And this is why I love you, Conrad.
Now Capcom is putting out a bad iOS game. Inoffensive? Maybe. iOS games are known for crappy controls and not being more than shovelware.
Mega Man has plenty of fans. They want new games. They're mad because Capcom seems to have abandoned the franchise. It's like the Silent Hill dungeon crawler outcry. It's not about this one mediocre-bad game, it's how they've been treating the franchise for many years now.
Mega Man 10 was actually a little more than 2 years ago, so it's not like Mega Man has had any prolonged hiatus from gaming. And, to be fair, Mega Man Universe looked pretty assy.
honest thought man.
The dirty little truth is that if you arent a die hard Megaman fan (like me and I assume alot of gamers are) the series has kind of been shit post GBA and the novelty of Megaman 9 and Megaman 10 didn't have as much appeal as you might think.
I loved Megaman 1 thru 3 and Megaman X thru X2 and some of the gameboy and gba games, but come on people time to come down to reality.
They'll either go belly up or come crawling back to their fans. Either way, it would be preferable to the direction they're heading in currently.
Beg your pardon? Also, do consider the fact that we had not one, but TWO Mega Man games cancelled, and now all we have to show for it is....this.
"The other bit is that I haven't seen enough to make a real value judgment. My demo included no additional characters besides OVER-1 and Storm Eagle (and Mets and Batton Bones in the autorun segment). The collection and use of cards seen in the trailer was nowhere to be found, nor any of the "rock, paper, scissors" style of enemy resistances which are a core staple of the franchise. So, there's a lot I still don't know and it would be foolish of me to dismiss it out of hand simply because of the property it's associated with, let alone become enraged because they're not treating the property I love the way I think they should."
Tell me, how much would the cards and "rock, paper, scissors" system add to a game where the game runs for you and then turns into a ridiculously oversimplified? Also, the way you word that last sentence there kind of implies that we don't know well enough to know whether Mega Man is being treated well.
"Xover is a new thing and one which has some potential to be a neat little game, though until I see more of its elements it's impossible to know exactly how much. I guess I just don't see what there is to be angry about."
1)The premise had a ton of potential; the execution was crap, so the potential was squandered.
2) There's a good chance you won't see much more in terms of mechanics. Likely case, it'll stay this bare-bones.
3) If you don't know what there is to be angry about, then I don't really know what to say. Given the way things have been for Mega Man recently, it should be obvious.
That pretty much sums up my entire response to this article.
I wouldn't exactly call Mega Man 10 a major release. Universe didn't look great, granted, but it looked better than the iOS titles.
I'd say the last good releases were probably the Mega Man Zero games on the GBA. Those were pretty fantastic.
Personally, the internet rage thing seen with Mega Man and Silent Hill and other games that were once great but have been turned to crap over the years is pretty ridiculous, with some people taking it to absurd extremes, sure, but it's pretty obvious why it's happening.
It's people saying they don't understand where the hate/rage/resentment/sadness is coming from that boggles my mind.
None of those are what the fans want. This new iOS game is not what the fans want. We want the games we were promised and excited for, not crummy, inoffensive, bland, forgettable, entirely wasteful cash-grabs. It's not about this game; it's about Capcom's handling of a beloved franchise in general.
Ever play The Impossible Game, Conrad? Xover is a reskinned version of that game with a piss easy boss battle.
If I want to play Xover, I'll just play Impossible Game, because I'll get more out of that than this game ever will. Not to mention that Xover will only use the shitty looking MMX "HD" sprites as basic and boss enemies for the duration of the game. Over-1 himself is a simple sprite edit and nothing more. This game will probably go down as the worst game in a decade. Even shit games like Kane and Lynch 2 had new properties in them.
@The Average Guy: Yeah, the game runs for you. So what? For some players, this can be a more challenging experience because you are more limited in your options for avoidance. And yes, I do believe that the card collecting mechanics will deepen the experience compared to what was shown.
Maximo.
Fair enough, but it's not just a question of being open-minded. I don't think it's unreasonable of the fans to request quality.
@Devin Lee: Yeah? Tell that to the fans. If they were done with it, they'd have shut up by now.
**rollseyes**
But every fanbase is like that. You can't please everyone, and in the internet the voices are greatly exaggerated. A lot of people have been criticizing the New Super Mario Bros series, but that hasn't stopped Nintendo from releasing those games (and selling a ton of copies). Also, I don't remember anyone bashing Megaman Legends 3 when it was announced. Even when Capcom announced that it would release a paid demo, there were still people who were willing to pay for it. In the end not even a paid demo we got, the project was simply cancelled.
And I don't have the numbers, but I'm pretty sure Megaman 9 and Megaman 10 sold well enough. I don't think it's quite time yet to declare the franchise dead and milk what's left of it. Just release games people actually want to play.
What are you implying with this? Do you mean they will get the same complaints no matter what they do? Because I have to disagree completely.
Also I'm curious to know what you mean by "They can't expand upon the mechanics in a meaningful way without being lambasted"
What mechanics have they even attempted to expand on?
When you say they will never be able to win, I have to disagree there as well.
"Oh, of course they can request quality. The question is whether or not Capcom wants to or is even capable of producing the kind of "qualities" these fans are looking for at this point. They can't make a blue bomber game anymore without people complaining that it's the same old crap. They can't expand upon the mechanics in a meaningful way without being lambasted any time something doesn't quite pass muster. They'll never be able to win, so I could hardly begrudge them if they wanted to just milk whatever is left out of the series and move on."
