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The Conduit designer talks Wii waggle photo

One of the more exciting conversations that I had at Gen Con this year was with Micah Skaritka, designer for The Conduit. The Conduit is an FPS by High Voltage Software for the Wii and is slated to be playable this year at PAX. Among the smattering of topics we covered, a specific development point stuck out. Skaritka doesn’t like the Wii remote waggle and the game will reflect that.

We use the Wii motion to some degree. A lot of games use it, and it’s kind of annoying. What we tried to do is really incorporate the easy [motions]. We don’t have any of the pull back or push forward ones. But we did a little bit of the twist, but it’s subtle…

A lot of our weapons have a horizontal path. If you move the Wiimote to the left and right you are actually changing your reticule and the way the bullets travel. You can slice through the air and different directions. Little stuff like that really takes first-person shooters to the next level on the Wii.
As you can see, High Voltage is particularly cautious with how they’re approaching the Wii version of the game. Skaritka is aware that frantically tossing your controller around is an annoying activity. If only every developer would save me the time from having to look like an idiot in front of my girlfriend. I’m looking at you, Resident Evil 4.

The full interview with Micah Skaritka is here.

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30 comments | showing # 1 to 30

randombullseye's Avatar - Comment posted on 08/23/2008 08:39
randombullseye
I'm looking at you Wario Ware. No one looks cool playing it.
Face's Avatar - Comment posted on 08/23/2008 08:45
Face
Sounds like that Wanted movie. I like High Voltage's attitiude but I can't say I'm over excited for this one. That zombie animal game on wiiware looks cool though.
Spitfire's Avatar - Comment posted on 08/23/2008 09:01
Spitfire
The Conduit is doing so many thing right on the Wii. I hope it shows devs that the system is capable. Here's hoping they are able to get around friends codes, have 8-16 player multiplayer running smooth and voice chat. They have lofty goals, but the game looks great.
ajay42's Avatar - Comment posted on 08/23/2008 09:39
ajay42
wait... the only motion control in RE:4 was the knife and that worked perfectly and was actually much better than the original button combo.

but these guys are right; the IR is where any FPS designers should be focused. perfect that little camera and we can rise out of the hell that is dual analog control.
-PL-'s Avatar - Comment posted on 08/23/2008 11:03
-PL-
Unless I can plug in and play completely with the classic controller, I'm not interested. I've given up on the wiimote.
pedrovay2003's Avatar - Comment posted on 08/23/2008 11:18
pedrovay2003
"As you can see, High Voltage is particularly cautious with how they’re approaching the Wii version of the game."

Wait, isn't the Wii version the only version?

@ajay42

I think he's talking about when you had to run away from the rolling boulders and stuff like that.
DaedHead8's Avatar - Comment posted on 08/23/2008 11:20
DaedHead8
It's refreshing to hear a developer is holding back on Wiimote controls.
highlar_of_bb's Avatar - Comment posted on 08/23/2008 11:30
highlar_of_bb
The more I hear about The Conduit, and from its developers, the more I want the game. Its looking great, the control customization appears out of this world, and its really responsive in the videos of it so far. If they really CAN implement all they want in this game, its going to be a blast to play on the Wii, I think. I can't wait for the interview later. :-)

@ Face:
Yeah, it really is. I've seen it on vid clips of gameplay before, and it looks sweet firing a round and then having the bullet curve around at an enemy that wasn't in your direct line of fire. :-)
John B's Avatar - Comment posted on 08/23/2008 11:32
John B
It's great to hear that someone is getting rid of the unnecessary waggle. Give me the Wii remote with the nunchuck for movement and I'm set.
Brad Nicholson's Avatar - Comment posted on 08/23/2008 11:35
Brad Nicholson
@pedrovay2003 - There's a PC version.
PhazonYoshi's Avatar - Comment posted on 08/23/2008 11:43
PhazonYoshi
Wait, we PC players get our very own generic shooter?!

HELL YEAH!
Magesx's Avatar - Comment posted on 08/23/2008 11:44
Magesx
This game looks like something my browser could do.
megaStryke's Avatar - Comment posted on 08/23/2008 12:21
megaStryke
@ Brad

PC version? Since when? I've seen no announcement for it. HVS is making this game specifically for the Wii. Nothing else. That is, unless the folks at HVS told you something that they haven't told anyone else.
pedrovay2003's Avatar - Comment posted on 08/23/2008 12:24
pedrovay2003
@Brad

Yeah, I can't find anything on a PC version, either.
Daxelman's Avatar - Comment posted on 08/23/2008 12:32
Daxelman
Brad might be kidding, but if he's not, there's no mention of a PC version anywhere.
WhiteX's Avatar - Comment posted on 08/23/2008 12:42
WhiteX
PC version does not exist, the engine in which the conduit runs was designed specifically for the wii and also powers Gyrostarr and Animales de la muerte.
highlar_of_bb's Avatar - Comment posted on 08/23/2008 14:51
highlar_of_bb
Yeah, from all that I've heard this game is Wii only. They wanted to show what the little system that could was capable of.
shadow1w2's Avatar - Comment posted on 08/23/2008 14:54
shadow1w2
Conduit has my fifty bucks. I don't care how long it takes, I will buy it.

