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The difference an era makes in Mafia II photo

From E3 2009, to this past GDC and everything in between -- Destructoid has seen a lot of 2K's Mafia II over the last year. We got to check out the mobster drama once again recently and this latest taste has made up my mind on picking up Mafia II come this August.

Like I said, we've covered Mafia II nearly to death so I'll be skipping the bits you can find out about by checking out in the other previews linked above. Otherwise, check out our latest look after the break where 2K showed off the 1950s for the very first time.

Mafia II (PC, PlayStation 3, Xbox 360 [All versions previewed])
Developer: 2K Czech
Publisher: 2K Games
To be released: USA - August 24, 2010, PAL - August 27, 2010

2K showed off two levels set after the 1950s reflecting the peace and prosperity the country was experiencing with the war long over. Things were looking up for all -- even for the main protagonists Vito Scaletta and Joe Barbaro. They've gone through a lot over the previous years and it all finally pays off as the anti-heroes are on their way to becoming "Made Men."

The first mission in the 1950s era sees Vito needing to sneak into a factory -- Solid Snake-style -- in order to save some fellow mobsters being tortured by a rival gang. It's a fun level, but the mission I enjoyed the most saw Vito and Joe needing to take out the Clemente gang's don.

The Clementes want to attack your gang so you need to strike before they do. Joe and Vito proceed to sneak their way into a hotel where the Clemente gang is holding a meeting. In a moment of pure luck, the two are able to get into the meeting room where the Clemente leaders are soon to convene.

Joe plants a bomb while Vito cuts a small hole in one of the room's windows in order to feed wire from the bomb to the outside. Once done, they go to the roof and use a window cleaning platform to lower themselves down to the meeting room floor and connect the wire to the detonator from the outside. The bomb goes off and the pair inspect the aftermath only to see the Clemente don survive. They then chase after the don, ending the demo.

I really enjoy what 2K Czech is trying to do with the different eras. The overall atmosphere pre-1950s is very dark and depressing whereas the 1950s are very uplifting. Everything from the music to the missions are just more enjoyable after the war based on what I've played.

On the subject about the different eras, one common issue I've seen pop up with Mafia II is that the cars handle poorly. From a atmosphere perspective, it kind of makes sense. Mafia II begins during the final year of World War II. American citizens are getting by with the bare minimum as the country is busy pumping out materials and important resources for the war effort. So what's left are big, boxy cars that don't handle so great. While they're annoying, this isn't a game breaker.

Then the 1950s roll around and that's when the cars become awesome. With the war over, the factories that were producing planes and tanks are now producing motor vehicles. Cars actually move fast and handle better, the polar opposite from the era before. The change is so significant that I feel it could really rattle players. You start off with vehicles that handle like they belong in The Flintstones but then the 1950s arrive bringing with it cars that handle like the DeLorean from Back to the Future.

I don't really have an issue with the car stuff personally as it helps with the immersion. 2K Czech really wants to pull the player into the atmosphere as much as it can. Cars were crap during war time in real life, so they're going to handle poorly in the game pre-1950s.

On that note, however, the uncanny valley issue I saw last time was still present. All the character's eyes during the cutscenes are like those creepy dolls that open and close their eyes when shaken. It's a jarring distraction that kicked me out of the immersion a number of times. It's especially annoying as the voice work is absolutely stellar.

All in all, I'm really looking forward to Mafia II. I had fun with the game and like that the focus is more on the story rather than being set loose on a big sandbox with a bunch of annoying distractions and sidequests.

Oh, and one last thing: Cops will chase you if you're speeding. That's just dumb.

LAUNCH GALLERY (21 IMAGES)
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Hamza Aziz, Destructoid's Community Director, has been here since day one. He was born when a tiger coughed up a hairball into a pool of ooze. He was one of the original Teenage Mutant Ninja Turtles before budget cuts. Hamza works as a previews editor and manages a team in San Francisco. To date he has given away tens of thousands of dollars in prizes to readers. What a dick. Actually, Hamza is as kind as he is hairy. Likes Super Mario RPG, Halo, iPhone, Videogame cover bands, Super Nintendo Meet the rest of the team



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19 comments | showing # 1 to 19
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ixraiderxi's Avatar - Comment posted on 07/20/2010 12:21
ixraiderxi
Speeding is pretty dumb, but the first game handled it just fine by giving you a limiter and I'm sure you could speed for a while and slow down when cops where near by in the first game...
Sæglópur's Avatar - Comment posted on 07/20/2010 12:30
Sæglópur
I can smell disappointment in the air. But this will sell million and millions. Ugh.
Hamza CTZ Aziz's Avatar - Comment posted on 07/20/2010 12:33
Hamza CTZ Aziz
ixraiderxi: Yeah, that's in Mafia II too.
Mr Zurkon's Avatar - Comment posted on 07/20/2010 13:01
Mr Zurkon
Why is that "dumb"? What's dumb would be if the game tried to push an authentic feel (which it does) then let you drive around like a maniac/idiot and creating player dissonance.

