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The case for cute: Why Wind Waker is the best Zelda ever photo

Yes, I did indeed just say that. If I know my gaming public, and I quite unfortunately do, chances are that many of you are huffing and puffing on the verge of a hissyfit before you've even made it past this article's headline. I've never entirely understood why that was.

Perhaps it's because you're among those who cut their teeth on Ocarina of Time, and you've somehow gotten it into your head that Link was forever meant to be an adult. Maybe you're less than secure in your masculinity and have an aversion to character design that wasn't injected with four different brands of steroids. But as someone who's been playing Zelda games since Ronald Reagan was president, I can assure you that your assumption is a bit off. And as a man, with man hardware, I can assure you that liking things less testosterone-driven than Gears of War will not spontaneously turn you into a girl.

I've wanted for some time to build a case for this game, and now that there's all this hubbub about a new Zelda title with its grown-up Link on the horizon, I may as well get around to it. Hit the jump for why, in my own educated yet humble opinion, Wind Waker is the best Legend of Zelda game there has ever been.

If you're a fan of RetroforceGO!, this comes as no shock to you. I've become conditioned to spit out "Wind Waker was awesome!" in almost Pavlovian fashion whenever the series is so much as mentioned in passing. There are a number of reasons why I believe that, and it isn't just because of the way it looked. But, since that's typically the spark that ignites most flame wars when someone says "Wind Waker," that's the reason I'll start off with.

 

It was beautiful.


I don't care if you think it "doesn't look like Zelda." What exactly is that supposed to look like? Maybe you hate it because it's not brown and grimy and bump-mapped, or you hate its "cartoony" aura because you're just SO grown-up and mature. Sure, the art style doesn't appeal to everyone, and that's perfectly fine. But if you can't play through this game and at least concede that its visuals have some merit, then you're kidding yourself.

Forget for a moment that it's not Ocarina of Time. I won't bother expounding on the fact that there isn't a blocky N64 game on the planet that can wield any weight when it comes to arguing what's pretty and what's not. Regardless of whatever you're needlessly comparing it to, Wind Waker was gorgeous. In and of itself, Zelda or not, you can't deny that it looked great, even if you hated its styling. Its cel-shading holds up far better than any conventional polygonal graphics from its time period, and perhaps better than some of today's. I'd even venture to say that it still looks better than Twilight Princess, more than six years after its release.

I happened to really love the art style, although I can understand that it's not everyone's cup of tea. Still, the animation was fluid, the motion seamless, and everything that happened on screen flowed together wonderfully. There were no oddly sharp edges, blocky shapes or robotic-looking characters. For what it was, for what it was trying to do, it was almost visually perfect. So seamless, in fact, that at times it was easy to forget you were playing a videogame and not watching an animated film. 

 

You got a problem with cute?


Why's that? Not to make two separate points on what might be considered the same subject, let's take a moment to think about why exactly you have a problem with the game's specific art direction, regardless of whether you care to admit that it looked great for what it was. Why couldn't it be cute?

Point out to me where Link was ever beefy or gruff. If I remember correctly, he came into this world as a tiny 8-bit sprite, same as his buddy Mario. The only difference is, Mario is still cute and cartoony and nobody seems to have a problem with that. You don't hear anyone clamoring for a hairy, "adult" version of Mario with a burly plumber's physique and enhanced ass crack physics. On the contrary, Paper Mario's art style was cuddly as can be and you loved it. So what's the problem?

The problem is, Ocarina of Time was a fantastic game that we all loved, and some of you never got over the fact that the adult version of Link was specific to that story because he'd traveled forward in time. You just figured he should be a grownup now because his legs were a little less stumpy in Majora's Mask, but if you'd payed attention during Wind Waker, it was already explained to you pretty clearly that (SPOILER) this wasn't the same dude. Like it or not, historically speaking, Link has almost never been portrayed as an adult.

As for why the overall cuteness of the rest of the game bothers you, you can take that up with your therapist. That is, unless, you'd care to pay me whatever their going rate is, in which case I guess we could have a talk about why you need your videogame protagonists to be hulking meatheads wandering rusty, post-apocalyptic wastelands, lest you be tempted to try on any pink lipstick and heels.

