




Rising (10+)
Notable (20+)
Popular (30+)
Promoted (Front Paged!)
People you followTaggedGeneral - Opinion/EditorialCommunity ReviewsOff-topicCommunity PodcastersBloggers Wanted ResponseLetters to Dtoids EditorsGet InvolvedGeneral BadassnessJoin a Live Stream EventListen to CommunitoidJoin a Playdate EventCompete in a Contest









Ron Gilbert's latest trek is a morbid, hilarious rompRon Gilbert, being responsible for classic LucasArts titles like Maniac Mansion and The Secret of Monkey Island, is a legend in adventure game circles. His latest adventure, The Cave, feels a bit like a return to those roots but winds up being something altogether different. Unlike his other games, The Cave is not a singular tale. Instead, Gilbert and the team at Double Fine have composed seven darkly comic vignettes and enveloped them within a huge, singular stage that feels like a cross between a cheap, roadside attraction and The Twilight Zone. The Cave is a sentient, talking cave and within its depths lay everyone's greatest desire, whether it be wealth, fame or glory. At the beginning of the game, players are introduced to The Cave and seven characters (technically eight; a pair of twins count as one character) who each seek something from it. In a brief introduction, the player can switch characters freely and become accustomed to the game's basic, 2D platform mechanics, but will be able to take only three of them along for the journey.
The Cave (PC, PS3, Wii U, Xbox 360 [reviewed]) It should be made abundantly clear that The Cave is an adventure game that uses gameplay and design elements found in 2D platform games. It should not be viewed an action game by any stretch of the imagination, although the abundance of 2D action-platform games currently on the market might lead you to conclude otherwise. There are no chase sequences or tricky jumps and few puzzles where timing is a concern, so there's no practical need for pixel-perfect accuracy and timing. Keeping this in mind, there's no denying that the controls are a bit gummy here. Basic movement is responsive but characters often seem to jump considerably later than prompted. The game compensates for this awkwardness by being rather forgiving on jump timing and a cliff hang which works almost too well. While characters will "die" from falling from too great a height, The Cave just warps them back to the last solid ground they occupied, so there's almost never a consequence for missing a jump. The control issues aren't really a detriment to the gameplay as much as they make the game feel unpolished. While on the subject of polish, there are a few other things which bear mentioning. The Xbox 360 version we were given to play had a few instances where characters or objects would penetrate the environment, causing occasional issues with pushing sequences. Again, nothing terribly significant, but mild annoyances nonetheless.
Each of the characters has some kind of special ability which will be needed on their trip through The Cave. The Hillbilly can hold his breath indefinitely, while the Time Traveler can teleport through thin walls. The abilities of some other characters are not always as apparent from the start, but their primary function is to gain access to the portions of The Cave centered around a character's specific story and in the solving of puzzles within these zones. Outside of those areas, most of the abilities are never used, though a few can come in handy on rare occasions or in spots where their possible use feels shoehorned in. This leaves the player to judge the characters on their individual stories and sections within The Cave which are, for the most part, entertaining and well-designed. Each region of the cave is distinct. As the player progresses down, The Cave nudges them in the right direction, indicating when the use of a specific character will be necessary to proceed and offering pithy observations on the journey. A character in its own right, The Cave is a morbid ham who would be right at home hosting midnight movie marathons; a wry delight, with excellent timing in delivery.
Every character (and, by extension, the player) performs ethically repugnant actions in service of their goals and The Cave's sense of humor. Sometimes their desires are of an implicitly sinister nature, such as the Twins who seek to kill their parents and be rid of their control. Others demonstrate more of a hapless disregard than deliberate malice, but the player isn't allowed to escape the awareness that they are directly responsible for every bad thing that happens. Often, the game will even drag out the period of time between the realization of what task must be performed and its final execution, giving plenty of opportunity for the player to consider the implications while effectively powerless to avoid the outcome if they wish to proceed. Such instances are often comically absurd, which help counter some of the horror felt by actions players will perform, but if you can't laugh about death and mayhem, The Cave probably isn't going to be your cup of tea. There is one outlier among the stories which doesn't quite seem to fit the theme as well as the rest. The Hillbilly's tale is downright sympathetic for most of its plot, which is itself something of a cold splash of water. The deceptions which he performs in the service of his objectives consist of cheating self-professed cheaters, making it difficult to view them as victims. Finally, the resolution is equally puzzling, as he doesn't actually seem to get what he wants at all, as opposed to every other character who explores The Cave and achieves their end, however briefly. Still, six for seven is a pretty good record.