What's also dumb is seeing people brush off creative efforts as "dumb" because they don't adhere to an arcade-gameplay standard.
abydos's Avatar - Comment posted on 07/20/2010 13:06
abydos
Dumb? It's fucking great. It also helps with the pacing of the game, making you pay attention to the world, immersing you in it and the story.
Chris Carter's Avatar - Comment posted on 07/20/2010 13:39
Chris Carter
Played it at E3, and didn't find anything special about it outside of a GTA clone.

It wasn't bad by any means, though.
runtheplacered's Avatar - Comment posted on 07/20/2010 13:56
runtheplacered
"Played it at E3, and didn't find anything special about it outside of a GTA clone"

Sorry, that just really grates me for some reason. Clone has a specific meaning. It means absolutely identical. The problem I have with this is that because the term is used so incredibly loosely it's impossible to tell if it's supposed to have merit or not. People considered Mafia 1 a "GTA Clone" but in my mind it was so completely different that I found that to be totally unfair. Sure they were both sandbox games where you stole cars and drove them to get around. But that's about where the similarities ceased. Mafia 1 held up on its own and had its own individual charm. Sharing a couple of gameplay mechanics isn't a "clone", and it's (to be honest), just a lazy way to try and describe a game... while doing a total disservice to the developers.

I have a feeling I would feel the same way had I played Mafia 2, and my initial reaction is to want to hate that word clone being attached to it. Unless you really truly mean to use that word as in, it's ripping off GTA in every way. I sincerely doubt this is the case, but maybe I can be corrected on that?
KingSigy's Avatar - Comment posted on 07/20/2010 14:55
KingSigy
Mafia 1 came out so damn long ago (2002 on PC) that I've nearly lost all interest in a sequel. It looks far too similar to the first for me and I just can't get happy for this one.
Mr Zurkon's Avatar - Comment posted on 07/20/2010 14:57
Mr Zurkon
Mafia 1 and GTA are completely different games. It's the same as saying Halo 3 being a Half-Life clone, or Starcraft and Age of Empires being the same games.
DysprosiumJudas's Avatar - Comment posted on 07/20/2010 15:20
DysprosiumJudas
"Driving fucking sucks and is a huge pain in the ass but that is okay because some Americans had bulky cars back in the day so it's pretty realistic."

lol what is this, ign?
DroppinBrown's Avatar - Comment posted on 07/20/2010 15:20
DroppinBrown
Mafia 1 was fantastic.. at least on the PC, the console ports.. not so much. Either way Mafia 2 looks pretty damn exciting.
Doobles's Avatar - Comment posted on 07/20/2010 15:23
Doobles
The problem with making a game based on the Mafia is that you'll never be able to deliver the best experience, the food.
Sæglópur's Avatar - Comment posted on 07/20/2010 15:43
Sæglópur
Btw, in all the videos I've seen, the city -- while beautiful -- looks far too sterile to me.
Korinthian's Avatar - Comment posted on 07/20/2010 16:29
Korinthian
What? This isn't a racing game? How dumb!
Quiotu's Avatar - Comment posted on 07/20/2010 16:42
Quiotu
Clearly someone who didn't play the first game, Hamza. You should play the first game and see how shit the cars were in Mafia 1 when you played in the 30's. They want to give you immersion, and they're going to give it to you kicking and screaming. That's why the fans of the first loved it, and not having it in the sequel would disappoint every fan of the series.

Cars drive realistic, you can't take a dozen bullets and still be standing, police will ticket you for speeding, arrest you for waving a gun around in public. While it sucks that they can't get the doll eyes look taken care of, it's hard to remove that without motion capture and a lot of money. It's not a game breaker for me, and I'm looking very forward to this game. They're bringing back everything the fans wanted to return.
Fergus's Avatar - Comment posted on 07/20/2010 17:38
Fergus
VITO? VITO CORLEONE! HAWHAHWHAWHAWHAHWAHWHAHWHHAWHAHWHAHWHAHW
Paroxysm's Avatar - Comment posted on 07/20/2010 18:10
Paroxysm
Thank god speeding is still in the game. The first Mafia game was the only open world game to actually try and make the player a believable character in the world.
Metallion's Avatar - Comment posted on 07/21/2010 07:13
Metallion
I agree with Paroxysm. In fact this is one of the reasons why I've always felt Mafia was superior to the GTA series.
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