[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]
Hope you're not working this weekend because this post is not safe for such an environment. I mean, it doesn't get that bad, you'll think, and then you read Brittany Vincent's erotic fan-fiction and need a shower. But keep on going until the end and read mine. Because I don't know if anyone made it that far.
It's Sonic's 23rd birthday, and we couldn't let his big day go by unnoticed. We wanted to celebrate by paying tribute to the legendary hedgehog. A really hot, steamy, sexy, erotic tribute.
In case that last sentence wasn't indication enough, this post isn't exactly family friendly. So, not safe for work content to follow. You've been warned. Enjoy.
Here's a new, occasional feature from Bill Platt where he talks to his young daughter about videogames and she makes more thoughtful points than 99% of people yelling about videogames on the internet. Not even one critique of the frame rate.
Today, we will be talking about Tomodachi Life, since that seems to be the hot game at the moment. I will ask Kaitlyn a series of questions regarding the game, such as how it looks, how it plays, and overall fun factor. I will then, in turn, reveal her thoughts to the world, as close to verbatim as possible.
Those darn dogs! We're playing Dragon Ball: Advanced Adventure for the GBA again. We broach a lot of subjects this time around; from Mr. Popo's endless power, to King Furry's dark secret, to the reason for the Senzu Bean shortage.
This is what happens when there isn't much news to dig into in the weeks following E3.
I tried to talk with Steven, Brett, and Hamza about a few of the silly EA stories that made the rounds earlier this week -- Mirror's Edge 2 focusing on refining first-person combat, DICE not entirely knowing what made Battlefield: Bad Company 2 special -- but we had vorarephilia on our minds.
If you don't know what that is, as I didn't prior to a couple days ago, that's probably for the best.
I think the one only downside to The Legend of Korra game is that it's going to be four hours long for an average playthrough. Of course you can do replays and go for 100% completion, but as a giant fan of the cartoon series, I wish there was going to be more. Otherwise, like I said before, think of this as a self-contained episode. It's not going to outstay its welcome, and it's a solid deal when you also factor in that this will be $14.99 when it comes out.
It's fitting that Dying Light is about movement, because it's by far what it does the best. At times, it's unclear how substantial your objective is, just that you're moving toward something. Maybe the objective is only to survive. That'd make sense. For all the zombie material that focuses on attacking the undead, it's an unwise approach. Much smarter would be running, jumping, and climbing to get as far away from them as possible. Dying Light ensures you'll do plenty of that.
In a lovingly overproduced developer diary, a couple of Sledgehammer bros ran down the exciting new gear in Call of Duty: Advanced Warfare, including this year's "game-changer," the exo-skeleton, and hyped some of their other groundbreaking innovations such as... as laser. If nothing else, there was an opening for a Mountain Dew joke.
The King of The Monsters is stomping his big dumb lizard feet all over the Playstation 3 this winter, but only in Japan. Bandai Namco hasn't really given us much else to go on for this game. Will it come out in the west? No idea, but the recent Godzilla movie from Legendary Pictures did pretty well, so who knows.
"The Deer God is a breathtaking 3D pixel art game that will challenge your religion and your platforming skills," the Kickstarter page reads. Challenge well accepted. I am incredibly good at both platformers and religion. I can't tell you how many tasteless crackers and extra lengthy swigs of Christ wine I've eaten and drunk.
Hardline is back! For this week's episode, Max filled in to speak with me and Bill about Destiny and how the game fails to live up to Bungie's pedigree in some areas. Super Smash Bros., on the other hand, is just plain great...more
I've come down with a bad case of Dumpster Mono, and Max Scoville is terrified of germs, so he made me stay home so he could play Destiny and call it 'work'. But, without my responsible guidance, he got tricked into playing ...more
Man, Destiny. I seriously can't remember the last game that I felt so ambivalent about, but was so completely hooked on. Here's me and Bill dicking around on the Moon and discussing our general thoughts on the game, and killing the Moon-Princes with a big dumb sword.
Is it a "Let's Play?" I don't know. But we're enjoying ourselves, and maybe you'll enjoy watching our enjoyment.more