The approach taken to puzzle design in The Cave is quite successful, introducing basic elements right from the start and building upon them as a foundation for later challenges. Puzzles mostly involve using objects with the environment, block pushing, switch pulling, and character switching in various quantities, though a few other, more creative concepts do occasionally appear. The knowledge necessary to solve nearly every puzzle in the game -- with the exclusion of those which necessitate the use of special abilities -- is provided in the first twenty minutes of play, but this is enough variety to sustain hours of additional gameplay as elements are combined and tweaked. There are some head-scratching moments, but the puzzles are predominately logical with clear solutions, provided the player has fully explored the environment and considered all their options. About half of each playthrough is dedicated to the individual characters selected at the beginning, with the remaining half an exploration of other parts of The Cave and interacting with non-playable characters who are seeking their own desires. These sections are a part of every play and are every bit as enjoyable from a design standpoint, but they can also have something of a chilling effect on the inherent replay value of the game's three character limitation. While The Cave provides enough content that it will require at least three complete plays to see everything, the best way to enjoy it will be to play once and then set it aside for a while, returning when these recurring sections are no longer as fresh in the mind.
All told, The Cave is a morbid, humorous romp filled with life lessons which should be apparent already to all but the total sociopath. While there are some niggling issues with overall polish, it's a fun time for fans of adventure games that should set you to giggling and, hopefully, feeling just a little bit guilty about that glee. THE VERDICT - The CaveReviewed by Conrad Zimmerman 7.5 /10 Good: A solid game that definitely has an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun. Check out more reviews or the Destructoid score guide.
Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
11:00 PM on 06.17.2013 The Cave is coming to iPhone and iPadRon Gilbert's only game with Double Fine, The Cave, is bound for iOS devices this summer. Touchgen have had some hands-on time with port being handled by SEGA and say the touch-screen controls work pretty well. Pointing on t...
4:30 PM on 06.07.2013 Sega will have Sonic Lost World, Castle of Illusion at E3Sega's bringing five announced titles to E3 2013 and the big one is undoubtedly Sonic Lost World. It's especially weird for me to say that having played few if any modern Sonic titles outside of the wonderful All-Stars Racing...
1:30 PM on 06.07.2013 Feel doubly fine with Adam WarRock's Psychonauts singleAsian sensation Adam WarRock is a pretty chill dude. Our own Tara Long of course loves him to pieces, but it was I who managed to score a brotastic fist bump at last year's Nerdapalooza in Orlando. He's so skilled, he can tu...
2:45 PM on 06.04.2013 Massive Chalice passes Kickstarter funding goalTurn-based tactical game Massive Chalice has been well-received on Kickstarter. After a solid performance by Double Fine's previous crowdfunding attempt Broken Age, that's hardly surprising. With 23 days remaining before the ...
9:30 PM on 05.31.2013 The DTOID Show: Prey 2, Titan, and Limbo on PS Vita!Evening, mates! If you're wondering why Max isn't posting tonight's episode, it's because a giant bird attacked him in the parking lot this morning. Or something else that makes sense. Thankfully, good samaritan Anthony Carb...
12:45 PM on 05.30.2013 Double Fine announces Kickstarter for new strategy gameDouble Fine made history last year with the Broken Age Kickstarter, bringing in over $3.3 million after asking fans to help fund it. Today, the industry darling developer announced a new Kickstarter campaign with hopes for a...
4:30 PM on 05.14.2013 Humble Double Fine Bundle adds a bunch of prototype gamesA week ago, the Humble Double Fine Bundle was announced. For some, it was easy to resist; though the games on the list range from decent to great, fans of the studio already owned most, if not all of the titles. Of course th...
2:00 AM on 05.10.2013 Schafer tells the secret to Double Fine's fiscal successWe're living in a time when the terms "AAA game" and "financial success" seem to practically be mutually exclusive. The list of titles that companies have deemed a commercial failure feels as if it's growing by the day. Due t...
2:45 PM on 05.07.2013 Double Fine bundles Psychonauts, Brutal Legend, and moreOver the next two weeks, the Humble Double Fine Bundle will offer pay-what-you-want pricing for three games worth checking out: Psychonauts, Stacking, and Costume Quest. The next tier up, accessed by paying more than the ave...
4:30 PM on 04.05.2013 Play as Tim Schafer in Host Master DeuxHost Master Deux: Quest for Identity is a free, browser based sequel to 2009's Host Master. Once again, the player must help Double Fine founder Tim Schafer bumble his way through preparing for the GDC Awards. It may be the c...
| timeline following: |
| 11:00 PM on 06.17.2013 The Cave is coming to iPhone and iPad |

