Disclaimer: this isn't nearly as good as the Crysis "Raining Men" video, or most of the other "spawn a bunch of objects, it'll be funny" CryEngine 2 videos, for that matter. However, it is certainly worth watching anyway.
Before I get further ahead of myself, let me explain what it is I'm referring to. A dedicated Unreal Tournament 2004 player filled maps with many, many barrels, set the resulting massive explosions to the 1812 Overture, and created a video of the madness for our viewing pleasure.
Impatient readers will want to skip ahead, because the video spends a good time building up the suspense. Of course, that's part of the magic.
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Also... what the hell kind of anal-retentive nutjob do you need to be in order to set up that kind of chain-reaction? Wait, I think we know the answer: the awesome kind.
The way these things are recorded have nothing to do with any FPS drop. It is made to render every frame and that is recorded. Real time play wouldn't be possible.
@Jack8274: Ohhhhhhh. Well, shows what I know about recording and whatnot.
I have to agree with brainderailment. The only really good explosion was right at the end when they decided to focus the camera on it for more than a quick clip. Why go through all that trouble if you're not even gonna film the whole thing, you know?
After creating some levels & enjoying working with the Unreal editor (2004 & UT3), this is quite remarkable on just the setup of it & surprised that UT2004 can handle all those explosions on screen.
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Almost makes me want to play UT '04 again.
THAT WAS AWESOME
Also... what the hell kind of anal-retentive nutjob do you need to be in order to set up that kind of chain-reaction? Wait, I think we know the answer: the awesome kind.
The way these things are recorded have nothing to do with any FPS drop. It is made to render every frame and that is recorded. Real time play wouldn't be possible.
I have to agree with brainderailment. The only really good explosion was right at the end when they decided to focus the camera on it for more than a quick clip. Why go through all that trouble if you're not even gonna film the whole thing, you know?