So, a game usually needs to turn a profit in order to warrant a sequel, right guys? Mushroom Men 2 and Dark Void 2 will likely never be created, but we'll definitely be seeing Just Dance 2 and Assassin's Creed 3 in the next few years. Sell over a million copies, and you're a success, sell less than half a million, and you're flop. That's what the gaming industry tells us, so it must be true.
So what's the deal with this rumor about a sequel to The Conduit? The gang at G4tv seem fairly certain that it's happening, based on some time they spent with High Voltage Software at GDC. Does that mean that The Conduit was a success? From what I've been told, the game is yet to sell a half-million copies worldwide, which makes it far less successful in terms of sales than other FPS Wii titles like the Metroid Prime 3 and the Call of Duty games.
Still, it looks like the hundreds of thousands of copies of the game that did sell may have been enough to warrant a follow up of some kind, though it may end up being a lower-budget, hand held title like Valkyria Chronicles 2. Either way, maybe all the FPS ideas that High Voltage had planned for The Grinder (which went from being a FPS to a top-down shooter) will make their way into The Conduit 2. If so, I'd be up for it. The first game certainly had it's moments, and if those moments could be expanded upon, a sequel could be a beautiful thing.
The Conduit 2 teased at GDC? [G4tv]
If so, then I just COMPLETELY lost interest in the PS3 and 360 versions of the game.
And as always, aiming with the remote sucks completely.
Hey, also check your inbox, Holmes :D
contraction of you are: You're certain that's right?
I have to disagree about the aiming -- I think if it's done right, the Wii remote kicks the shit out of dual-sticks. I thought The Conduit's aiming was fantastic.
Having said that, I've actually enjoyed the first one considerably, despite the hammy moments and repetitive enemies. The multiplayer was standard, but enjoyable, thanks to the IR pointer, and the storyline was enjoyable, at least from a gameplay perspective.
If HVS can clean up the overall experience, I'll be all for a TCon sequel.
As for this news, if you consider the shooter an indie or niche game then it sold really well, so maybe that is what they were doing. The budget wasn't that big on the original. There was enough goods stuff in the first game to want High Voltage to take a second chance.
I am fairly certain he specified it was their first original IP which is what put the bar over the top.
Surely you didn't create an account just to say that?
So who knows maybe they're planning on putting it out on a Wii HD. I can't see them jumping ship to the 360/PS3 with it, because they flat out said that the FPS genre is too overcrowded on those systems, so they would just get lost on those system with a FPS. That's why the Grinder went duel-stick shooter on those systems.
I think my biggest issue is the weapons of The Conduit. They look powerful, but it still takes a lot of hits with almost all of them to take down a regular enemy. That's the mechanics of a bad shoter right there by my book.
The Conduit is the best selling product of all time from High Voltage. Before that was Hunter: The Reckoning. This is the reality of the company. The gamers hysteria make some people think they can do more than the big dogs all sudden.
Poor Conduit, no sales for you.
But if you care you should actually email them, they really read their mail and respond to your comments.
I sent them some questions and some suggestions and I have herd that they have actually forward them to the producer and they answered all of my questions.
so yeah if you want them to improve the next game they make email them.
@pedrovay2003
Oh, but you HAVE to buy it, or else you're not TEH HARDCOREZ!!!
At least, that's what I'm told when I didn't buy The Conduit, or Darkside Chronicles, or what have you. And then when they sell poorly, it's because "the Wii doesn't support core titles".
(Seriously, though, I don't blame you. I'm not anticipating a purchase for either version, myself.)
As many developers have admitted, developing for the Wii tends to be significantly cheaper than developing for the HD consoles, so it would not be entirely surprising if the game was, in fact, profitable.
@RenegadePanda - very funny, next you'll be saying you prefer a traditional controller for a FPS!
the online was great too but the glitches and hacks that came later on in the year
were kind of frustrating i still play the game till this day
and now that a sequels comin out im very excited
@bobyoko
they did the best they could i know im a wii fan but come on its wii not that much you can do and it was their firsttime makin a game for the system
but now that they noticed their problems they will fix it so stop dickeatin
and give props to them (i doubt you can make a game like that for a casual system like wii) no offense to Nintendo