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Good morrow, beloved kinfolk of the ethereal scrollrealm of Destructoid. I, Maxus The Pasty-Waif, have returned from a scouting mission into the faraway land of Amalur. I was accompanied by my trusted sister-in-arms, Terralong The Red, and together we shall perform our song of praises and grievances for this mysterious place.

Um, in other words, this is The Destructoid Show's review of Kingdoms Of Amalur: Reckoning. 

And here's Jim Sterling's written review, right here.





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Max Scoville is the co-host of The Destructoid Show on Revision 3 and left-leg component of the original Megazord. Born in France, raised in Connecticut, and while he studied painting & drawing at the SF Art Institute his true passion is entertaining others. Likes The intro to Super Metroid, Uppercutting somebody in Mortal Kombat, Lucasarts 1989-1998, The "!" noise in Metal Gear Solid, Duke Nukem 3D's puerile sense of humor, Frank Zappa, Steve Martin, and William Gibson. Meet the rest of the team



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9 comments | showing # 1 to 9
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SirNinjaFace's Avatar - Comment posted on 02/07/2012 10:44
SirNinjaFace
So much lore.

But yeah, i'm getting this friday along with my Catherine : Stray Sheep Edition I preordered.

Also Thanks for the review

Also, also lore.
Todd Sauceda's Avatar - Comment posted on 02/07/2012 11:03
Todd Sauceda
I wasn't to impressed with the demo overall for Reckoning, but I agree the combat was pretty friggin' awesome. Reminded me quite a bit of God of War actually. I probably won't be picking this up, after all Skyrim still occupies most of my game time...
SoundsLike's Avatar - Comment posted on 02/07/2012 11:17
SoundsLike
Colorz r 4 gurlz
2late2die's Avatar - Comment posted on 02/07/2012 11:40
2late2die
I found the criticism about the ability to respec your character very odd. First of all it's a completely optional system, so you don't just "suddenly" find yourself with a gear that doesn't fit - you go to a guy and completely change your character, for example from warrior to wizard, so of course your gear will no longer be appropriate. And how would you expect the game to accommodate you more in this situation? Should it just magically give you new gear? That whole bit was completely nonsensical.

Beyond that I agree with most of the points, at least in terms of pros vs. cons, although I don't necessarily agree with the importance of each. For example, I'm not really bothered all that much by the dialogue trees or the voice acting (although the list vs. wheel thing is really odd).
Matt Welch's Avatar - Comment posted on 02/07/2012 12:22
Matt Welch
Fantasy hater reviewing fantasy game. Seems legit. Hurrrrrr. Turned it off a minute into his boring rant, surpisingly Sterling actually wrote the better Destructoid review for once.
Clarence Dass's Avatar - Comment posted on 02/07/2012 14:28
Clarence Dass
"Enemies are automatically targeted for you", Hack n slash combat, lack of engaging story and forgettable characters.

An RPG for people who think they like RPGs
Skyram's Avatar - Comment posted on 02/07/2012 14:48
Skyram
I played the Demo and the halted mannerisms of the NPCs bothered me until I realized that it was "Jim Henson's Skyrim" Then I was fine with design, flaws, and the acting that was at times both over the top, and below my current standards for immersion.

Also, why can't I carry my shield in the off hand?
Faux Furry's Avatar - Comment posted on 02/07/2012 19:00
Faux Furry
Let that be a reminder to people: The only difference between a Professional and an Amateur is that a Professional gets paid for his/her work.

Uwe Boll and Tyler Perry are professional film makers in much the same way as R.A. Salvatore is a professional fantasy author.

Poor story-telling didn't stop Fable so I can't see it getting in the way of Kingdom of Amalur: Reckoning's success, either. It really only matters how fun it is to slice things up even in a genre prized for the depth of its immersion factor, world building and character choices,right?
Fenrir151's Avatar - Comment posted on 02/08/2012 08:05
Fenrir151
@ Clarence Dass
The term RPG seems to mean different things to different people so to say that its an RPG for people who think they like RPG's is a bit of nonsense thing to say. And rather elitist. Role Playing Games allow you to play a particular role (usually of your own choosing). Amalur, by all accounts, seems to allow you to do just that; you can choose exactly the kind of character you want to play and mix and match to your hearts content. I don't know what you think RPG means but it is essentially that. Yes, RPGs tend to focus on story but that doesn't mean they all have to have a gripping, immersive narrative to still be classed as one.
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