You can never have too many first-person shooters, right? Right!? THQ and Kaos Studios hope so, as a demo for their upcoming FPS (Xbox 360, PlayStation 3, PC), Frontlines: Fuel of War, was released today on Xbox Live.
Fontlines: Fuel of War takes place in a not-too-distant future in which everything's gone to hell. The game takes a look at what would happen if China and Russia decided to team up and form the "Red Star Alliance" in a world with widespread depression and lacking natural resources.
Based on what I saw in this demo, Frontlines is missing that extra layer of polish that sets games like Call of Duty 4 apart from say, Prey or The Darkness. The game doesn't come out for a while (2/12/08), so there's still some time left to iron things out.
To me, Frontlines: FoW felt like it'd be perfect material for the bargain bin. To those of you who downloaded the demo: would you agree and if not, why?
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War is hell? No.
Italics are hell.
Every good soldier knows that the more you blow up, the more likely you are to win.
Fuck this game. I don't fault you for enjoying it if the gameplay is good, but if you think for a second that there's aything at all "cool" or interesting about it, you're an imbecile.
I dont understand why your so ramped up about this? this is a pretty realistic premise. war for oil could happen in the next few decades, and i think making a game on that is pretty cool.
The game looks like it won't be worse than Blacksite.
But apparently people are saying that it's kind of lame but I'm holding out hope for the retail release. If I do get it, I'll buy it on PC. Hopefully they will patch the fun into it because I felt this had a lot of potential.
A: Blowing up Nazis
B: Blowing up Commies
C: Blowing up Commie Nazis
And since it's choice B, I'll go and give this one a shot, even if it's for the epic intro.
Anybody know?
Keep in mind however, that the multiplayer is where this game is at.
That said, a whole new genre of literalist games based on non-dramatized, completely real events would be awesome. Games as art indeed. Who's ready for some literary criticism in their games?
Secondly, It just takes everything about Quake Wars and makes it better. There was a spread about it in Games For Windows last year. One of the best things is that you can destroy structures by shooting at them. It's not scripted in that way; if the enemy is firing at you while you're in a building, you can't stay in there long for cover.