 

I'm on a boat, motherfucker, on a boat

If you've got your masculinity issues under control, let's move on to some of the other reasons this game was awesome. Namely, the fucking boat. How was this not the most badass ride in all of Hyrule? The King of Red Lions: a big, red sailboat with a godamned talking Chinese dragon head on it that spoke all manner of helpful advice. You should be ashamed for not loving it.

Not only did it flat-out look rad, it was fun. I remember sailing around in my awesome boat, not giving a fiddler's fart how out-of-the-way my next destination was, sometimes even feeling a little disappointed when I got there because that meant I had to get out of my awesome fucking boat. Furthermore, it let your hookshot double as a crane so you could dig for buried pirate treasure, and your bombs turned into a cannon that could blow enemy ships out of the water. KABOOM! Explain to me how that's not like ... a billion times cooler than some boring old horse.

If I had that boat, I'd sell all my crap for fruit snacks and bottled water, and then I'd ride around on that motherfucker until I got old and died on it. Just look at it. You love it and you wish you had one for real, and if you don't, you're fucking looney.

 

The soundtrack was phenomenal

Zelda games have always been praised for their outstanding music, but Wind Waker seemed to put more emphasis than usual on its tuneage. Given, maybe I'm a bit partial to its Celtic flavors, freckled Paddy that I am, but there were also Incan and Andean influences that could be heard throughout, in addition to more traditional scores. Everything fit perfectly with the tone and atmosphere of the game, and there was even a foreboding little tune that would ramp up as unseen enemies approached. Swing that sword a few times and see if the music doesn't follow right along with it. Brilliantly done, and once again, seamlessly integrated.

 

No Navi

Come on. For as much as you people grit your teeth over her constant pestering, you should really be a little more open to the only recent game in which she's nowhere to be found. Hear that? That's the sound of peace and fucking quiet. Instead of dooming you to a quest plagued by "HEY! LISTEN!," the developers chose to give Link a brain of his own, letting him find things for himself. When there was something you were supposed to see, Link's eyes would shift toward it. Clean and simple, which brings me to my next point.

 

Quiet innovation

As is often the case, it was all the little things coming together that made this game truly shine. Some of them had been seen before elsewhere, but never so many of them in one package. Stand on a hill or an elevated step in Wind Waker. Do Link's feet hang out in open air or stab into the environment? No, they bend at the ankles. When he's on a staircase, one leg is lower than the other. It sounds like a silly little detail, but pop in most current-gen, supposedly high-quality games and see if your character doesn't look like a levitating mannequin when you hit some stairs, or mysteriously lose his feet when walking up a hill.

The facial expressions of NPCs, the countless bits of Foley art that made the world feel like you were a part of it, fleeting frames of animation that made everything come to life. So much of it slips by completely unnoticed, and that's the mark of success in that arena. The subtle twitch of an eyebrow to convey an emotion, or wet footprints drying in the hot sand are but simple things that we are cheated out of every day as gamers placed into virtual worlds. 

Take the game for a spin sometime and try to notice all the tiny things that it gets right, when even the most high-profile 360 or PS3 games are still neglecting these minute details that come together to make a game that much more immersive. It had these fine points spit-shined six years ago, when many hyper-realistic games of today still don't bother.

 

A vast new world, with so much to discover

Different people have different reasons for liking the Zelda franchise, and to each his own. Some enjoy the puzzles; others love to crawl through dungeons or take on the bosses -- but for me, it's always been about exploration and discovery. Wind Waker does an unprecedented job of making you feel like there's a whole reality out there for you to sift through, with its many side quests, bonuses, hidden items and prize-laden islands that weren't even on the damn map. I took my time sailing its waters, checking every rock and lagoon for hidden goodies, and I'm still not sure I found everything it had to offer. 

Secret places like the underground area beneath the vacation house (somewhat of a hidden spot itself), Tingle's tower where he put his brothers to work, the Goron islands and countless other blips on the radar were scattered far and wide, just waiting to be found. Sure, all Zelda games had hidden spots full of Easter eggs, but this wasn't the same old grassy field, full of the same old talking rocks and golden spiders. For the first time ever, you were out in the middle of the ocean, and there was no telling what you might run into. 

