Portal 2 is going to be amazing. Do you know how I know this? Because a mere fifteen-minute presentation of the game had a room full of cynical, jaded, miserable game "journalists" laughing out loud. That's what Portal is all about, as far as I'm concerned. Yes, the puzzles are fantastic and the central gimmick is unique, but it's the comedy that really sets Portal apart.
Portal 2 is bloody funny, and that's what will make a difference.
I had the distinct pleasure of getting a cheeky glimpse of Portal 2 behind closed doors, and I liked what I saw. However, I was also aware that much of what I liked had very little to do with the gameplay, and more to do with everything else. Further along that train of thought, I wondered why I liked the non-gameplay so much, and then it hit me -- this game is a work of nefarious genius.
"Look, we both said things that you're going to regret, but I'm sure we can put our differences behind us... for science... you monster."

It speaks volumes about the success of the GLaDOS character that seeing her come back online actually makes your hair stand on end. As we're introduced to the character of Wheatley, an active Personality Core who reawakened the static Chell due to concern for Aperture Science's rapidly decaying state, it becomes clear that Portal 2 is going to be a far more story-driven affair than the last game. Last time around, the story was hidden in the background, and didn't really affect the game until the end. More characters, dialog and plot appear to be the big part of Portal 2, and strangely, I don't have a problem with this.
It was explained during the demo that, after GLaDOS reawakens, she wishes to pursue her tests with Chell because scientific testing is the only form of interaction that she can understand. It's the only thing she knows how to do. That said, however, it is clear in the tone of GLaDOS' voice that she is also looking for revenge after being "murdered" by her test subject. While she rebuilds the laboratory around the player, GLaDOS hints very strongly that she wishes to see Chell dead.
"We're a lot alike, you and I. You tested me, I tested you. You killed me, I... oh no, wait... I guess I haven't killed you yet. Food for thought."

I could talk about the awesome new gameplay mechanics and ingenious new items like the Thermal Discouragement Beam, the Excursion Funnel, and the Repulsion Gel. However, this was all revealed during E3 week, and I'm sure you've heard all about it. However, it's the relationship between GLaDOS and Chell, alongside the absurd wit of the entire game, that truly fascinates my brain. The original Portal was a short game, a few hours at the very most, yet it resonated with players on an astounding level. Watching the demo, seeing Aperture Science get dragged kicking and screaming back into life, ought to give any fan of the original a tingly feeling.
In truth, part of this can be attributed to just how manipulative Valve is. By crafting some meme-friendly quotes and characters, Valve ensured that Portal would be integrated into the collective gamer consciousness with ease, and that's why the sequel to a three-hour game feels so stunning and inspiring. It's why, naturally, the Weighted Companion Cube became so beloved. It wasn't a good character; it wasn't even part of the game for very long. It was the power of suggestion, base manipulation of the shadiest order, and it worked. Valve told us we loved the Companion Cube. So we loved it.
"It's been a looooong time."

Now Valve is telling us to get a shiver down our spine as we watch GLaDOS come back online, and for this particular writer, the power of suggestion is working all over again. The trailers, which show Aperture rebuilding itself at the behest of its AI master, have specifically been designed to get that hair standing on end, fooling us into thinking the original Portal was more epic and life-changing than it perhaps was, and that's just fine. Even if the experience is manufactured or even forced, so long as the feeling of resonance and amazement is real, that's all that matters.
That is certainly what I took away from Portal 2. I left with a feeling that the game had gotten under my skin. I felt that, with a charming antagonist and a collection of Internet-fodder ideas, Valve had suckered me into child-like awe, and it did so without having to craft a seventy-hour narrative full of "deep" characters and plot twists. It simply gave us a funny computer voice, a silly fake laboratory, and a handful of forced memes.
This is why Portal 2 is cleverness on an almost villainous level. Valve will play us like a Casio Songbank, and for most of us, it will work.
I am fine with that.
Also, the "a" in GLaDOS's name is lower-case, not the "o".
/grammar nazi
*Insert The Perfect Lifeform joke here*
I can't wait for this game. I enjoyed the first, immensely and the length felt just about right. Any shorter would have been too short, any longer would've felt it drag on. The sequel needs to be a bit longer though. Also, I hope this doesn't spawn a bunch of Cake-is-a-Lie douches. I MEAN REALLY. *oh fuck, incoming rant alert*
WHEN I PLAYED THE GAME, I DIDN'T THINK "LOLOLOLOLOLOL CAKE LOLOLOL LIE LOLOL ILL GO TELL EVERYONE!!!!!11111111" So what the FUCK is wrong with memefegs who feel that they need to blow something out of proportion and make it into a meme in the first place? Ugh. I guess I just don't troll 4chan.org enough. /rant
Or you could just turn on the subtitles. That's what I always do.
As far as what tehtroll@ said, I love Subtitles with closed captioning. On an unrelated, though somewhat related subject, playing with Captions set to "FULL" in Left4Dead = major adbantage. You're welcome.
I can't wait for this game, but it'll be out when it's ready.
Did they have playable PS3 version? I hope it get fair threatment
I love you all!!!
*kisses*
Its the part 1, 2 and 3 videos.
http://media.ps3.ign.com/media/064/064329/vids_1.html
No Orange Box framerate shenanigans here!
http://www.destructoid.com/destructoid-review-portal-48617.phtml
A little research never kill anyone
@Globox82
The demo presentation was running on a PS3 ;)
Also, YAY! Glados! and Yay! JIM! <3
Valve might just be the evilest company ever, but at least they make good stuff.
The Last Guardian and Portal 2 is everything I want from the game industry for now....
Ok, Pikimin 3 is the other thing maybe....
electronic business card
Looking to laugh out loud several times in this game as I did in the first, it just feels good when you see a company make clever use of humor in a game and nail it.
Any word about the Co-op mode? Really looking forward to tackle difficult challenges with a buddy, I hope they can create something fun and challenging.
Why is that game journalism just isn't what it used to be anymore? (all journalists of course. You're one of the good ones)
Why is it that journalists haven't pointed out that Halo ODST sucked, God of War 3 fell flat in the story department, Gears 2 was more of a cash milking than an actual game, the horde mode is something that's been in games for a long time? Nearly every hack and slash game shamefully copies god of war, The beast mode in Gears 3 has long been done in L4D and the gameplay mechanics in Portal 2 seem a lot like the indie game Tag: The Power of Paint?
And these are just off the top of my mind.
Come on, it you guys' job to point such things out!
I mean can literally no journalist see this or are they just too chicken to piss off developers?
And yet, Portal 2 was my second favorite game of the show. The first was Deus Ex. Holy shit.
(I'm not saying that's what we will get, but how do you extrapolate free = 3 hours to a full retail game?)