Ron Gilbert's only game with Double Fine, The Cave, is bound for iOS devices this summer. Touchgen have had some hands-on time with port being handled by SEGA and say the touch-screen controls work pretty well. Pointing on t...more
| 12:30 PM on 01.15.2013 Double Fine's latest adventure The Cave drops next week |

The Cave publisher Sega has pinned down the release schedule for this new adventure game from the joyful minds at Double Fine Productions. Even though it's coming to several digital distribution services, there thankfully are...more
| 7:00 AM on 01.11.2013 Pre-orders for Double Fine's The Cave open on Steam |

While the exact release date for The Cave hasn't been nailed down quite yet -- it's "January 2013," for now -- the upcoming adventure game from Ron Gilbert and co. at Double Fine Productions will be available shortly. In fact...more
| 3:30 PM on 12.03.2012 Explore the new trailer from The Cave |

Sega, Double Fine, and Ron Gilbert have sent along their newest trailer for upcoming puzzle action/adventure title The Cave. In it, a talking cave gives us a brief rundown on a few of the seven characters that you'll ch...more
| 2:00 PM on 09.07.2012 Preview: Solving simple puzzles in The Cave |

At the Sega Booth during PAX Prime 2012, I was able to get a quick demo preview of The Cave, an upcoming puzzle platformer coming to both consoles and PC by Ron Gilbert and Double Fine. From first impressions, I immediately a...more
| 10:29 PM on 06.06.2012 E3: Double Fine's The Cave looks utterly delightful |

The "market" allegedly says that adventure games don't sell anymore, that Ron Gilbert has had his day, and that Double Fine makes games nobody wants. Well, as Tim Schafer continues counting his coppers after raking in a ton o...more
| 8:00 AM on 05.24.2012 Preview: Double Fine ventures into The Cave |

Double Fine is one of those rare anomalies that carries a truck-ton of admiration from its fans, almost no scorn or distaste from anyone in this industry, and yet it has still experienced a fluctuation of moderate monetary s...more
| 4:00 PM on 06.17.2013 Yep: Oculus Rift getting a sex game, Wicked Paradise |
It was only a matter of time. The highly anticipated Oculus Rift is getting its very own virtual sex game, Wicked Paradise. According to itself, it's "the world's first erotic virtual reality adventure game." You love it. "Im...more
| 10:30 PM on 06.15.2013 Sherlock Holmes: Crimes and Punishments looks sweet |
Sherlock Holmes: Crimes and Punishments is the seventh installment in the Sherlock Holmes series from Frogwares development studio, and so far it's looking pretty stellar. Crimes and Punishments holds many firsts for the seri...more
| 10:00 AM on 06.15.2013 A Link Between Worlds is the 2D Zelda revival we need |
Yoshi's New Island is shaping up to be a crappier-looking retread of the original Yoshi's Island, and some folks worry that The Legend of Zelda: A Link Between Worlds will likewise compare unfavorably to A Link to the Past. I...more


surf dtoid with 