 

It's got all the required hallmarks of a great Zelda title, but it's still NEW

Go right ahead, Inspector Fanboy. Take a look. Like any respectable game in the franchise, you'll find everything on your checklist. Gorons, Triforce pieces, ghosts, fairy caves, Hyrule castle, Ganon, all the important weapons and items. Sure, Epona is now a boat and the Zoras have evolved into somewhat of their antithesis via a race of bird-people, but everything you've come to expect out of a Zelda game is tucked neatly into its respective slot. Not to mention a decent plot twist, GBA connectivity (multiplayer!) and a slew of other awesome stuff you'd never seen or done before.

The only difference is, it's new. We berated Nintendo for years to shake things up and offer us something that wasn't the same old tired trek through Hyrule, and guess what? Here it is. So what's the problem? There's a reason it's my favorite Zelda title, and a reason that Famitsu gave it a perfect score. I would encourage you to give this game another shot and see if you can't find a reason to love it as well.


Continue: More The Legend of Zelda stories





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174 comments | showing # 1 to 50

Jonathan Ross's Avatar - Comment posted on 07/06/2009 14:22
Jonathan Ross
I think that Wind Waker is vastly underrated and a fantastic game, but Link's Awakening will always be my favorite.

Ocarina is actually fairly low on my list.
Jonathan Ross's Avatar - Comment posted on 07/06/2009 14:22
Jonathan Ross
I think that Wind Waker is vastly underrated and a fantastic game, but Link's Awakening will always be my favorite.

Ocarina is actually fairly low on my list.
Bacchus's Avatar - Comment posted on 07/06/2009 14:24
Bacchus
I gotta go with Wind Waker as well... followed VERY closely by Link to the Past.
Jonathan Ross's Avatar - Comment posted on 07/06/2009 14:25
Jonathan Ross
Ugh, boo doublepost!
dangerman's Avatar - Comment posted on 07/06/2009 14:25
dangerman
HAHA! I totally agree Wind Waker is the best, I just started replaying it last night because I hadn't played it in like 5 years and it's incredible.
gorgomin's Avatar - Comment posted on 07/06/2009 14:26
gorgomin
TBH i must say this was indeed a wonderful game and definately one of my favorites. i loved the art style of the game and the exploring was great.
Scary Womanizing Pig Mask's Avatar - Comment posted on 07/06/2009 14:27
Scary Womanizing Pig Mask
Couldn't agree more :3 (although Majora's Mask will always be my #1, WW is a very close 2) Adult Link worked great in OoT, but Young Link should always be the series star focus. And if you disagree, Whore Mouth ;D

Also a certain point reminded me of this:

mascot1063's Avatar - Comment posted on 07/06/2009 14:27
mascot1063
Words of truth man, words of truth. I don't dislike Ocarina of Time, but it just doesnt have this kind of beauty and zeldaish feeling. Though my favorite is still Link to the Past, this is one of my favorites to. I saw the screen shots and knew that this game would be epic.
Kilgore Trout's Avatar - Comment posted on 07/06/2009 14:27
Kilgore Trout
Behind Majora's Mask, Wind Waker is definitely my favorite Zelda game.
Holyetheline's Avatar - Comment posted on 07/06/2009 14:29
Holyetheline
I loved this game so much years ago when I played it. It's a great time. I don't know if its the best Zelda... but it probably is.
Stella Wong's Avatar - Comment posted on 07/06/2009 14:30
Stella Wong
Wind waker may not be one of my favorite Zelda games, but I think Link's awakening was so much better for a soundtrack.

I do like this style of Link above all the other Link series.

I approve of the no Navi buisness >:3
dip's Avatar - Comment posted on 07/06/2009 14:31
dip
Damn fucking right. Anyone who says otherwise (and claims Ocarina to be the best) has either not played Wind Waker or has not play OoT for a long time. I used to hold OoT in very high regard. A couple years ago I would have told you that it wasn't just my favorite Zelda game, but my favorite game, period. Going back and playing it after all those years I realized just how superior Wind Waker actually was. If people could look past the aestetic of WW (which is actually quite gorgeous and charming) and/or take their nostalgia goggles off, I believe most would come to the same realization.

Good article.
Timdabrat's Avatar - Comment posted on 07/06/2009 14:32
Timdabrat
I wholeheartedly agree. Wind Waker was possibly one of the bets games on the gamecube, and I still love the style above almost every other game out there. This game really brought it back to it's absolute roots; a child's imagination. The newer "mature" Zeldas bring out a more tween fantasy novel feel to the games, which is fine in it's own right, but this takes it back to all kids running around in a forest and having their own adventures. And children have the most bizarre minds conceivable. And don't we play video games to enter amazing worlds and go back to essentially being a kid and playing pretend?

On another note, I'm happy they are sticking to this style for the DS games and keeping it alive, other than trying to remake the 64-style, because that would look like utter shit.
Zippyduda's Avatar - Comment posted on 07/06/2009 14:32
Zippyduda
:/ Link to the Past my friend. Much better :P
nilcam's Avatar - Comment posted on 07/06/2009 14:32
nilcam
I love Wind Waker. I remember being blown away by the still images before release. As great as the stills were, they did not prepare me for the game in motion. My only problem with the game is the triforce hunt. I got to the end of the game before I began the hunt and it was very tedious. If that part of the game was more streamlined this would be the perfect 3D Zelda. In fact, it is the best 3D Zelda.
Daxelman's Avatar - Comment posted on 07/06/2009 14:32
Daxelman
YOU CANT TOUCH ME MOTHERFUCKER CAUSE IM ON A BOAT.

I agree with this article. All of it. Everything.
Brandnamecommercial's Avatar - Comment posted on 07/06/2009 14:32
Brandnamecommercial
As much as I loved A Link to the Past, Wind Waker was actually the first LoZ I ever fully completed. And as such it has always remained my favourite of the series, even after finally getting my act together and playing OoT, Majora's Mask, and the many great GB/GBC/GBA outings.
nightv's Avatar - Comment posted on 07/06/2009 14:35
nightv
I had a problem with the hunting the triforce. That made the game step down a bit for me.

But I must say that I do think about the same, but I think there is room for 2 types of Zelda games.

One more like Wind Waker and ones more like Twilight Princess.
But if I had to pick what I would rather see, a Wii ware game like Link's Awakening with all new sprites and what not would be my choose.
dip's Avatar - Comment posted on 07/06/2009 14:35
dip
Oh, and I must say that A Link to the Past may actually be my favorite of all the Zelda's but I'm not sure if I feel comfortable saying so as it was pretty much the first game I ever played and have extremely fond memories of it.

And I feel shamed to call myself a Zelda fan without ever having play Link's Awakening... I really should get around to it someday. :(
Sentry's Avatar - Comment posted on 07/06/2009 14:35
Sentry
Damn. I was totally going to write this and make a lot of the very same points you made. But I simply cannot begrudge you for a job well done.

Thank you for this excellent article.
Vice's Avatar - Comment posted on 07/06/2009 14:38
Vice
Probably my favorite game of all time. It just has so much going for it that so many titles still can't shimmy up to. It definitely opened my eyes up to what games can really be if enough love is put into them.
Micorku's Avatar - Comment posted on 07/06/2009 14:38
Micorku
I don't know if it's my favorite Zelda ever, but it certainly is my favorite 3D Zelda. Everything about this game is just gorgeous, and the combat is just so much fun! And Ganon was amazingly badass, too.
eternalplayer2345's Avatar - Comment posted on 07/06/2009 14:38
eternalplayer2345
Great job topher I cannot imagine why people wouldn't like wind waker. I hope in the future we can get an HD wind waker, even though wind waker looks greater than most games out today, HD could make it downright the best looking game ever.
garison's Avatar - Comment posted on 07/06/2009 14:40
garison
I've been trying to write this exact same article for what seems like forever. I recently played WW, and I totally agree that it is the best in the series, if not my favourite game of all time.

I love you for writing this article, great job ally <3
ejamer's Avatar - Comment posted on 07/06/2009 14:42
ejamer
@Kilgore Trout:
Props for the mention of Majora's Mask. I never finished the game, but loved the change in pace and direction they used. Not saying it's the "best" because that's an intensely personal decision... but Majora's Mask was way cooler than it seems to get credit for.

@Topher:
Nice article. Wind Waker is one of those games that I expect to be playing for years to come, because it's just as beautiful and playable today as it was when first released.
Colette Bennett's Avatar - Comment posted on 07/06/2009 14:44
Colette Bennett
Hilarious AND awesome, Toph. :)
Caffeine Knight's Avatar - Comment posted on 07/06/2009 14:44
Caffeine Knight
Oh my God. It's been over six years since Wind Waker was released? Damn, I'm starting to feel old.

Wind Waker really was a great Zelda game. I'm a long time Zelda fan and I have absolutely no problems with this game. I had more fun with Wind Waker than I did with a lot of the Zelda games out there. Nothing can top the "experience" I had with Ocarina though, just because it took Link's world and made it real. It's hard to top a feeling like that.
moreno's Avatar - Comment posted on 07/06/2009 14:46
moreno
the game actually wasn't very beautiful, and the boat sucked.. other than that, the game is awesome.
D Sane's Avatar - Comment posted on 07/06/2009 14:48
D Sane
honestly, the thing i hated about Wind Waker was steering the boat...if you missed the island by just a little, you'd have to conduct the song over again to change the direction of the wind and that was just a hassle to me

but this was a good read and it made me remember how fun some parts of this game were...i'll probably replay it soon
DimebagDarrellRIP's Avatar - Comment posted on 07/06/2009 14:49
DimebagDarrellRIP
I completely agree with you on all of these points, but you are correct, I am just one of the many Zelda fans who began on playing through Ocarina at age 5 and worked my way backwards through the series so if you hadn't taken the time to point these minute details out, I may not have even noticed truly what an awesome game this is
ZombiePlatypus's Avatar - Comment posted on 07/06/2009 14:49
ZombiePlatypus
I like Wind Waker a lot, for a lot of the reasons you listed, but it's probably only my third favorite Zelda. Link's Awakening being number one, Majora's mask being number two. The storylines and over-all experiences in those games trump every other Zelda in my opinion, even Wind Waker. But just like Wind Waker, a big reason I dig 'em is because they're different from the rest of the series.

Other than it being the first 3D Zelda, I honestly don't get what's so special about Ocarina of Time. It's a good game, but nowhere near the top of my favorites lists.
Harris Hatsworth's Avatar - Comment posted on 07/06/2009 14:51
Harris Hatsworth
Even though I was reasonably young when it came out I still remember being mystified at the shit-storm that ensued when screenshots of Win Waker first came out. I just kind of put it arms length until I actually played it a few years later and I was just even more confused. At worst the game was a decent successor to Majora's Mask (which was also treated somewhat unfairly by Ocarina fans) and at best an easily arguable first place in the series. I still don't understand the people that hate the game outside of the action being slowed down through sailing but all Zelda games have a pretty consistent element of taking a long time to get anywhere until you get your instrument.
JLanphear's Avatar - Comment posted on 07/06/2009 14:51
JLanphear
You essentially touched on every point that makes Wind Waker an AMAZING game.

It has incredible story-telling, lovable characters, gorgeous art. It's basically a perfect game that people just pass off because it doesn't look like what people think Zelda should look like. Too bad for them. . .
Ashley Davis's Avatar - Comment posted on 07/06/2009 14:52
Ashley Davis
The Toon Link style allowed for some of the most expressive characters I have ever seen in gaming. Link's eyes said more than giving him a voice ever could.

