Quantcast
thatgamecompany on post-Journey problems & the future - Destructoid

DestructoidJapanatorTomopopFlixist



thatgamecompany on post-Journey problems & the future


8:00 AM on 06.21.2013
thatgamecompanythatgamecompany on post-Journey problems & the future photo



The practically perfect Journey has received no shortage of compliments, awards and cold, hard sales. The latter, one might expect, should have ensured smooth sailing going forward at thatgamecompany, but according to thatgamecompany co-founder Jenova Chen, speaking to Edge, "The company was at the most dangerous time when we finished Journey." The Sony salary stopped flowing and Journey royalty checks were months out -- and there was no guarantee the game would sell as well as did.

"We didn’t know where the money was coming from, and we couldn’t afford everybody from that point on until we found the money – we basically went into hibernate mode. We had vacation for everybody for a couple of weeks and then we just let go of most of the people, because we couldn’t pay salary."

Indeed, there seemed to be something of an exodus from thatgamecompany after Journey released and the three title deal with Sony formally ended, allowing team members to fly the coop, including co-founder Kellee Santiago. Chen didn't seem surprised that people would move on with different goals, calling the end of the contract, "a very good point for people to move out."

Chen ultimately found funding for the company, which is now staffed with around 12 people, half of whom worked on Journey, when venture capitalist firm Benchmark Capital invested.

thatgamecompany is working, tight lipped, on its next game. Journey designer Asher Vollmer, one of the former thatgamecompany staff that struck out to work on their own thing, raised some waves earlier this year when he talked about the studio's next game "chang[ing] the industry in a really positive way," but Chen remains humble and grounded, stating, "I can’t make guarantees like that." He won't rest on his laurels, either. "No matter how many awards we won, that’s not going to make sure the next game is going to be great," Chen said.

In the piece, Chen also gave some vague indications towards what their next game might entail, including a serious look at touch controls and a firmly consistent emphasis on unique multiplayer avenues. I'm sure it will be lovely.

Why Thatgamecompany nearly fell apart after releasing Journey – and what’s next for the studio [Edge]






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.



Review: Sokobond photo
Review: Sokobond
12:00 PM on 07.23.2014







Win your choice of console from Destructoid! in Destructoid's Hangs on LockerDome

Indie

7:00 PM on 07.23.2014
Conflicks has a great alternate history setup with anachronistic space colonialism

Did you know that Leonardo da Vinci discovered MetaMatter? Well, not in real life, but in the universe of Conflicks he did. It turns out all it takes is to separate a chicken egg's yolk from its albumen, and to heat up the y...more



1:15 PM on 07.23.2014
I'm afraid not enough people will play Hohokum

Hohokum isn't an easily described game. It's one of those cases where it's not until you try it for yourself that you fully grasp the appeal, which can be a tough sell. Yeah, the whimsical art direction is terrific, but the ...more



12:00 PM on 07.23.2014
Review: Sokobond

Chemistry is governed by a definite set of rules. Opposite charges attract, like dissolves like, matter is always conserved. There are more rules than just those, but one of the great things about the study of matter and its ...more



View all Indie






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more