I do like Itagaki, I really do, and after Ninja Gaiden Sigma 2 I was worried for the studio.
Between this, Dimensions, Ninja Gaiden 3, and even Other M which I liked, they're continuing to impress me and restore my faith.
Fuck yes, Team Ninja. Fuck yes.
How can anyone like Itagaki? He is a misogynist that only hurts his games with his degrading views of women.
Also, he isn't exactly a great innovator. The Ninja Gaiden series is fairly slick, but all it's gameplay mechanics were directly stolen from other games; it does nothing unique or original. Itagaki represents flash and shimmer with little substance. He is the Frank Miller of video games.
And I call dibs on Hitomi.
Is there a reason why you still use springboard? I cant find any options to make it hd, and its not like we live in 2003 anymore. Its blurry as shit, and just looks terrible.
At least link to an HD version or the youtube... Here it is: http://www.youtube.com/watch?v=5OtFlv66XBY, now you can watch it proper.
Haven't played it yet. Glad to hear it. I have to know now, was there an Aerosmith song in the game?
Hitomi's my girl!
I'm glad to see DoA back. I didn't really get into fighters until DoA4. It was simple for a novice like me to get into, and it led to me opening up to other fighting games.
I could care less about his personality and views regarding things that aren't videogames.
His design philosophy is rooted in the ideas of persistent, rewarding challenge, and surprising and compelling the player with unique moments.
Look at Ninja Gaiden 1 and 2- they had a completely awesome roster of enemies and some fun boss encounters at the total expense of logic and story cohesion. I'm fine with that; I don't play his games for the story.
He has hardcore players in mind when he tests something (or doesn't test it, in the case of MNM on NG2), and he likes a game that's plain fun to play in addition to being fun to look at.
And for the record I fucking love Sin City, even though the concept isn't original there, either. The execution was exactly what I wanted.
I love DOA, it's the only fighting game I can play and just have fun beating up the AI over and over. The 3DS release was solid, so I have high hopes for this.
Kasumi in even higher definition is enough to warrant a purchase.
I wouldn't hold my breath for any huge gameplay changes though.
This looks awesome. I can't wait.
And if we're calling characters, I'll take Ayane in a heartbeat. She has a mean streak that I like.
after seeing dat izuna drop... dayum... gonna get this on my ps3 so me and the wifey can settle some differences with the dual arcade sticks I've got at home..
they really do know how to make beautiful looking fighting games.
A very misogynistic movie (though admittedly fun in its own stupid way) ... Maybe you just hate women?
when will the nips learn that new buzzwords arent the same as a new game
I appreciate the personal attack, friend. It makes me feel like you care. Beyond that, I was referring to the original graphic novel, since that's what is often perceived as "unoriginal."
But yes, given that I clearly appreciate a man who makes videogames in spite of his other tendencies, and I also like the work of Frank Miller, such as Sin City and 300 (which he worked on with Lynn Varley, his wife), I must hate women. That's 100% clear from what I wrote.
All bullshit aside, I'm excited for DOA5.
I realize you guys have to make money but I would hope there's a partner out there with a HIGH QUALITY video player that isn't shit like Springboard's.
Hell, I'd even be willing to spring(heh) for Dtoid Premium Edition if I could(HD video links alone would be worth that).

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