The "evolved" forms of familiar beings from the Zelda universe also helped to make Wind Waker an extremely interesting game. I absolutely love the Rito.
garison's Avatar - Comment posted on 07/06/2009 14:52
garison
Also, WW is the only game I own the physical soundtrack for.
TheChemist's Avatar - Comment posted on 07/06/2009 14:52
TheChemist
Damn right Toph! An to all you haters....WHORE MOUTH!
slayer the player's Avatar - Comment posted on 07/06/2009 14:52
slayer the player
honestly toon link is my go to guy in brawl, maybe its smash bros. where every one gets this link should be an adult mindset
Jon Bloodspray's Avatar - Comment posted on 07/06/2009 14:53
Jon Bloodspray
I agree with the soundtrack, and that Link doesn't need to be an adult. However, I think some of the music in the church sounded damn near like FF6 music. Anyways imo, Link to the Past is still the best :)
8ch's Avatar - Comment posted on 07/06/2009 14:54
8ch
One thing that I never understood was that several of the guys that complained that Wind Waker was too un-manly to play would play as a prancing fancy-boy in a Final Fantasy game with no problem.
GoggolrAscendant's Avatar - Comment posted on 07/06/2009 14:56
GoggolrAscendant
A buddy of mine made a very good point about how many of the wankers who complain about Wind Waker being too girly-looking have absolutely no problem playing as effeminate emo twinks in FF games.

And yes, Wind waker is supreme!
DinnertimeNinja's Avatar - Comment posted on 07/06/2009 14:57
DinnertimeNinja
I have no issues with Wind Waker's art style at all, but I DID think they could have sped up the boat riding a bit. In Phantom Hourglass they sped it up and it was STILL annoying and repetitive.

Not to mention that PH sucked.

WW's cool with me. I ESPECIALLY enjoyed playing it with a friend (through the GBA link) and wasting all of my friends bombs by blowing up little enemies on the screen.

"Dude! He was totally about to kill you. I saved your ass."
LK4O4's Avatar - Comment posted on 07/06/2009 14:58
LK4O4
To be honest, I like the cartoony art style (and I like many things about Wind Waker), but I still have to say that Twilight Princess is my favorite. The game design and pacing of TP was just so amazingly well done, that I don't think I can call any other game my favorite, young Link or not.
Kamikaze Slowey's Avatar - Comment posted on 07/06/2009 14:58
Kamikaze Slowey
Totally agree with you. excellent points
Sonic9jct's Avatar - Comment posted on 07/06/2009 15:01
Sonic9jct
I think Ocarina of Time is like Mario 64 and Final Fantasy VII. When these games came out, for most gamers they had never seen anything like it before. Heck, for many of today's gamers (aka, the current target demographic) these were their first forays into Mario, FF, and Zelda, as well as many other games. When you're ten years old and you play something revolutionary, it's going to be engraved into your brain it's the best thing ever. Especially when it takes even more time to beat them at that age because you were still a fresh gamer. This explains why people are attatched to "adult Link" when he only was featured in one Zelda game to that point (and I guess technically Smash Bros).

The weird thing is, we all got what we wanted, but no one acknowledged it. A fully immersive almost real Hyrule, great character design, a memorable story that doesn't fit the Zelda mold, great graphics, awesome items, and sooo much more.... and nobody bought it (not literally, I mean bought in the... oh, nevermind). But then Twilight Princess came out and we "got what we wanted," but it turns out we didn't. What we got was a rushed OoT clone (say what you will about the delays, but if they forced it to release with the Wii, that's still rushed) with a brown bloom-filled pallet, an extremely generic Zelda storyline, a downright creepy NPC design scheme, rehashed dungeons, and a god-awful MIDI soundtrack. Admittedly the only good things to come out of this game were Midna, Zant, twin Clawshots/Hookshots, and maybe the Twilight Realm, but outside of that it was all unforgettable. Never before had I ever seen a literal translation of "Be Careful What You Wish For." The worst part is, I actually played Wind Waker for the first time right before buying this, so this shift in quality was EXTREMELY apparent to me.