Megaman 9 and 10 were pretty well received, the Megaman Zero games were well received. The Megaman X (1-5) were well received, hell even the first 3 Battle Network series were well received. Capcom just needs to just they give a crap about their games and make them good.
The sort of disappointment on display here, where the series has been in decline for years and the most recent promising titles were unceremoniously dropped with only a cheap iOS casual game for the 25th anniversary is absolutely nothing like hyperventilating man-children getting in a tizzy because a new Mega Man game dared to try something new and fresh.
It's like comparing apples to airplanes.
And I'm not just talking about Mega Man here. This goes for whenever a developer takes a popular franchise and nosedives it.
While I didn't bash Mega Man Legends 3, I can tell you that I had next to zero interest in it when it was announced and just about the same amount when it was canceled. Hell, I was astonished it ever made it past the planning phase and the community involvement they tried to do only exasperated the situation.
My assumption would be that the reason we're getting Xover instead of Legends 3 is because it's inexpensive, less time consuming to produce and has a greater market potential. I'm pretty sure that if Mega Man 9 and Mega Man 10 sold "well enough," I'd have written this post about Mega Man 11.
If fans are disappointed in a game, an anniversary celebration, or anything like that, they are free to voice their disappointment, disapproval, and all that.
The fact that the fans care enough to voice their complaints should make the companies happy because it shows that the fans are invested. I know this isn't a popular thought now days, but fans did in fact get the companies where they are today.
Capcom doesn't have to listen, but the fans aren't wrong in voicing their complaints. As others have said, the different Megaman games have been vastly different from each other, but nobody had a problem then. It's not that people have an issue with changes to the series.
However, the idea that this is the "next" iteration of Mega Man, and that we need to be open minded.. sweet Christ, what are you smoking? This is beyond a joke.
You can either act like this game doesn't exist, and move on with your life. Or you can see it and bitch about it. I don't understand how anybody could possibly respond to this with any sort of positivity or even try to give Capcom the benefit of the doubt. It's a soulless, artless, heartless cash-in, that cynically tries to take Mega Man fans' money while giving them absolutely none of what they're asking for.
Kinda like how Nintendo does with Metroid? Seriously, hasn't been a decent Metroid game since the creator left Nintendo.
Except Metroid Prime...
...and Prime 2...
...and Prime 3...
....oh, and Fusion...
...can't forget Zero Mission! Man, that was awesome.
Yeah, always sucks when the creator leaves a company and so no longer works on the franchises they created. Doesn't mean fans shouldn't be upset when said company abandons said franchise, or pushes out cheap, bad games just to milk it.
And sorry Conrad, but being a fan DOES come with voting rights. It's called your wallet.
This whole idea that fans of any series should just be apathetically accepting of anything that is shoved out the door at them is far, far, far more absurd than any internet rage could ever hope to be. And the internet rage is pretty absurd lately.
+1
In fact, let me go further:
+2
It's official guys. There's no reason to talk about video games. Close down Dtoid! Move on with your lives!
It's really easy to understand.
Yes but with the way Capcom handles sequels do you trust them like Nintendo? Like DR2 Off the Record, Ultimate MVC3, etc.
1)Its possible to make good, exciting, compelling mobile games. If you're going to bother to use Mega Man, an exciting, compelling and good character wrapped in solid mechanics and gameplay ideas, you might as well do something especially awesome
2) As someone that wants more Mega Man games iterating from the sidescroller (or maybe at this point, any Mega Man identifiable genre well), I'd love to see resources (and more of them, even) going into delivering THAT experience.
Like, what if the next Mario game were a match-3 puzzle! or or a Kart Racing game or something...
(go on...)
Right, the difference is that those were quality experiences, and they still made more amazing this-is-why-I-loved-Mario experiences AFTER those side dishes.
I want to see AAA level effort and, if at all possible, fun games within paradigms I know I enjoy.
The complaints I voice personally are more to inform others rather than get Capcom to listen.
The idea of Capcom listening to their fans is pretty well gone from my mind, but if I can at least help those who don't understand why people might be upset come to a better understanding, then in my mind it's worth it.
That's where it is necessary and fruitful in my mind.
That's kinda besides the point.
It's not like Capcom is incapable of making good games. That they don't is more indicative of their management than anything else.
I'm just saying it's pretty damned silly to expect fans not to express any displeasure when you take a popular, long running franchise and nosedive it into shit mountain.
At least Street Fighter is getting proper 25th Anniversary treatment, though.
Would it be wonderful if Capcom then went on and produced Mega Man games with high production values? Absolutely. I hope they do. Right now, they're making this and I'm giving them the benefit of the doubt until they show me something beyond redemption.
About Megaman Legends 3, there still seemed to be a lot of people excited for the game, if the internet is anything to go by. But yeah, Capcom seemed unsure the project would succeed since the beginning, and it's anyone's guess if it would have sold well or not.
Well, according to Chris Svensson, they were "pleased with the results", but maybe it didn't sell as well as Capcom expected. I agree with you that they're making Xover because of the reasons you gave, but I'm not sure why Capcom is putting so little faith in the Megaman franchise, considering the last games apparently didn't sell poorly.
To conclude, I agree that Capcom doesn't owe us new games and the like, but in my opinion they should try putting a little more faith in the fans. I know they have all the number and analysts and etc to decide what they should do, but I find it hard to believe that Megaman as a franchise is not worthy of a more risky project than Xover to see if the little guy can still sell up to their expectations. In the end, all I think is that fans have some good reasons to be disappointed in Capcom, since Capcom is not even willing to risk releasing an already finished paid demo to see if the full project has any future.

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