It's back, only now it'll take up less space in your living room -- in Japan today, Capcom has announced Steel Battalion: Heavy Armor for Kinect for Xbox 360.
The title will be a collaboration with Armored Core developer From Software, and will utilize the motion controller. Capcom's Keiji Inafune made the announcement at Microsoft's press conference today, explaining that the game will take place in 2082, despite the game's World War II aesthetic.
We'll have more details, images, and video as we get them.
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I wonder if they will still make it so that if you die you have to start all over anyway yaay for the most hardcore mech sim return!
They basically went from the coolest controller ever, to the worst, why would anyone want that.
This.
Though that really depends on how well (and quickly) it reads any action. I remember the original being hella hard to play, simply because if you died, you had to quickly eject as your mech exploded, which was permanently destroyed. And that was a penalty in an already remarkably difficult game (I don't remember it easing you into the combat very well at all).
If they make it more accessible to play (like how about difficulty settings that make it reasonable) and have the controls actually work, this could really be a thing.
Unfortunately, not a lot of Kinect games have proven to be very responsive in a timely matter. Even the Rare-made games I've played in the Macy's store set-ups would lag behind my movements and required a person in a Microsoft t-shirt to explain to kids how to start it up (by pulling a zipper on the screen).
On the bright side, maybe this would be a game that also works with a controller for the sake of precision and responsiveness in combat. Until now, I couldn't think of a game that would really make a combination of the two interesting or appealing -- the idea of literally ducking behind cover and lobbing grenades sounds unbelievably stupid (in my opinion) given the proclivities and play styles of gamers who play FPS titles.
On the bad side, the orignal Steel Battalion cost ridiculous amounts of money to play, and that doesn't seem to be changing for this one either.
That and walking or firing a weapon by pretending to pull levers, and squeezing your fist too shoot... yeah, not getting it. I squeeze my fist enough as it is, and that game is much funner then anything on a console.
http://www.youtube.com/watch?v=vUxDmKFCD2o
Regardless of whether or not it works, the game will be a huge flop because Kinect's audience doesn't overlap Steel Battalion's AT ALL.
Huh? Are we talking about Ring of Red now?
I thought Steel Battalion VT's were designed more like Battletech's mechs (Western Mecha) rather than 'retro WW2'.
"the game will be a huge flop because Kinect's audience doesn't overlap Steel Battalion's AT ALL."
Thins may be true but it strikes me as odd that people complain that all kinect games are casual and then complain when a difficult core game is announced.
That's not a swipe at you dude, just saying is all.
- My chocolate hat.
I can't wait to see what they've come up with, it really is an all-star cast.
My interest in Kinect has quadrupled based solely on the announcements from TGS.
Only to hear a god awful scraping noise as I dragged it across the inside of said hanger, tried to correct and right myself and promptly fell over. Best 'sim' ever.