I will definitely have to keep my eye on this if you are giving it such high praise right out the gate!
http://finalformgames.com/jamestown/
But as big a shmup fan as you are, I'm sure you already know about this. ;-)
I suppose it has been (very) slightly reminicant of the sonic 4 / sonic fan thing but with some major differences:p
No Sega / sonic team to fuck things up.
Most shmup fans are sane*
The input wont ruin the game so they'll be no videos of Jim Sterling fucking a model airplane up the exhaust
*except Touhou fans, they would even make sonic fans go WTF :D
Very excited to play this Shmup!
Very excited to play this Shmup!
If this doesn't embed just copy/paste...
http://www.youtube.com/watch?v=slcgCDEtRwA
Yeah, he reviewed Jamestown.
I've still got reservations about the health/time system. You could die without even getting hit.
I'm not as keen on the graphics as others but they're still pretty good for 3D graphics in a shmup. A couple of effects stand out as inelegant though: the way your power-ups drop when you get hit and the vibration of shrapnel in insane mode.
Nice to see some unique-looking bullet patterns.
Easy there!
Geometry Wars, Assault Heroes, Super Stardust HD, Alien Hominid, Blast Works.
Decent modern Western shmups, all of them.
Blast Works is a shmup but is similar to Cave story and is a remake of a Takumi fighters, a PC indie game developed by Kento Cho who is Japanese
As you say, Blast Works was indeed a remake of Tumiki Fighters which is why I felt its inclusion was fitting proof that there are Western developers that respect the genre. Imitation, after all, is the sincerest form of flattery.
Speaking of the bullet hell genre, strangely, I was able to get used to playing another (indie) game made by a western developer that sorta counts as a combination of that genre and an arena-style SHMUP. The developer calls it Scoregasm (name only really refers to a barely distinguishable synthetic voice of an orgasming woman, as far as I can tell), and I thought the demo was pretty fun:
http://www.charliesgames.com/wordpress/?p=715
With that out of the way, Sine Mora looks awesome and sounds fun to play. The one complaint I'd make at this point is that, from the screenshots, it looks like while in daylight, the background would be distracting from your ship and bullets since they all appear to have the same level of brightness. I'd rather they'd make the ship and bullets darker.
I sure hope this message got posted this time. Perhaps the problem's on my end, but I've tried posting this message three times before now.
Sean Daisy's examples are all either arena, run and gun or straight up clones of Japanese games (Tumiki Fighters wasn't very serious to begin with). You'd have to lump like 4 different genres together to call those shmups, it's ridiculous.
Anyway, if you're looking for an example of a western developed bullet hell shmup that's very reminiscent of recent games by Cave, check out XOP Black Ultra : http://rydia.net/udder/prog/xopblack/index.html
Hence why I said "sorta". I wasn't being definite. I know it's not a decent bullet hell, but the game's not trying to be a bullet hell (or at least not exclusively), which is why I feel calling it a "casual" bullet hell is silly. I never even suggested that Scoregasm was a good bullet hell, just that I found the game to be really fun, which is why I advertised it after telling people of the type of SHMUP I typically enjoy and excelled at. When I said "sorta", I was referring to the fact that bullets are constantly appearing from all directions, which doesn't happen in arena-style SHMUPs.
As for what Sean Daisy said: Huh? I wasn't referring to anything he said at all. My post wouldn't go through for a while and the fact that my post is after his is just a coincidence.
I'm not even sure what it is you're trying to say in that part of your post. You have to lump genres together for games that are clearly SHMUPs to be called SHMUPs? What? What makes those games not SHMUPs? What makes "straight up clones of Japanese games" (the Japanese games which, of course, are either all unique or made by the same person) not SHMUPs despite the fact that play exactly like the games they're copying off of? Why four genres? That number sounds arbitrary. You're leaving out some really important details. That part of your post makes no sense as it is now.

surf dtoid with 

Rising (10+)
People you follow



























follow







