The player directs Snake from one piece of cover to another by tapping on the screen...I think? That seemed to happen, but I had no understanding of why I was successful when I managed to make it past enemies (or why I failed later).
Cards representing characters are collected during play and I assume they have their own individual benefits. The cards I had included some mercenaries, a scientist, and Chico, the plucky boy from Peace Walker. These characters participate in combat during encounters, dealing and receiving damage in an automated, turn-based exchange of fire.
It's pretty, that much I do know. Snake looks just about as good as he did during his PSP adventures, just on the smaller iPhone screen and that element of Special Ops is fairly impressive. Whether or not the game is any good, I honestly don't have a clue and probably never will unless this should somehow receive a release outside Japan.
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An avid player of tabletop and video games throughout his life, Conrad has a passion for unique design mechanics and is a nut for gaming history. He can be heard on the comedy podcast () and str... more | staff directory
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