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The Difficulty Arc: How frustration ruins the gameplay experience photo

The scenario: You, controller in hands, sitting on the sofa, staring at your television with a mixed expression of frustration and anger. You've hit a point in a game where you can't get any further, you don't want the strategy guide, you don't want to go pull up Gamefaqs. You just want to figure the wretched thing out so you can get on with the game you were enjoying up to this point.

The moment is as simultaneously recognizable and detestable as catching a fleeting glance of an ex at a party. The more you try to figure out how to advance, the less enthusiasm you have. It gets to a point where before you even pick up the controller to try again, you can feel it in your stomach -- a kind of grudge you don't even notice developing until it's in full effect. Before you know it, you don't pick up the game anymore at all.

This frustrating little phenomenon is the Difficulty Arc, a slippery slope where wonderful games can easily lose their footing and fall to their death, never to be played again. That perfect marriage of conflict and reasonable challenge rarely find their balance on the Arc. Only the best games manage to delicately hover there, poised as a hummingbird before a flower fat with pollen.

Hit the jump, where I dissect details and perhaps wave entrails at you. 

 

Let's begin with a little video (because somehow pictoral examples make everything seem a bit more realistic.) 

Ah yes, that moment. While it rarely gets that bad, sometimes it happens. Perhaps partially the fault of the gamer in question (that lad seems to have some anger management issues.) Regardless, the issue here to focus on is not the gamer but the game: Envision a well-adjusted young man or woman of about 30, sitting with controller in hand seriously fantasizing taking the disc out of the console and hurling it out the window like a shuriken with murderous intent.
 
What I'm proposing here is that one of the biggest faults of games today is finding the right spot on the Difficulty Arc -- a space that is neither too hard or too easy. Now, all gamers differ, so they can hardly all be satisfied by the same exact point on the Arc, yes? BioShock is an excellent example of the use of difficulty settings: I would have become extremely frustrated (enough so to deter me from the story) had the hard diffuculty been the average, but thanks to the normal, I was able to enjoy the story first and go back to the hard setting later.  
 
One of the worst failings of bad placement on the Arc is when frustration makes a gamer quit altogether. This often happens with excellent games, which seems to me to be a sorry shame. My personal memory of this moment is with Chrono Cross for the PS1. You can beat the last boss in a straightforward fashion, or you can beat it in a complex way, which nets you the best ending. The latter challenge was so elaborately ridiculous that I gave up after a few tries. The frustration here was more mental than physical -- The equivalent of attempting to find a single paper in stacks of thousands.
 
The physical form of Difficulty Arc failure is more a matter of personal skill and adaption to a game. For instance, some gamers hated the Myst series, citing the puzzles as ridiculously difficult. Others whipped out their graph paper and mapped out elaborate puzzles with relish. Some games have a reputation for being insanely difficult, such as Ikaruga for the Gamecube. This is hardly a failing on the part of the developers, as the title is intentionally intended to be a tremendous challenge.
 
Dementium: The Ward presents a more recent form of structural slippage on the Arc. The game allows you to save your progress, but you must begin at the start of the chapter each time you die. Sometimes, this isn't such a big deal. After trekking through the entire level to kill the boss six times only to die when you get there and be whisked back to the start, forced to repeat all the same crap, is just a recipe for frustration. This echoes the NES era, but even most of those titles employed checkpoints, rewarding you for your progress and effort. Dementium is a fantastic title, but it did test my patience and I have to admit to putting it down a lot due to that.
 
Of course, some gamers will tell you they've never been frustrated enough to quit playing a game because of difficulty level (they're likely lying or androids posing as human beings.) You're not a gamer until you've thrown a controller at the TV and screamed SHITFUCKJESUSHOLYASSCOCK loud enough for your neighbor to hear you and look at you oddly the next time you pass them in the hallway. It's simply a classic rite of passage for the digitally addicted. I actually hit a friend in the face with a flying NES controller while playing Super Mario 3 once ... still feel a bit guilty about that.
 
This is not a rally to encourage harder games to take a hike. Rather, it's a picture of a consistent issue in gaming today: The balance of challenge and difficulty is a delicate one, and to ensure a title is truly enjoyable, there must be a flow to the gameplay. By interrupting this flow with unnecessary amounts of frustration, you are taking the gamer out of the gameplay experience -- exactly what you don't want to do.
 
I hope the next gen of gaming stands up to the challenge of making more game conflicts that are less ridiculous and more reason, offer level difficulty selection more often, and keep in mind how difficulty works with or against the immersive quality of the title. As long as I'm wishing for stuff I'd also like a miniature pony, a mint condition Delorean and the ability to teleport at will, but for now I'll settle for a few controller-hurling titles that are still within the boundaries of reason. I will try not to hit anyone in the face with controllers again, although it's likely best if the cursing and screaming begin to just get out of the way.
 
 
 

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83 comments | showing # 1 to 50

IceMax's Avatar - Comment posted on 11/16/2007 15:01
IceMax
I've alsmost broken my SNES controller several times playing the lost levels
Stratus's Avatar - Comment posted on 11/16/2007 15:03
Stratus
Shinobi for the PS2. Great game, but after going through the last level for 3 hours to lose power at the last boss and have to start from the beginning......not cool man, not cool.

Also the old school rubber band AI, to hell with that.
Scientist tz's Avatar - Comment posted on 11/16/2007 15:03
Scientist tz
It's taken me many years to come to terms with my approach to difficult parts in games.

1. I play the game on a harder setting from the outset because I don't consider myself a "novice" or "average" player. I've been gaming for 20 years for chrissakes.

2. I work full time and have a gf so I don't have all night every night to game.

3. Given 1 and 2 if I sit down to play a game and encounter a part that I can't beat in a single gaming session (one night usually) I'll usually head to gameFAQS for help before trying again. A nudge in the right direction usually speeds things along.
Surf314's Avatar - Comment posted on 11/16/2007 15:03
Surf314
Well stated
BigPopaGamer's Avatar - Comment posted on 11/16/2007 15:06
BigPopaGamer
Ninja Gaiden is an excellent example of a game that's way too far up on the Difficulty Arc. Call of Duty 4 is another example that when you put it up on Veteran, it's not even fun to play.
BigPopaGamer's Avatar - Comment posted on 11/16/2007 15:06
BigPopaGamer
Ninja Gaiden is an excellent example of a game that's way too far up on the Difficulty Arc. Call of Duty 4 is another example that when you put it up on Veteran, it's not even fun to play.
Johnny Blaze's Avatar - Comment posted on 11/16/2007 15:07
Johnny Blaze
yea I've seen my cousin getting a beat down from dad when he reached his rite of passage..

I know the pain all to well SHITFUCKJESUSHOLYASSCOCK is right.
Fleet3000's Avatar - Comment posted on 11/16/2007 15:11
Fleet3000
this story is my brother. yes, I'll get pissed off with a game, but he'll kick the TV, bang the controller on the screen, and shout some explicatives that i sometimes write down to look up later.

all in all, i think we all have anger management issues. some of us just hide it better than others.
WastelandTraveler's Avatar - Comment posted on 11/16/2007 15:12
WastelandTraveler
Perfect Example of the Difficulty gone Frustration. Call of Duty 4 on Veteran, nuff said. Seriously thats all that needs to be said.
xagarath's Avatar - Comment posted on 11/16/2007 15:12
xagarath
God Hand remains the only game I've played with a perfect difficulty arc.
At least, once you managed to work to how to play it in the first place.

Mario Galaxy's well on the way to being another one, though.
corneliuscack's Avatar - Comment posted on 11/16/2007 15:15
corneliuscack
trying to kill a yian kut ku the very first time i ever played monster hunter freedom...yeah that didn't go well.
WDot's Avatar - Comment posted on 11/16/2007 15:18
WDot
Tekken 5. Sure there are plenty of fighting game aficionados that had no problem with it, but when I put it on normal, I want it to be challenging but not impossible. I had to quickly put it on EASY, and even then I've been unable to get past the middle of story mode (4-5 rounds). I pick it up on occasion, but the difficulty arc there is total trash.
Remz's Avatar - Comment posted on 11/16/2007 15:21
Remz
Once you grasp Ninja Gaiden... it's actually rather easy. There are some balls out, friggin hard moments, but if you're good enough at blocking/dodging you can get through almost anything.
Excepting that one, church window breaking, purple, megabitch. Fuck that boss.

Ikaruga was on the dreamcast first too, btw.
BlackDove's Avatar - Comment posted on 11/16/2007 15:26
BlackDove
I used to get worked up when I was 13, hit the desk, my legs, etc.

Then I turned 14 O.o
Batthink's Avatar - Comment posted on 11/16/2007 15:30
Batthink
I've played the game Gabe was playing in the PA strip (its called Dark Chronicle over here), and I enjoyed it throughly.

The problem wasn't getting the better items via the inventions (because you would be able to find out from certain townsfolk what you could make), but I felt frustrated at not knowing why I couldn't progress to certain sections of dungeons. I eventually found that I just needed to go further into the game to get the key to open up those sections. That and levelling up Monica's monsters.

There was a boss on Sol-Feace (Mega CD) that was virtually impossible to defeat. It spat out so many bullets and tentacles that I wondered if I was meant to defeat it (it did die, btw, but after one invinciblity cheat, and one no-cheat attempt).
Snaileb 's Avatar - Comment posted on 11/16/2007 15:32
Snaileb
Colette I'm glad we have such a talented (and beautiful) writer thinking up such original content. You f*cking rock, even harder than the comic you posted.

Ok, so I agree with Bioshock, it did a great job of seperating the casual and the frustrating, but I must disagree with you Super Mario 3 : If that game made you 'accediently' hit your friend in the face with a controller, that tells you something.

It tells me that though you had a hard time with it, alot of us didn't, and it was even quite easy for some. That being said my woman sucks at playing video games, but does have a good time when the difficulty and the learning curve isn't too hard.

So yes, I'd love to see some variety in the ways they can make a game apply to different talents of specific games, but on the other hand I'd hate to have the whole system change because of this.

In the end, maybe an easy, medium, and hard mode is all we really need, right?
BHACKNEY's Avatar - Comment posted on 11/16/2007 15:35
BHACKNEY
This further shows the difference between games and other entertainment mediums. Can you imagine getting half way through a book and coming across and word or paragraph to so hard that you did not finish it, or a movie with a scene to trying you could not watch it to the end. This is why it is unfair to compare game ratings and value to those of other forms of diversion, and also lends credence to games as a "sport".
king3vbo's Avatar - Comment posted on 11/16/2007 15:36
king3vbo
Ninja Gaiden made me so mad, I threw my controller at the wall, and now it has a huge chunk missing from the side of it
Colette Bennett's Avatar - Comment posted on 11/16/2007 15:39
Colette Bennett
@ Snail - Thank you for that wonderful compliment. :)
Also, I was 8 the time I hit the friend with the controller - guess I should have specified that. SMB3 doesn't give me any trouble now. ^__^
NSNick's Avatar - Comment posted on 11/16/2007 15:42
NSNick
Trying to get to the final temple in Zelda II. Goddamn.
mdvalenz's Avatar - Comment posted on 11/16/2007 15:42
mdvalenz
I agree, though it has only happened a few times for me. The last time was with Tomb Raider Anniversary on the pc. The controls were bad, the camera was bad, and the locking on was bad. All of this was tolerable until the last part of the game, going up a tower using the hook and fighting flying guys at each level. I got to the second to last level in the tower thing and could not pass get up to the next level. I can kill the guys fine, but using the hook to run across the walls then time a jump all while the camera refuses to show you what you need to see and the controls wouldn't recognize your jump or if they did, they misread the direction. I tried for over an hour till I gave up, then tried again for about 30 minutes the next day till I deleted the game. I can only take so much
AgentMOO's Avatar - Comment posted on 11/16/2007 15:43
AgentMOO
Ninja Gaiden on PS3 had a dialog menu that said "do you give up?" on the first boss, and once you say yes you move on. So I haven't noticed any challenges in that game, and I'm up to stage 13. I've stopped playing simply because there are so many other games to play and the story was going nowhere.
Variable Gear's Avatar - Comment posted on 11/16/2007 15:43
Variable Gear


Super Ghouls 'n Ghosts' difficulty was off the charts, and I knew it before my VC download started, but there is no way I will stop playing it - even if level number two is never vanquished.

My stubbornness persists because the music is awesome and I have never beaten one of the more difficult gametapes before. I think that Super Ghouls and Ghosts is a good place to start.

@ Remz:



YES, fighting Alma sucked! Ninja Gaiden was hard for me, but I don't disrespect it - the game is amazing.


In other news, you can buy Prints now for Penny-Arcade comics!


That's literally the first thing I thought of when I saw the PA comic on the front page.
ShawnKelfonne's Avatar - Comment posted on 11/16/2007 15:44
ShawnKelfonne
Fire Emblem:Radiant Dawn has already made me consider the throwing of the Wiimote.
lone's Avatar - Comment posted on 11/16/2007 15:49
lone
Psychonauts is a good example of a poor difficulty curve, as spoken of so eloquently by Yahtzee of Zero Punctuation fame ( http://tinyurl.com/yuv8oo ). Near the last level or two you'd think you were playing a different game altogether, considering how much fun and accessible the previous 85-90% was.
And yes, swinging your controller around, and becoming outright physical in mindless frustration is most definitely an anger issue. At that point its not even about management, rage rolls over you like a train that you never even heard. Ive played games all my life (27) and when I was young I broke a fair number of controllers. That kind of frustration and anger usually stems from another place. Its definitely worth finding out, and fixing, what is wrong (yourself, not the game ;)).
ShadowXOR's Avatar - Comment posted on 11/16/2007 15:50
ShadowXOR
Do you know what frustrates me more though? When games are too easy, which is the majority of games these days.
Snaileb 's Avatar - Comment posted on 11/16/2007 15:51
Snaileb
-_- Now I'm a ass jack..
ShadowXOR's Avatar - Comment posted on 11/16/2007 15:54
ShadowXOR
By the way, F-Zero GX is one of the hardest games I have ever had the pleasure of being raped by. I'd say I did more in that game than 99.9% of people. It is excruciatingly difficult.
ShadowXOR's Avatar - Comment posted on 11/16/2007 15:54
ShadowXOR
But amazingly fun might I add.
Corncobtacular's Avatar - Comment posted on 11/16/2007 15:55
Corncobtacular
the best way for me to overcome difficult parts of games is to play something else and come back to it when i'm not a ball of rage any longer
BahamutZero's Avatar - Comment posted on 11/16/2007 15:57
BahamutZero
I broke a gamecube wavebird wireless trying to beat the yoshi levels on super mario sunshine. I have never wanted to murder and rape a dinosaur so much in my life
AgentMOO's Avatar - Comment posted on 11/16/2007 15:59
AgentMOO
GTA:SA flying missions = more obscenities than I care to post... even on dtoid
Cheeburga's Avatar - Comment posted on 11/16/2007 16:01
Cheeburga
Fucking Ninja Gaiden.
BahamutZero's Avatar - Comment posted on 11/16/2007 16:02
BahamutZero
and trust me, I frequently want to murder and rape dinosaurs
Dexter345's Avatar - Comment posted on 11/16/2007 16:03
Dexter345
I think this all depends on the game. Like you said, Ikaruga is meant to be a frustrating endeavor, but Bioshock is as much (or more) about the narrative as it is about getting headshots and humping the dead bodies of Splicers. I don't really know where I meant to go with this, so I'll just stop there.
Variable Gear's Avatar - Comment posted on 11/16/2007 16:04
Variable Gear
@ ShadowXOR :

The seventh mission of F-Zero GX's Story Mode is so ridiculous...

However, since GX is the best F-Zero game ever I can forgive it for being a little challenging.

Also, Snakers!
KyleGamgee's Avatar - Comment posted on 11/16/2007 16:12
KyleGamgee
I agree that certain Shines in Super Mario Sunshine are incredibly difficult, to the point of making you quit. The nice thing is that you can simply persure other Shines.

For me, I just had this experiance with Portal. A totally fun game, to be sure. I was playing Advanced, where the turrets are encased in cages and can not be toppled. I couldn't get near the botting to advance. Eventually I watched a speedrun to see what that guy did to get around 'em, so at least knew how to go about trying.
KyleGamgee's Avatar - Comment posted on 11/16/2007 16:13
KyleGamgee
*button. (I are tired)
rdaneel72's Avatar - Comment posted on 11/16/2007 16:13
rdaneel72
SHITFUCKJESUSHOLYASSCOCK!!!

A perfect exclaimation. It will now replace my previous catch-all exclaimation, "Christ on a stick!"

My biggest problem with game difficulty is a lack of time to play. Between work (and the damn commute) and the basic necessities of life, playtime is never enough. I don't want to spend the precious 90 minutes of free time I can find to play constantly doing the same thing over again, and dying. I want to stumble off to bed having made some amount of progress.

Adult Gaming Irony:
As a kid, you have time to play games but no money to buy them.
As an adult, you have money to buy games but no time to play them.
AgentMOO's Avatar - Comment posted on 11/16/2007 16:16
AgentMOO
Sometimes I wonder if difficulty and consequence actually serve a purpose in certain games. If a game is completely story based, why do you want to keep breaking the player away from the "actual" events by killing them? If a player dies, you're changing the storyline on the fly only to change it back when they hit continue, doesn't this seem a little counterproductive?
twentythoughts's Avatar - Comment posted on 11/16/2007 16:26
twentythoughts
The GTA:SA flying missions are indeed pretty brutal. Well, not so much the later flying missions, as the flight school, where you have to put your airplane through complex and finicky maneuvers that you never, ever have to do again in the rest of the game. And don't even make me mention the freakin' remote-controlled model plane mission: That one's available before the flight school missions, and a lot of people I've talked to have actually given up on the game at that point, since you get the impression at first that it's something you have to do.

