The difficulties of creating a game in four days - destructoid

The difficulties of creating a game in four days

8:00 AM on 09.22.2011

START//SELECT visits BigJam from Daniel Oliveira Carneiro on Vimeo.

This video gives you some insight into how the BigJam that took place in St. Oberholz, Berlin, went along. Here, the programmers gathered in a café in order to create a game, from scratch, in only four days. The video, produced by our very own Daniel Carneiro for his digital/print magazine called START//SELECT, gives you a great impression of what challenges these designers were facing.

Now you know what Daniel Carneiro is doing when he isn't interviewing Gabe Newell ...


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