In truth, while I love the Prime games, I do feel Other M is a lot closer to the gameplay of the original games while still being new and fresh. Seeing Team Ninja hone that process would be wonderful.
Or a new IP would also be wonderful, because then people wouldn't have to worry about how Ninja Gaiden and/or DoA are fucked up without Itagaki.
While I realize Team Ninja did the best they could with Other M and Sakamoto was a burden on the project, the Team Ninja part of the equation still made Metroid Lite with fewer power-ups, less exploration and generally dumbed-down gameplay.
Storywise the game was designed to pander to Japan and new western gamers and NOT the original audience because if they were aiming it at those that loved Metroid before, they failed horribly. The premise of the story was OK, but the execution of the writing in particular was terrible. I can't blame actors for that shitpile of script.
Well said. Sakamoto was the one responsible for the story, not Team Ninja, but they still seem to get a lot of flak for it. I thought apart from the first person aiming with missiles and the Resident Evil 4 over the shoulder sections that preceeded a pixel hunt that the actual game play mechanics were sound.
Let's forget that the game was made by one team, the story by another, and the cinematics by yet another one, and they had hardly any direct communication and almost all of it was done via teleconference, which explains pretty much everything that people find wrong with the game without, you know, demonizing anyone.
Let's all blame one guy.
Woah bro, how long has that game been in development? I think when I last heard of Ni-Oh, I may have been in the 8th grade.
Sakamoto just ignored that.
Interesting either way.
This. Please this.
If they want to make a new IP, go for it. My money's on Dead or Alive: Beach Volleyball 3D or something.
"Sakamoto got the final say in everything..."
That's a ridiculous amount of blame to place on one person.
There were over 300 storyboards for the cinematics alone, never mind voice directing, recording, the thousands of lines of code, art assets both for the CGI as well as the game. You cannot expect me to believe he reviewed "everything", specially when you consider that both D-Rockets and Team Ninja are in Tokio, while Nintendo is 4 hours away in Kyoto. The game has 3 directors for a reason.
And besides, that's an inaccurate statement. Sakamoto wrote the original story, which was later ADAPTED by Team Ninja and D-Rockets to suit the gameplay and CGI scenes.
If you wanted to play the blame game, then you should at least do it right:
Sakamoto was responsible for the story and scenario. If you have a problem with the overall story and how it ties (or doesn't) with the rest of the series, blame Sakamoto.
Team Nina was responsible for gameplay and code. If you have issues with the auto-target, first person missiles, pixel hunts and the Varia Suit, you can blame Team Ninja.
D-Rockets was responsible for the CGI scenes. If you have a problem with Samus' delivery, the way the scenes mesh with the game and the way any of the characters behave during these cutscenes, blame D-Rockets.
"...much like we blame George Lucas for the prequel trilogy..."
Which is also a stupid thing to do.
Let's indulge in the idea for a moment: in the Star Wars prequels there were more than two thousand people involved. Mr. Lucas himself was always surrounded by assistant directors, assistant screen writers, and even frikken' Steven Spielberg during the production of the movies, and no one said ONE THING, but only he gets the blame?
Now, on a movie very few people see the big picture.
On a game? You get the design stage, pre-alpha, alpha testing, beta, beta testing, pre-gold, final testing and gold. Did nno one, at any time, notice the flaws in how the gameplay and story didn't mesh? Did no one notice how stupid the Varia Suit thing happened? No one mentioned the flat dialog, or the plot holes?
None one?
Yeah, let's blame Sakamoto for that, too, I guess.
The thing is, if the whole project had been done and handled by a single house, Sakamoto or not, it would have turned out better.
It was the collaboration that failed, not the man.
...and I'm saying this as someone who liked the game.
Although I agree that making a game is a collaborative process, Sakamoto was one of the directors on the game, probably the main one. It's the director's job to have final say on what works, what doesn't, whether something gets cut - so as far as I'm concerned the buck stops with him and the other 2 directors that were behind the game. And as for Lucas, he doesn't have any excuse either. If you're in charge of a project you say what goes and what doesn't - in the cases of both Sakamoto and Lucas they will have seen the project from start to finish and ok'd the finished product. Hence the blame goes with the director before anyone else, because they're in charge of the project and should have the critical sense to not release a movie/game before it's ready if they perceive it to have problems in script/effects/game mechanics.
I just can't agree with that.
Even if I agreed that the director(s) are ultimately responsible for the finished product, and I don't, there's still the issue that videogame "directing" and movie directing are entirely different, and the approval of both products entails completely different problems.
After all the filming, editing and post-production, a film director sees the entire product he's releasing.
A videogame director does not get that luxury. Most don't even play the finished product, and even if they did they would not be able to experience every detail. The game director is dependent from the input of programmers, artists, testers to give him a realistic image of the finished product.
So, no, I cannot put all the blame on one person anymore than I could put all the praise to him/her.
Honestly, Team Ninja has always felt like Suda51 Lite. I'd like it if they just went for something full on bizarre this time around as they've never really gotten me to stay hooked on their stuff (though I will admit that Ninja Gaiden 2 brought back fond memories where I actually used to be fascinated by a game engine and trivial details like dismemberment and blood splatter. Seriously, I felt like I was brought back to the previous console generation where I'd actually go around seeing what I could get away with before the game cleaned up the area of all my messes).

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