickposts


Contest!


destructoid's previous coverage:
The Evil Within


  Oct 15

Review: The Evil Within

I'd prefer a little more evil


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!



Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -