Fumito Ueda said today at the Tokyo Game Show in a session that the upcoming HD PS3 versions of Shadow of the Colossus and ICO aren't just lazy ports. They're working on many of the visual aspects of the game to make it look better on your HDTV. For example, texture uprezzing is said to be going smoothly, and Ueda says he's very happy with how it the game is looking so far.
Ueda said that when he looked back at the original version of Shadow of the Colossus, he wasn't happy with the instances where the frame rate dropped. He revealed that with the PS3 versions of both Shadow and ICO they're achieving a solid 30 frames per second, and that he's very happy with the overall experience now.
We were shown a live demo of the first battle in the game, and it looked really nice in HD. I couldn't count frames exactly, but I noticed that the camera seemed to pan smoothly as we watched the player scale the first enemy, and there was even some showing off how smooth the camera moved after the battle was completed. From what I saw, playing this game again in HD will be a real treat.
Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site
Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools.
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Also, Poopface sighting.
Poopface!
FORUMS NAO
Nothing but Team Ico and Valkyria Chronicles news on the front page today, it's like Christmas on my birthday. (inb4 jesus joke)
60fps would have been nicer but a solid 30fps that never drops is nice too. I'm curious how the new textures will look. The games were magnificant but they did have the look like they were running on limited hardware at the time.
OMG, your opinion is the exact opposite of the truth. If you thought Shadow of the Colossus was monotonous, how did you tolerate 5 hours of beating shadows with a stick, then guiding an AI partner that was less intelligent than a goldfish? I can't really bring myself to say a single positive thing about Ico other than a couple of slightly creative platforming sections. I honestly don't see the game's appeal except for the whole "artsy" appeal it has, which I think subconsciously makes a lot of gamers feel justified in their stereotypically uncultured hobby.
Best, most moronic statement ever...
I was being a little facetious there. But the rest of my post still stands.
With this re-release I'm really happy and I'm even more happy that Sony and other companies are making a trend for releasing older games in higher quality. It's not just the changed some parameters for the resolution.
As long as those jeans aren't exclusive to the PS3 I'm totally down.
1. This is an upgraded PS2 game on the PS3. Why can't they get 60fps?
2. In the original game, the choppy framerate almost added to the experience. It is like it added chaos during intense moments.
I'm REALLY looking forward to this. I only got a small go at SOTC first time around. This is a really exciting re-release.
Only the dormant god of the forums.
I've been on hiatus from the 'Toid for the past several months, but I'll be back shortly. If this new yob offer is a go, I'll be back sooner rather than later. I've been reading the frontpage for a bit and this is one of the first things I've commented on. It excites me.
"1. This is an upgraded PS2 game on the PS3. Why can't they get 60fps? "
It depends. If it were only a matter of upping framerate without upscaling any texture detail or polygon counts (which they are), then it's definitely possible, but with them getting the HD treatment, it probably isn't all that possible. 30 fps is still pretty solid, I think Uncharted 2 hits that constantly...Colossus was pushing a little past the PS2's power itself anyway.
As far as 'framerate drop = immersive slowdown = adds to the experience', I still had them in areas that wouldn't make sense, like climbing on the back of one where he wasn't trying to shake me off (unless you suggest that would also cause slowdown, which pretty much means the whole game should be running slow as shit), and etc. The problem I had was that it got in the way of me controlling the character, leading to frustration, and I was more relieved rather than satisfied after beating the game. If there is still some disorientation after being knocked back or off of one, that's fine, but not when I'm trying to position myself to jump Ninja Gaiden style from one part of the thing to another where precise controls are important.
Also, I liked SotC better than ICO.
ICO, SOTC, HD 3DTV PS3! sotc is still to date my favourite game ever as a 3d enthusiast this is going to be the business! i'm really going to be able to peer into the world, the thought of watching that flying sand colossus scene where you first see it but in glorius 3d is making me weak at the knee's if there is one game that would benefit from 3d sotc is it.
Sorry, that made me chuckle... I will now depart the thread about games I have no interest in or knowledge of.