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START//SELECT visits BigJam from Daniel Oliveira Carneiro on Vimeo.

This video gives you some insight into how the BigJam that took place in St. Oberholz, Berlin, went along. Here, the programmers gathered in a café in order to create a game, from scratch, in only four days. The video, produced by our very own Daniel Carneiro for his digital/print magazine called START//SELECT, gives you a great impression of what challenges these designers were facing.

Now you know what Daniel Carneiro is doing when he isn't interviewing Gabe Newell ...








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5 comments | showing # 1 to 5
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The0xavy's Avatar - Comment posted on 09/22/2011 08:59
The0xavy
They need more stopping power.
mythbuilder's Avatar - Comment posted on 09/22/2011 11:11
mythbuilder
Love game jams! The clatter of taping of keyboards, the endless stream of cold pizza and monster energy drinks, the sleepless nights and the debugging (oh, the debugging)!
Taerdin's Avatar - Comment posted on 09/22/2011 11:38
Taerdin
Pfft, four days? Most game jams I've heard of are only two days. Speaking of, I'm doing the Appathon next weekend which is a 48 hour mobile game jam.
Daniel Carneiro's Avatar - Comment posted on 09/22/2011 15:15
Daniel Carneiro
In this Jam they made games in sessions. Those sessions were 3-5 hours long.
The Jam itself was 4 days long, but they made a shit ton of games :)
Novatide's Avatar - Comment posted on 09/22/2011 16:50
Novatide
Not sure what he's talking about, this isn't new in Europe. The UK hosts an annual straight 48 hour game jam.
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