[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]
The jellyfish have continued their encroach. They worked their way through the sewer system en masse and before we knew it we were overrun. They squished through pipes, came up toilets, clogged the treatment plants, and flooded the streets out of the manholes. Our time is over. Our resilience doesn't rate. The jellies are immortal and indomitable.
Last week, Hamza "Muscle Milk" Aziz explained why Titanfall would be his next gaming obsession. Brett "Tender Lovin'" Makedonski thought it would be wise to tell his boss why he's wrong and how Titanfall totally sucks (for him).
There were even a fair number of occasions that had me temporarily thrilled. The first time I used the mech successfully to take down several opponents was supremely rewarding. The same goes for the lives where I would rodeo to destroy many titans and rack up big points. However, these moments were fleeting.
Maybe Brett didn't convince you Titanfall sucks. But maybe you suck at it. Chris "John Travolta" Carter can fix you.
've been playing a ton of the Titanfall beta, and I think I've started to get a handle on how things work as both a pilot and a Titan. Since a lot of readers out there have asked for a collection of tips to help them skyrocket to the top of the leaderboards, here's a quick guide on how to kick ass and fall some Titans.
If you didn't buy Tearaway, you're a tearable person. Seriously. It is the best game I played last year. And no one bought it. Anyway, Dale "Nurse Doctor" North interviewed its lead, Rex Crowle. Go read. Then buy Tearaway if you haven't.
'I think what's fun is seeing how we gradually subverted what someone might think they're getting. I think a lot of people have been surprised, thinking it's the kind of you know, the old THQ or Disney tie-in. It's got kind of a young appeal to it. And actually, when they start playing, they're like whoa.'
Ready at Dawn impressed me with how under wraps it kept The Order: 1886. They've finally showed off a bit of it and Dale "Puma Thrower" North was there to tell you all about it. It's filmic and cover-based third-person shooter-y. Next gen!
Even in this early state, The Order: 1886 is stunning with its filmic look. The PS4 is providing enough muscle for realistic visuals, but it's the dust and grit that bring a realistic authenticity to its visuals. Ready at Dawn says that they used virtual lenses differently than you'd normally use in a game, and it definitely shows. Pans and cuts work to help to tell the story, much like they would in a film. The look is quite different than a typical third-person adventure, where the shots are always wide and everything is always in focus.
Harmonix, makers of Rock Band, is making a new game. It's a free-to-play first-person shooter that is music based. "What?" is right. Let Dale "Circular Incision" North explain.
Music is also deeply tied to the shooter mechanics. For most of the weapons of Chroma, you're free to fire at any time. But hitting the right beats or staying on rhythm will bring power and accuracy bonuses, and some actions can only occur on beats. For example, the assault class sub-machine gun needs to be clicked on the beat to reload. The grenade launcher can be fired at will, but it'll only detonate on the downbeat of any given measure. The engineer class is probably the most musical; it features a Rock Band-style HUD that has the player clicking the mouse buttons to line up with the song's beat markers to fire properly. The engineer's gun actually won't fire off beat.
Hey everybody, I’m back from Japan! And here’s your quasi-timely news update for the first two thirds of this week. Irrational Games closed, pre-ordering Wolfenstein: The New Order gets you a beta for the new and technically unannounced DOOM game. Square Enix has trademarked “Shinra Company,” there’s a possibility of new Final Fantasy games on PC in the future, and in the meantime, Final Fantasies VII, VIII, and XIV are currently on sale.
'I am winding down Irrational Games as you know it,' wrote co-founder Ken Levine in a post that comes as an utter shock. 'I'll be starting a smaller, more entrepreneurial endeavor at Take-Two. That is going to mean parting ways with all but about fifteen members of the Irrational team.'
'For Lightning, her story ends here in Lightning Returns: Final Fantasy XIII, as this game is meant as a finale to this series,' Toriyama explains. 'But we know that Lightning is an extremely popular character, even when compared to other Final Fantasy characters. So there is a possibility that Lightning would appear in other future Final Fantasy titles, not as a protagonist, but as a guest character.'
We're gearing up for GDC and PAX East, but that doesn't mean we can't take some time to reflect on the past week with a little bit of poetry.
In this series, we take a look at the stories that gathered the most attention of ...more
You Dtoiders have been on an absolute tear lately! Not only are you kicking out awesome new community projects at breakneck speeds, but you're doing so with an enthusiasm and positivity that I haven't seen in years. Seriously...more
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.]
[Update: Thanks to Calvin ...more