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The Destructoid/Blast Works level design contest UPDATE: Destructoid City photo

Alas, we've reached the end of the Destructoid/Blast Works contest. The event goes out on a high note this week with DCity by Shadow1w2, who is the first contestant to really embrace the D-toid theme (though there are plenty of other Destructoid themed objects floating around the Blast Works Depot). Every enemy in the level is a Destructoid shaped in one way or another, and the boss is Mr Destructoid himself inside a Destructoid robot.

A robot piloting a robot. Kinky. Throw in the Dtoid2 ship, and you've got yourself a Destructoid bullet orgy of epic proportions. Thanks again everybody who entered, and stay tuned for the announcement of the winners.






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Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer. Likes Mega Man 2, Resident Evil, Katamari Damacy, Bit.Trip, Metal Slug 3 Meet the rest of the team



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11 comments | showing # 1 to 11
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KorJax's Avatar - Comment posted on 08/03/2008 14:12
KorJax
Eh, iks onekrb eranl
Remo's Avatar - Comment posted on 08/03/2008 15:07
Remo
links no worky
KorJax's Avatar - Comment posted on 08/03/2008 15:23
KorJax
Yeah I mean't to say "Broken links" but for some reason the chatbox wrote it backwords and jumbled the letters O.o
shadow1w2's Avatar - Comment posted on 08/03/2008 15:26
shadow1w2
I did everything from scratch besides a single bullet pattern. (and obviously the non editable movements :/ )
I had to cut a lot of stuff to make the dead line, though maybe I didn't focus on the level itself enough.

I plan to finish it up when I have time again.
Not enough space cat.
Plus a tower scaling scene.
Also Mr.Destructoid was supposed to have a better escape route. Also smaller and more fierce.

The other entries are very fun.
Don't know how one could not include such a robot as an enemy. Its just begging to stomp on some houses.

Thanks for the highlight.
Remo's Avatar - Comment posted on 08/03/2008 15:44
Remo
ah, it appears the links now work.
Jonathan Holmes's Avatar - Comment posted on 08/03/2008 15:52
Jonathan Holmes
Shadow, if you finish the level, I'll post it on the front page. what you have really is an excellent start, and with some speed changes and environmental hazards, it could end up being the best entry in the bunch.

One cannot underestimate how tough it is to make one of these levels. You could put 40 hours into one, and still have the level only last 30 seconds, especially if you create multiple enemies from scratch as you did.
Gryzor's Avatar - Comment posted on 08/03/2008 16:21
Gryzor
Pretty nice start. Shooting the civvies at the beginning was definitely fun. :D

I made some destructible buildings awhile back that I have yet to use... gives me an idea. Maybe I'll make a 'monster attack' level next.
Mr Jonson's Avatar - Comment posted on 08/03/2008 16:44
Mr Jonson
This game is now going for $20.00 in retail stores. Buy it!
shadow1w2's Avatar - Comment posted on 08/03/2008 17:16
shadow1w2
Godrilla!

Heh, yes, a monster attack level sounds great.
Maybe the boss could be two monsters fighting and you have to destroy one and take its place in the fight. Just throwing some ideas.

I remember some good ole arcade shooters where just about everything was destroyable like the pedestrians and gave points. An old NEOGEO game I think.

Ya, I really wanna put all my ideas into this thing. I'll give you a PM once I get it together.
I think I spent more time doing the pixel work of MR.Destructoid and the story pictures I had planned for it.
Putting in pixel work in Blast Works is realy more time consuming than it looks, though its easy enough with the templates.
Gryzor's Avatar - Comment posted on 08/07/2008 02:21
Gryzor
Yeah, like in Dodonpachi where you're free to annihilate a bunch of motorists that got stuck on the wrong part of the freeway. :D

Sounds cool, though. I don't know if I'll have time to make a level for it; but I already made a spiffy monster ship. I've got some killer ideas for an intro, too... but those will just have to wait.
Gryzor's Avatar - Comment posted on 08/12/2008 06:11
Gryzor
Well, I made a bet with myself that I'd finish my second level before this thing wrapped up.... and I did. Yay?

http://miiplaza.net/games/blastworks/4661

Back to waiting; but it's cool... I know the guys at Budcat are pretty busy with the Euro version, anyways.
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