Wait, my brother lives in the US, could I use his address?
BUT the review was pretty good
<3
Considering this is the only major Nintendo game to require WM+ It would have felt like a cop out to only have it be optional. This is the big motion controller game where the motion controls make a giant difference. I'm sure some people would have skipped on buying the WM+ just cause it'd be cheaper not to buy it, and if they were going to give the option of supporting the optional classic controller might as well support the regular Wii Mote that everyone has as well.
Alot of the complaints about Wii motion controls were somewhat valid because they weren't 1:1, and could be unresponsive and lead to frustrating gameplay. I think some of these issues disappear with WM+.
I mean controller options are always nice, but if one version works fine then I think it's okay. Do you think it'd be okay to dock down a traditional controller for not having a move alternate option?
Personally I think Okabu would have played better if it had the option to use PS Move, and I think Uncharted 3 could have been really cool if it supported move, but if I tried to hold it against the games for not supporting an optional controller I don't think many people would take me seriously.
I'm not complaining about the score or anything I just don't think you can hold it against a game for not supporting an optional controller. Especially when you liked the controls. If anything I think a better strike against the game would be for it not having the option to mirror the world for left-handed gamers.
As much as I was loving the game, I'm going to have to return my copy, as it's basically a broken, defective product.
Unless this gets patched, DO NOT buy the PS3 version of Skyrim. Note that the same issue happened in New Vegas (despite the "brand new engine!") and was never fixed, so don't hold your breath.
I remember there being a forum on what system to get it on (excluding pc), more than half the people said ps3 because the ps3 is more powerful, I recommended the 360 version because bethesda does have a history with their games performing worse on ps3, I guess I was right. Sucks for people got the ps3 version though, hopefully it get's patched in for you guys.
Ouch, did I give off that impression, trust me I'm not some review whore who thinks all the games I have yet to play should get a 10, it's actually quite the contrary I usually criticize games I love more than those obviously flawed, just in this specific situation (the only situation I've come across), the game should have literally gotten a 10 from Holmes, and the reason is as stated in my other post, he docked it for something he actually liked, makes sense, not really right, still it was a great review, it was just a little nit pick on my part.
I hear what you're saying, but I just can't give a game a 10/10 when I know it's not perfect. I had very little difficulty with the motion controls, and after getting them integrated into my muscle memory, I enjoy using them a lot, but I know that they will be a problem for others. Therefore, I can't honestly communicate the idea that I think the the game is perfect, because that's not what I think.
That's the thing about a review, it's a combination of what you think and what you feel. I feelthat Skyward Sword is perfect, but I don't think that it's perfect. Combining my thoughts and feelings, and I got a 9.5. I'm hoping that came across in the text of the review.
As for the difficulty in implementing classic controller option, it wouldn't have been very hard. No More Heroes 2, Monster Hunter Tri, Punch-Out!!, and loads of other Wii titles gave players that option, and it didn't slow them down. Skyward Sword has been done for a while now, so I doubt spending a little time to get the classic controller support would have kept the game from making it for holiday release.
And even if it did cause a delay, hasn't it always been Nintendo's motto to take as long as they need to get their games perfect? To their credit, they came really close to doing that this time, but without the capacity to cater to those who hate motion controls, they just didn't quite get there. And they came so close too! All they would have needed to do was make the right analog stick on the classic controller the "sword stick", sort of like the way Ape Escape controls, and everyone would have been happy.
As it stands, they have a game that a lot of people will love, some will resent, but everyone should respect. That aint so bad, right?
To continue, the argument that you dinked it 0.5 because of that Nintendo should have catered to those that hate motion controls is perplexing to me. It's YOUR review and therefore it should only contain your opinion. You stated you thought it had the best motion controls yet. You also stated that for YOU adding classic controls wouldn't have added anything. Yet you gave it a 9.5 because of what other people might think of the motion controls. That doesn't sit well with me, and from what the comments on the SS review are saying, a lot of other people think that as well.
I really hope you can see where I'm coming from. As it stands now your text review was probably the best I've read. Yet the fact that the scoring is lowered because of what I consider a very unfair critisicm kinda ruined it. In the end, a review should always only be a reviewer's own opinion and I kinda feel that wasn't the case with the SS review. If you thought the motion controls were fine and adding classic controls would have added nothing for you, you shouldn't have lowered it with 0.5 because of it not being perfect for everyone (which a game can never be in the first place).