What else? Oh, the final boss in Tekken 3. Freakin' cheap.
Variable Gear's Avatar - Comment posted on 11/16/2007 16:30
Variable Gear
I can't finish the Lost Levels!

Also, BHACKNEY has an excellent point that each of us should consider.
DJ Incompetent's Avatar - Comment posted on 11/16/2007 16:33
DJ Incompetent
Well written, 'n all, but this article would have merit if the average difficulty arc wasn't expected to be the challenge of completing a senior citizens bus tour.

$10 says all the current gaming community really wants is an M-rated version of this:
Tino's Avatar - Comment posted on 11/16/2007 16:59
Tino
See, Ninja Gaiden had a terrific difficulty arc. Once you started playing mission mode at least. But supposedly if you played on Master Ninja there was a specific boss fight that was 100% skill and 100% luck. If the bosses avoided doing specific moves you would have a chance. Not much of a chance, but it was there.

At the same time they could decide to simply spam a specific move in their arsenal. If they spammed, you would die. Simply put.

I believe it was a boss fight while playing as Rachel. Twin fiends or something. I beat Ninja Gaiden: Black and only played mission mode in Sigma. (Which had a super awesome way of unlocking it without beating the game.)
cainball's Avatar - Comment posted on 11/16/2007 17:52
cainball
"Envision a well-adjusted young man or woman of about 30"

I just turned thirty and I am feeling old. That 'young' call just made my day. Thanks!
SourGr8pes's Avatar - Comment posted on 11/16/2007 18:03
SourGr8pes
Aside from the old games that were reknowned as being next to impossible to beat [i](Ghouls & Ghosts, Deadly Towers, I'm looking at you), there was only one game I played in semi-recent history that I wanted to give up playing, and that was Vay for Sega CD. One of THE most brutal RPGs in RPG history.
I've broken maybe a controller or two, and many, many keyboards from WoW (mostly because people are dickheads, not because it's hard). Yelling obscenities is more my style.

"GTA:SA flying missions = more obscenities than I care to post... even on dtoid"
I hear that, Renegade
Lord_Satorious's Avatar - Comment posted on 11/16/2007 18:10
Lord_Satorious
The most difficult bit of frustrating gaming I've had in recent memory was the driving bit in Act 2 of Gears of War. I didn't want to drive and shoot a needle thin beam of light at evil bats that would kill you in seconds, I just wanted to shoot stuff. Bad idea, it wasn't a good attempt to vary the gameplay, it was just stupid. No vehicle action in Gears of War 2, just stick to the shooting and running.
Sharpless's Avatar - Comment posted on 11/16/2007 18:36
Sharpless
I'm not a very smart or talented man, so this is a huge issue for me. I do NOT like dying in games. I will do whatever I can to avoid death. In online multiplayer games, I am almost always the guy with the least deaths. Even worse, I hate replaying portions of games. Nothing frustrates me more than dying and returning to a distant save point. Again.

It's hard to pinpoint what an ideal difficulty is. I like a game that pushes me to my skill limits, but doesn't kill me. As I said, I hate death. Dying in a single-player game pisses me off. I don't want to have to spend hours trying to get past something. I want to make one attempt, but it has to be a fun, engaging, epic attempt.
paddymcspud's Avatar - Comment posted on 11/16/2007 19:03
paddymcspud
cool post! ive most definately met frustrating games in my time. ive been stumped by the driver games, xbox ninja gaiden
"please let me save! ill sell my soul for for a goddamn save point!" oh and anyone remember those skeleton-fish?...Grrr...the water temple in Majora's Mask almost killed my love for Zelda (it did for 3 months). Various cupboards, bins, Siblings have been on the recieving end of varying degrees of hurt..oh two more: the twin insect boss in jet force gemini (possible game that time forgot?) and non fludd levels of Mario Sunshine...yet more Grr...
eternalplayer2345's Avatar - Comment posted on 11/16/2007 19:04
eternalplayer2345
dementium got me with difficulty too , aslo zack and wiki on a latter level. this weekend i wanna go back and try to paly through those a little more
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