You could be forgiven for thinking (or even hoping) that Platinum Games' Vanquish is just an awesome, balls-mental shooter about a space marine sliding about on his knees, and that there's no plot tying it all together. This new "story" trailer, however, sets that to rights.
Apparently, the Russians have exploded San Francisco and want to do the same to New York. It's up to our knee-rocketing hero, Sam Gideon, to put a stop to the red menace and save humanity from bald men who say "comrade" a lot. That's about the size of it in a nutshell!
So far the plot looks less barmy than Bayonetta, and I hope it stays that way. Bayonetta's impregnably stupid plot was fine, but two narratives like that in one year is likely to kill me. Try to keep it slightly more reasonable this time, Platinum.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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Lets just wait and see how this one turns out. The demo was very cool. I needed a little time to get used to it and break out from the typical thinking in cover based shooters. But when you get the grip of it it's very fun to play.
Now as for Vanquish, they definitely seem to be going for something a bit more traditional, and if that means a more traditional storyline, I'm okay with that.
I might rent it, maybe, one day...
But that's fine. I loved it in Bayonetta and I'll love it here. Expecting anything more is setting yourself up for disappointed, though.
I'm kinda in the same boat. Demo didn't really do it for me, but I only ran through it once. Curious to go back and toy around with a little more before I write it off though.
No. I come for the action, and stay for the action.
Too many games are narrative driven these days.
*shrugs* different strokes...
But yeah the plot looks like utter cheese, however the action looks absolutely insane.
Why is his visor on his mouth? Is he Tom Tucker's son?
I almost gave up on it because I downloaded the PSN demo first and hated the controls - it killed a lot of the interest I had in the game. For some reason I also tried the Xbox Live demo and for whatever reason I found the controls easier to handle. I wouldn't say they're perfect but felt much better. But I've got to get used to playing FPS/TPS on PS3 because if Deadspace 2 and Portal 2 are any indication (all things being equal) developers may start taking advantage of is unique features (storage space, not as closed a system as 360).
Also, am I the only one who found Bayonetta's story to make sense The plot is incredibly simple... There are quite a few loose ends, some character motivations are very unclear,and the execution on the whole was shaky at best, but it wasn't batshit to the point of "WTF IS GOING ON HERE?!".
I wonder if the suit upgrades like weapons giving longer boosts/shorter recharge time. I still want the game (as long as it's not 6-7 hours then I'll wait until it's on clearance) but you do become vuberable when overheated.
Yeah, I'll wait for a review.