To sum up, I feel that you let yourself be influenced by people that didn't like motion controls too much to make it a 100% honest review. I still love you and your work so much, so please don't take this wall of text too seriously. The only reason I'm writing this much is because I care so much about your opinion in the first place.
Go go Holmes! Completely agree.
Nintendo has a bad reputation for failing to implement Classic support for their first party games. News flash; it should be supported in every game! DKCR would have been a much much better game for it, along many others. More people enjoying your game is a good thing.
Also, I don't get Scissor's comment above. Twilight Princess wasn't at fault for the lack of 1:1 motion plus at launch: it took Nintendo years to implement that. They rushed the Wii without 1:1 to get it to market, plain and simple. I for one loved the GameCube version controls wise - there was nothing wrong with using a standard controller, and I'm glad I had the option.
It's not understandable at all actually. A reviewer should never take other people's potential problems with something and lower the scores for that when they don't have a problem with it themselves.
For some people, the games motion controls will inhibit that experience, not enhance it. For those people, there should have been the option to play with the classic controller. Just because I am not one of those people does not mean that I'm going to ignore them, or not take them into account when assessing the quality of the game.
It's more like if i docked points from a fighting game because it lacked online play. That would be a fair thing to do, even if I personally did not want to play the game online, right? Online is a fairly major feature that people look for in fighters today.
Same goes for games motion contorl opt-outs on the Wii. Like I said before, No More Heroes 2, Monster Hunter Tri, Punch-Out, and also the Conduit 2, and Goldeneye all had motion controls be optional. That's the new standard for me. Without that option, you alienate too many people, and force too many players to experience your game in a way that they are not happy with.
And yes, I might have enjoyed SS more if I had the option to play it with standard controls. I know it would be at least interesting to try the game that way. With No More Heroes 2, I played the game with both set ups, and while I ultimately enjoyed the motion control set up more, I also had a different and sometimes superior kind of fun with the classic controller set up. In short, having the option for standard controls was definitely a good thing in NMH2, and therefore, not having the option with SS felt like a bad thing in relation to that.
I hate to belabor the point, but I'm really touched that you guys would care so much about my review, and I want to make sure that I'm expressing myself clearly on this one.
To be honest I don't even like scoring in reviews because it can cause misunderstandings like this. I've probably put way too much weight on the number with this whole "issue" if we can even call it that. From the text & video reviews it's clear how much you love the Zelda games and how much you wanted to review the games properly and respectfully. Having those kind of detailled explanations tells me so much about your experiences with the game than a condensed, simplified number. And from what I can tell we pretty much had the same experiences playing the game, apart from the classic controller thing :).
Just out of pure curiosity, can you tell me a bit more about what your favorite Zelda's are? I just always found it interesting that you seem to make a very clear distinction between 2D and 3D Zelda's. Do you think the experiences that those games deliver cannot be compared? Because I've always found it quite difficult to compare 2D and 3D Zelda.
As for the ending to SS, it didn't quite make me cry, but it did mean a lot to me. It's one of those endings that I want to see again right aver seeing it. I just didn't want it to end, which was not going to happen, because it was an ending.
As for the differences between 2D and 3D Zelda, they may be too many to mention. In a 2D Zelda, you always know exact location of every block, every enemy, and every door in your immediate surroundings. In a 3D Zelda, you can be ambushed from behind, be confused by the layout of a big room, start moving to the left side of the dungeon when you meant to be going right, etc.
In general, 3D Zelda's, and 3D games in general, are just more work. For a lot of people, that work is worth it, because they get to experience the world in three dimensions, that everything feels more "real", ect. For me, that's not always the case. In a lot of ways, I prefer Link's Awakening, LttP, and Minish Cap to MM, OoT, and WW just because they are so much liberal with the reward moments. You can just jump in and start doing interesting things right away in those games, were it might be a while before anything really interesting happens in a 3D Zelda.
That's another thing I really love about SS. Out of all the 3D Zelda's, its the one that most closely matches the pacing of a 2D Zelda.
OK, that was way too many words! Sorry! Time to get back to work! Thanks again for responding to me!

surf dtoid with 

Rising (10+)
People you follow













follow