Say what you will about the weird games Nintendo produced for the GCN, but in my opinion, I give them lots of credit for doing something different. It's just a shame nobody bought any of the damn games, they were all great... except Luigi's Mansion.
FistfulOAwesome's Avatar - Comment posted on 07/06/2009 15:01
FistfulOAwesome
I venture to say that Wind Waker is the best Zelda Experience. As a game, it has far to many problems. In short, it takes too long to begin (like every 3D Zelda after OOT, it takes like an hour and a half to get to the first dungeon), it has some extraneous weapons (Skull Hammer, Fire/Ice Arrow), it's too easy (always worth mentioning), the sea (while a great idea) is far too empty (maybe if they made it smaller it would have worked), it was obviously rushed (there are at least 2 dungeons missing, and the Triforce Quest was probably only to pad the length), and it's simultaneously too linear and too free (annoyance at being forced to go in a fixed path in the first half turns into annoyance of having no idea where to go in the second half).

Despite that, I do love the game. I just think that it would have been better if Nintendo gave the team the time they needed (probably another year) and somebody had told the team that less is more (cut out all the extra stuff that doesn't matter).

What is the best Zelda Game. That would be A Link To The Past. It's got a pace that is unmatched in a Zelda game to this day (although OOT came close). The game never wastes your time on extraneous ********. Every second of that game is action, action, action.

What we need is a game that has the grandness of a 3D Zelda game (OOT,MM,WW) combined with the pick-up-and-play of a classic Zelda game (LOZ,ALTTP,LA). Hopefully, Miyamoto will use the Wii as his chance to slim Zelda down to the bare essentials (a boy and his sword).

P.S. Isn't this article like 4 or 5 years too late. I figured that everyone has tried out the WW and either liked it or at least gotten over it. There is only a small sect of fans that think it sucks and who cares what they think.
ALT's Avatar - Comment posted on 07/06/2009 15:03
ALT
Visually, I agree that this style is the best, but I hated the boat mechanic, and still think that the wind directional bullshit is one of the most annoyingly convoluted game mechanics ever created.

I found Twilight to be a far more enjoyable game, from the perspective of the horse vs. boat alone. Additionally, I kinda hated the last battle in WW, while I was totally by the THREE battles in twilight. The WW last battle was solved with just a new attack combo, whereas fighting Gannon on HORSEBACK?!?! That ish was unREAL.

I also think items were more interesting in Twilight, but that may just be because I can remember more of them. Who didn't love the steel ball?
Topher Cantler's Avatar - Comment posted on 07/06/2009 15:03
Topher Cantler
Thanks peeps! I had a few more points to make (characters, etc) but I felt it was a long article as it was. I'll save it for another time. Thanks for reading.
Rockvillian's Avatar - Comment posted on 07/06/2009 15:03
Rockvillian
I spent so much time just chilling on random islands, sailing, jumping from high places into the water, chilling on random islands... good words man!
Roager's Avatar - Comment posted on 07/06/2009 15:05
Roager
I'll be honest, I didn't actually like Wind Waker that much. Don't get me wrong, I'm not one of those idiots who hates the art style, and thus hates the entire game. It did a lot of things right, as seen in the article. But here's why I disagree with Wind Waker being the best in the series.

Sailing. The only difference between this and a menu-driven speed travel mechanic is the fact that you have to wait through it. Yes, there are other islands and things to do out there, I'll admit it, but I for one vastly prefer a non-great-sea Hyrule. You can still tuck nifty extras into that, as seen in most every Zelda game ever. Except that way it feels more like Nintendo made a world to explore, as opposed to a bunch of separate and varied bits of a world thrown onto a sea.

Also, the dungeons (the greatest appeal of Zelda games for me) weren't really that good, IMO. They were varied, and detailed, but I just didn't have that much fun with them. Didn't have the same 'feel' to me. Maybe some people think it's a good thing, but I felt less important in Wind Waker than in the other games. Probably relates back to that "there's a realistic world" business. I don't know, for sure, but I'll stick with Link's Awakening and Link to the Past.
MowDownJoe's Avatar - Comment posted on 07/06/2009 15:05
MowDownJoe
Well, maybe if they put in those two dungeons instead of making up sail everywhere and try to find those stupid Triforce pieces, I would've finished it. I didn't like that long, elaborate fetch quest designed to pad the game a bit before the final dungeon.

Really... it was good, but the Triforce pieces...
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