One of the more exciting conversations that I had at Gen Con this year was with Micah Skaritka, designer for The Conduit. The Conduit is an FPS by High Voltage Software for the Wii and is slated to be playable this year at PAX. Among the smattering of topics we covered, a specific development point stuck out. Skaritka doesn’t like the Wii remote waggle and the game will reflect that.
We use the Wii motion to some degree. A lot of games use it, and it’s kind of annoying. What we tried to do is really incorporate the easy [motions]. We don’t have any of the pull back or push forward ones. But we did a little bit of the twist, but it’s subtle…
A lot of our weapons have a horizontal path. If you move the Wiimote to the left and right you are actually changing your reticule and the way the bullets travel. You can slice through the air and different directions. Little stuff like that really takes first-person shooters to the next level on the Wii.
As you can see, High Voltage is particularly cautious with how they’re approaching the Wii version of the game. Skaritka is aware that frantically tossing your controller around is an annoying activity. If only every developer would save me the time from having to look like an idiot in front of my girlfriend. I’m looking at you,
Resident Evil 4.
The full interview with Micah Skaritka is
here.
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but these guys are right; the IR is where any FPS designers should be focused. perfect that little camera and we can rise out of the hell that is dual analog control.
Wait, isn't the Wii version the only version?
@ajay42
I think he's talking about when you had to run away from the rolling boulders and stuff like that.
@ Face:
Yeah, it really is. I've seen it on vid clips of gameplay before, and it looks sweet firing a round and then having the bullet curve around at an enemy that wasn't in your direct line of fire. :-)
HELL YEAH!
PC version? Since when? I've seen no announcement for it. HVS is making this game specifically for the Wii. Nothing else. That is, unless the folks at HVS told you something that they haven't told anyone else.
Yeah, I can't find anything on a PC version, either.
I really hope to see this engine go out to tons more games cause it really seems to be doing wonders.
You sure Gyostarr used this engine? Cause that one sucked a good bit. Though the glow effects were fine. More of an unfinished design problem of sorts.
Animales da la muerte doesn't seem to need it. Though I'm all for it.
Still, I want to see more games cranked to the max like this one.
Hopefully other companies will be flocking to them and begging for the engine after this game makes its rounds on the market.
Waggle wise, I was kinda hoping there would be some optional waggle we could assing things to. Like a quick crouch shortcut and what not.
I mean, the humanoid characters have a very stilted flinch when they're shot an that's all. Animation variety is so limited and so is the texture work.
It's like Wii games are two gens behind. After playing Riddick, Resident Evil 4 and Black lastgen, how are people like me expected to accept this tripe?
It's ok I guess, in a my first gaming system type of way. For people that have been playing PC gamins for at least a decade and have moved on to Xbox 360/PS3 games, we've seen this before a million times.
Oh! Oh! Oh! Why don't you quit complaining about the Conduit, and stop comparing it to other games? For what it is, The Conduit looks like a solid shooter. Just because it's not different, doesn't mean it's bad. For Wii owners, this looks very promising.
Uhhh...because the game is being made FOR the Wii to try to show other developers that if you do more than half-ass a job on the system you can produce stuff that both looks AND plays nicely?
Whoops. Okay – I hammered it out with Skaritka just now. At Gen Con, Micah and I talked fairly casually. We started out just talking basics and he mentioned a PC version only because that’s where High Voltage started the development process. They “moved quickly from the PC” to the Wii to get the controls down, etc. We misunderstood each other.
I’m really sorry about this mix up. Hopefully, I didn’t get many of you excited about the prospects of playing a Wii game on your PC.
The only thing fu(king sad around here is you!