From Software are some real, tough dudes. Not in that they can kick my ass (probably), but in that their game design philosophy and dedication to their craft make other developers look like complete pants-pissing wimps. They don’t give interviews, because they rather have the games speak for themselves. They don’t make easy and simple games, because they WANT to play hard and complex games.
Seeing the evolution of the Demon’s Souls series (alongside Armored Core V) is seeing the evolution of From Software turning into an innovative Japanese developer that finds ways to appeal to a wider audience without sacrificing what makes their games so memorable.
I say all this because the opening 30 minutes of Dark Souls is as close to hand-holding as From Software have attempted. After awakening as a dead soul in a grim prison cell, the game throws you into a beginner’s tutorial that also serves as an initiation into the game’s relentless difficulty. What follows is a introduction to the controls (via written messages on the ground) and Dark Souls' sh*t-hard difficulty (via dying a lot).
Although the game’s lengthy opening cinematic and cutscene lasts a little too long -- killing the atmosphere rather than setting it up -- once you enter the game’s world you feel familiarly uncomfortable in its mysterious, Gothic setting where either death or a new item awaits around the corner. Finding out which is half the fun, yet the new bonfire system (read: checkpoints) makes retreading ground much less of a hassle.
After killing a couple weaklings, you enter a small room with a boss designed to make players poop themselves inside out and immediately die. With nothing but a broken sword handle to fight with, you don’t stand a chance against him and must learn the first lesson of Dark Souls: Run like hell when you must. Shortly after, you are placed in the way of an oncoming boulder and a couple other horrid endeavors you’d expect out of any other game’s final hour, not its first.
The character creator is improved from the original but it is still limited. That being said, its still lovable mostly due to its quirks. Not unlike The Elder Scrolls IV: Oblivion, the game’s greatest challenge comes with making a hero that doesn’t look like an ass-troll. There are many options, but some highlights are the dark-skinned Pyromancer -- who, for whatever reason, has a giant cartoon grin on his face, while all the light-skinned models have a frown -- or a “Deprived”-class female character that can easily be mistaken for a starved meth addict.
For those not keeping up with our Dark Souls updates, Deprived is the new class that lets players experience a new level of self-loathing by taking on the role of a character in a loin cloth with a wooden plank for a shield who has the attack damage of a level 1 rodent scurrying around the opening area of an MMORPG. In contrast, many of the returning classes have been rebuffed. The Knight and Warrior are no longer the default recommended class for newbies anymore.
In many ways, Dark Souls is the logical continuation of Demon's Souls but it's also an excellent place for new players to start. The opening tutorial, cinematic and bonfire system make the game much more welcoming to new players or players who felt a bit too bewildered by the original's opening hour.
This being said, playing the first game definitely weakens the impact of Dark Souls’ surprises since most are just rehashes of scenarios from the first game. However, exploring the game’s world is the real appeal of Dark Souls, along with turning your weakling of an avatar into a "decent but still kind of useless" weakling of a survivor.
I can’t wait to be frustrated, frightened and fascinated with a From Software world again, come October 4.
Every single time I hear news about this game I cream myself. I pre-ordered this game the month it was announced, with the same creamed pants. But really, I LOVED Demon's Souls (Still play it today) and I am psyched for Dark Souls! Well time to get back to Demon's souls.
Ya know, I don't remember feeling "frustrated" by Demon's Souls very often. Sure, there were a few parts I think, but not too many. I felt smacked down, punished, and laughed at, but never frustrated. You just get back up and try again, using what you've learned.
i still have an unopened copy of demon souls. all the talk of hardness turned me off at first, but then what really turned me off is the fact of having to re-re-re-re-replay stages to go up levels and find items and having to beat it like 30 times to see everything.
i really dont like that in recent games(i.e dead rising). replay value is good and all, but i tend to beat a game and not play it again, no matter how much so called replay there is. if im still playing the same old levels doing nothing new it just doesnt make me happy. oh and the "lets make the game harder and you even weaker after dying" thing didnt help either. me 10 years ago would have loved this, but im getting older and games arnt my main hobby anymore and dont play as much as i used to.
I just pre-ordered the limited edition. The harder the game the better. I remember how I read several reviews of Demon's Souls before starting it and how people said it takes around 20 hours to finish the game - 1000 deaths and 70 hours later without any sleep I finished the first difficulty just to be crushed again on the new game+ (or that was because of losing so much levels to that darn old king)
I can't say I was a fan of any of their previous games, but From Software won my lifetime loyalty with the perfection of Demon's Souls.
I'll be feeding Dark Souls into my PS3 first chance I get (new games usually go into the backlog pile, but not this one).
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Time for more poetry from your best buddies, Jim n' Yahtzee. This week our literary brains pick on manly men's videogames and pay homage to Dark Souls.
Lovely writing, brutal sarcasm, and death. Lots of death. What's not to love?
Another game they claim is hard, another game smashed by gaming pimp sorcerer Jim Sterling.
Using just a few simple tricks and the power of intimidation, learn how to become a master Dark Souls player in this handy video!
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Yeah, these posts are terrible. Everyone knows that. Even though readers only click to look at the images, I still have an obligation to put words in this space. These are those words.
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Hey there, sexy viewers and/or readers! Here's today's formerly-live Destructoid Show.
The big news today is all Dark Souls II, including a big, dark chunk of gameplay and the promise of a better PC version.&...
Another game they claim is hard, another game smashed by gaming pimp sorcerer Jim Sterling.
Using just a few simple tricks and the power of intimidation, learn how to become a master Dark Souls player in this handy video!more
At a recent conference in Japan, Eiichi Nakajima, From Software's Executive Director, announced sales figures for Dark Souls. Across all platforms, the notoriously merciless game sold 2,367,000 copies.
According to Nakajima, ...more
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If you were looking to grab the Artorias of the Abyss content for Dark Souls without having to rebuy the Prepare to Die Edition of the game, that option is now available for Xbox 360 and PlayStation 3 players. It's downloadab...more
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Metro's interview with Dark Souls director Hidetaka Miyazaki resulted in a fascinating, surprisingly well-thought-out discussion about difficulty in games. The quote everyone fixated on -- "I am thinking about whether I shoul...more
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Yesterday, the word was out that Namco Bandai would be releasing a DLC expansion for Dark Souls entitled, "Artorias of the Abyss," arriving on consoles this winter. Today, a new trailer for the content has been released...more
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Time for more poetry from your best buddies, Jim n' Yahtzee. This week our literary brains pick on manly men's videogames and pay homage to Dark Souls.
Lovely writing, brutal sarcasm, and death. Lots of death. What's not to love?more
Another game they claim is hard, another game smashed by gaming pimp sorcerer Jim Sterling.
Using just a few simple tricks and the power of intimidation, learn how to become a master Dark Souls player in this handy video!more
Dead Island Riptide customers in the UK and Nordic regions are discovering that retail PC copies of the game contain the wrong Steam codes. Redeeming these codes will give gamers a copy of Dark Souls: Prepare to Die Edition i...more
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