It’s time to play as the Bat again. The
Batman Arkham Asylum demo is available for the PC, PlayStation 3 and Xbox 360. It’s a big download. The Xbox LIVE version weighs in a little over one-and-a-half GBs. But don’t let the size fool you -- like any good demo, this
Arkham Asylum piece is nothing more than a scrap of content, a mash of vertical slices of early conflicts in the game.
I gave it a spin earlier this afternoon. I loved the visual touches to the environments, and came away annoyed with the appearance of the minor characters. Gordon and the guards and thugs look like aged wrestlers. I also walked away uncertain of the combat system. You’re only allowed to use a fistful of attacks, and frankly, the AI wasn’t too bright. Then again, perhaps the demo was just trying to hold my hand.
I want to know what you guys think. Did the demo convince you to buy it day one? Would you have liked to seen more? Do you think it sucked? Discuss this thing.
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If you do like Batman: "Oh my god, this is fucking awesome, fuck yes, oh fuck yes."
I hope that was only a sampling of the devices and manners you have at your disposal to take down the enemy. And will you only be able to grapple gargoyles?
In any case they did a fine job and I'm looking forward to a game that wasn't even on my radar (licensed games are almost always without fail rubbish) thanks to the demo.
The Stealth element was pretty cool and the fear you can instill on the enemies was ok. I don't think this game showed enough, and I predict a rent, but it's damn cool playing Batman in a stealthy kind of way.
Hate the slow motion combat.
Hate the QTEs for no reason.
Love the swooping stealth play!
Curious about the boss fights.
The combat system itself I really enjoyed, however. It was simplistic, yes, but I felt it built up a nice flow in the bigger fight at the beginning of the demo. I didn't mind that it only really had two attack buttons and the moves were limited. Most games that try to boast super deep fighting mechanics usually end up with the player only using a handful of combos anyway, so I think in this game it really works.
Also, as much as I wish they nailed the look of the characters, some characters (Gordon in particular) look huge and ridiculous. But outside of that, it's quite the looker.
In short, this will be a day one purchase for me, but I'm also a huge Batman fan period. I could imagine someone who isn't such a big fan of the universe and character maybe being a bit more apprehensive, but I loved what (very) little I saw.
Downloading it now. I approach with caution. I think the last Batman game I played and liked was on the Genesis.
The AI was dumb as a rock. You can literally WALK around and through groups of enemies and watch them kick and punch at the air. The swooping is -alright- but are there going to be gargoyles everywhere in the game for no reason just so I can swoop onto them? Its not really environmental movement if there is only ONE particular thing in the environment that I can latch onto.
I'm really hoping there is more variety and depth in the full release. After playing the demo its definitely going to be a rental for me when it comes out.
But, the more stealthy part was really fun to me, I had a good time just dropping down kicking dudes and just being able to hook out there immediately, being able to do that just felt so perfect for it being a Batman game.
I wish the demo was a little longer, though. Overall I'm interested. But the demo wasn't long enough to grab me, I was just at the point where I really got the hang of it and it ended.
1) The voice work, which is excellent
2) The art direction, which is shit.
True or false?
From a gameplay standpoint, it's pretty great. I love how the fighting is responsive and one might say forgiving. Always hated countering in brawlers, but I haven't had any problem with this so far. Probably a day one for me.
Some minor problems though. The camera angle=annoying as all hell. Batman is huge and takes up the whole space! It pans out when you run or start fighting but when your just walking its hard as hell to see.
Other then that, the demo, while short, got me hooked.
Doesn't seem nearly as terrible as Prototype. But that's not saying much.
I didn't care for the QTE button mashing to get a grate open. Its a gripe I've encountered before, IMO it stops the flow of the game. The grappling is OK but shows how dumb the AI can be. But you can get hurt bad if you rush in and not think things out before you do them, which in a Batman game is essential so I'm glad its in there.
This feels more like a rental for me based on the demo, maybe I'm wrong and I'll end up getting it after I read some "unbiased" reviews. But unless its got a decent length to it and doesn't get overly repetitive its most likely a rental.
The voice acting is amazing and the visuals are growing on me.
Batman and Joker look sweet, but Harley needs help. She should have been in her cute, classic jester fit. Not this slutty, goth get-up she's sporting. Oh, well... Time to get used to it. =)
Also the lip synch was a bit off but apart from that an awesome game. I hate how they always end before a boss battle, a big tease....SO ANNOYING! >_<
My only little fanboy gripe: Batman's biceps are too big for his arms. Wish his cape covered more of his shoulders, too.
Okay, rant over.
The henchmen are ridiculously stupid, returning to their casual stroll around the room as soon as you're out of site (albeit slightly more nervous- apparently) but what do you expect from the hired thugs in a supehero comic-based video game. They're stupid men in mass, with guns. It's the collection of bosses from the comics that we're gunna have to judge the A.I. on- or at least some of the later henchmen as we progress through the game and it inevitably becomes more difficult.
I wouldn't class myself as a Batman fan, especially not any of the games up until now, but so far this installment is looking at least a 9 out of 10.