I really hope to see this engine go out to tons more games cause it really seems to be doing wonders.

You sure Gyostarr used this engine? Cause that one sucked a good bit. Though the glow effects were fine. More of an unfinished design problem of sorts.

Animales da la muerte doesn't seem to need it. Though I'm all for it.

Still, I want to see more games cranked to the max like this one.
Hopefully other companies will be flocking to them and begging for the engine after this game makes its rounds on the market.

Waggle wise, I was kinda hoping there would be some optional waggle we could assing things to. Like a quick crouch shortcut and what not.
lubczyk's Avatar - Comment posted on 08/23/2008 14:58
lubczyk
This is fucki9ng sad. The more Wii games I see, the more sad I feel for Wii only owners. Look man, I never owned a Gamecube or Xbox, but I can tell you that there were PS2 games that looked more interesting than this. I mean, fighting aliens that don't do anything went out of style around the time Half-Life was released. Also, Half-Life 2 and Prey did it better.

I mean, the humanoid characters have a very stilted flinch when they're shot an that's all. Animation variety is so limited and so is the texture work.

It's like Wii games are two gens behind. After playing Riddick, Resident Evil 4 and Black lastgen, how are people like me expected to accept this tripe?

It's ok I guess, in a my first gaming system type of way. For people that have been playing PC gamins for at least a decade and have moved on to Xbox 360/PS3 games, we've seen this before a million times.
lubczyk's Avatar - Comment posted on 08/23/2008 14:58
lubczyk
I guess that's what Wii thrid-party games are for - people that don't know any better.
Cowzilla3's Avatar - Comment posted on 08/23/2008 17:28
Cowzilla3
Theres a PC version? never heard that. some of the mechanics i experienced when i played it definitely won't work as well on the PC especially like the turning guns, but the mroe the merrier.
Siliva's Avatar - Comment posted on 08/23/2008 17:41
Siliva
@ lubczyk

Oh! Oh! Oh! Why don't you quit complaining about the Conduit, and stop comparing it to other games? For what it is, The Conduit looks like a solid shooter. Just because it's not different, doesn't mean it's bad. For Wii owners, this looks very promising.
highlar_of_bb's Avatar - Comment posted on 08/23/2008 17:51
highlar_of_bb
You've had a chance to play The Conduit, Cowzilla3? Could you pass us along your impressions of how it is going so far? :)
TrailerParkJesus's Avatar - Comment posted on 08/23/2008 18:18
TrailerParkJesus
Why are they even bothering with a Wii version?
highlar_of_bb's Avatar - Comment posted on 08/23/2008 18:22
highlar_of_bb
@ TrailerParkJesus:

Uhhh...because the game is being made FOR the Wii to try to show other developers that if you do more than half-ass a job on the system you can produce stuff that both looks AND plays nicely?
Brad Nicholson's Avatar - Comment posted on 08/23/2008 18:52
Brad Nicholson
Alright guys, he's the message I tossed in the interview:

Whoops. Okay – I hammered it out with Skaritka just now. At Gen Con, Micah and I talked fairly casually. We started out just talking basics and he mentioned a PC version only because that’s where High Voltage started the development process. They “moved quickly from the PC” to the Wii to get the controls down, etc. We misunderstood each other.

I’m really sorry about this mix up. Hopefully, I didn’t get many of you excited about the prospects of playing a Wii game on your PC.
PEICanada7's Avatar - Comment posted on 08/24/2008 08:44
PEICanada7
@ lubczyk

The only thing fu(king sad around here is you!
Holyetheline's Avatar - Comment posted on 08/24/2008 09:13
Holyetheline
Seriously dude. I was playing Resident Evil 4 the other day on my Wii and my girlfriend way laying on me sleeping... all the sudden Krauser wants to stab me and I need to waggle my arms to avoid his knife in a cut scene... needless to say it woke my girl up.
megatron0016's Avatar - Comment posted on 08/25/2008 00:22
megatron0016
good lord. the amount of bickering and hate around here is staggering. the fucking game isn't even going to be out till next year and so many of you are passing judgment on it in either direction it's unbelievable.
Dexter345's Avatar - Comment posted on 08/25/2008 12:43
Dexter345
They pretty much have me sold on this game. It really sounds like they're taking the utmost care to make something of quality on the Wii.
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