Quantcast
TGS: Please give us Project X Zone right NOW - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Project X Zone  



TGS: Please give us Project X Zone right NOW


3:00 PM on 09.21.2012
TGS: Please give us Project X Zone right NOW photo



Namco Bandai's upcoming 3DS multi-company mashup, Project X Zone, is an absolute treat, and is one of the best things I've played at Tokyo Game Show 2012. It's too bad that it has yet to be announced for North America. After spending some time with it today at TGS, I'm already prepared to import a copy when it releases next month in Japan, but I still want a full localization to happen, as this game is too good to be limited to one country.

Project X Zone takes characters from Namco Bandai, Capcom, and Sega and drops them all into a delightful blend of strategy role-playing and fighting game components, and then sprinkles on a extra-heavy topping of fan service.  It's unabashedly crazy and over-the-top with its flashy battles starring lead characters from the three companies' biggest franchises. I want to shake the hand of the guy who brainstormed this project.

The TGS demo I played opened with dialogue between Tekken characters looking for a fight, or maybe a trip to Roppongi. When their silly (and fully voiced) dialogue finished, I found a varied group of stars (Chris Redfield from Resident Evil, Jin and Ling from Tekken, Dante from Devil May Cry, Mega Man, and others) all placed on a grid-based battlefield, set in the Ghouls 'n Ghosts world, populated with zombies, dragons and the like. Why? Who cares why!

Seeing all of the cute little sprite-y representations of these popular characters from various games on a tactical role-playing grid from another game scrambled my brain a bit, but in a good way.

I immediately took to battle, moving a party member over block grid spaces toward one of the many enemies. Once movement completed, I was swept away to a screen that looked more a fighting game stage than a role-playing game battle.

In the battle's attack phase, a button press -- or a combination of a directional pad and button press -- initiates an attack for a duo of related game characters. Once this attack starts, the enemy unit is knocked around the screen, usually in an upward fashion. From here, there is an opportunity to input another attack to chain with the first, with the goal of juggling the enemy in the air.

Continued attacks can be input to continue the damage, and optional assist attacks, mapped to the shoulder buttons, can call in secondary attackers or nearby ally units to increase the chain of hits. With proper timing, it's possible to chain hits through juggling to defeat an enemy in a single turn. The battles are not unlike those of Super Robot Taisen OG Saga: Endless Frontier, but they're a fair bit more crazy and definitely more flashy. 

While this battle system would be fun with any type of character, it's a thrill to see all of these franchise stars working together, and it's especially thrilling for this SRPG nerd to know that there's a strategy tie-in, with unit positioning figuring into how battles play out. Imagine Chris and Jill from Resident Evil working together by shooting an an enemy while Dante swoops in to get some extra punches in. Then Arthur runs in with his knight armor on and chucks some spears into the mix.

As crazy as this may read, it's even more nuts in action. Outrageous overlaid animations preface some of the larger attacks, and finishes are so serious that they're funny. But what really drew me in was that the timing play of the attacking/juggling is so fiercely gratifying that I didn't want battles to end. It really is that much fun. 

As fun as the attack phase is, the defense phase is pretty dull in comparison. When enemies approach for an attack, you're not brought to a battle screen. Instead, you're kept in the map grid, left to select a menu item for defense or counter attack. While not particularly engaging, you can at least blow through this phase quickly, getting back to the good stuff.

I can only imagine how much more involved the battle and strategy becomes as more characters are introduced, and more moves are added to existing characters' sets. Unfortunately, these show floor demos weren't long enough to have any of that happen.

While I can admit that I'm a sucker for the fan service (watching Space Channel 5's Ulala strut out in the middle of a battle to shake her thing and shoot her space gun is hilarious), it's the battle system that makes Project X Zone so great.

We never saw Namco X Capcom, so I'm a bit nervous about seeing this 3DS sequel come stateside. But there's always importing, and this one is definitely worth importing.

TGS: Please give us Project X Zone right NOW photo
TGS: Please give us Project X Zone right NOW photo
TGS: Please give us Project X Zone right NOW photo
TGS: Please give us Project X Zone right NOW photo
TGS: Please give us Project X Zone right NOW photo







Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.






timeline following:
Project X Zone



2:00 PM on 07.09.2013
Review: Project X Zone

Project X Zone seems like something that probably shouldn't exist. It's a strategy role-playing game sporting an expansive all-star cast of prolific characters from the combined libraries of Capcom, Namco Bandai, and Sega. That sounds more like the stuff of fantasy than an actual game you can play. And yet, here it is.more



9:00 AM on 06.28.2013
Twist that knife just a bit harder, Project X Zone

Thanks, guys. Really appreciate that. That's so wonderful. jiggerstick [Tumblr via Tiny Cartridge]more



7:00 AM on 06.26.2013
Project X Zone is here, celebrate with a launch trailer

I didn't think the powers would be could obtain the proper rights to release Project X Zone internationally, but lo and behold, it's happening! If you're picking it up at launch, check and make sure you're getting the free l...more



1:30 PM on 06.05.2013
Push the buttons: Project X Zone demo is up

If you've been itching to put the SEGA X Capcom X Namco Bandai strategy RPG extravaganza, Project X Zone, through its paces, you finally get your chance today. "Demo A" -- a combat scenario with the teams of Ryu & Ken (St...more



9:00 AM on 05.09.2013
Can you handle this Project X Zone character spotlight?

Project X Zone has a new trailer, and it shows off a ton of characters that will be appearing in the project. If you've been following the game for a while now you won't find any surprises. But for a lot of you some of the a...more



3:15 PM on 04.11.2013
Project X Zone rocks out with an English trailer

After a long wait, Project X Zone is nearly here. Set to launch on June 25, this Namco Bandai, Capcom, and Sega crossover will feature characters from Mega Man to Bruce Willis. Namco Bandai has just announced today that "for...more



3:45 PM on 04.05.2013
Project X Zone hones in on a June 2013 release

The first step for Banpresto and Monolith Soft's strategy role-playing game Project X Zone was getting it localized. Mission accomplished. Now, Namco Bandai has come out with a firm release date for this mash-up of Capcom, Se...more



2:00 PM on 01.21.2013
Preview: Project X Zone is boob jiggling fan service

Apparently, nearly a decade ago, Namco and Capcom teamed up for the crossover, turn-based SRPG Namco x Capcom. Don’t ask me how they decided who would get first billing. A coin flip? A Japanese game show? Similarly, don...more



11:00 AM on 01.21.2013
Project X Zone getting localized, coming to North America

Project X Zone, the crazy crossover game featuring Namco Bandai, Capcom, and Sega characters all working together, is coming to North America! Namco will be bringing the role-playing fighting game hybrid to North American, Eu...more



1:00 PM on 09.24.2012
The full Project X Zone intro plus possible localization

You can't have too much Project X Zone! If the hedonically excessive 16-minute trailer didn't get your panties nice and moist, here is the full intro animation. It's your average anime opening, with pop vocals and characters...more




Role-Playing Games

3:00 PM on 09.30.2014
Dark Souls II's final Lost Crowns DLC chapter is here

After a brief delay, the Dark Souls II DLC trilogy has come to an end with Crown of the Ivory King. It's available today on Steam and Xbox 360 and tomorrow on PlayStation 3 for $9.99 -- or you can get all three add-ons bundle...more



11:53 AM on 09.30.2014
Bloodborne alpha invites for North America are going out later today

It turns out that Sony has a Bloodborne alpha planned for North America after all. This morning, invites went out for Sony Computer Entertainment European territories, and invites confirming North American participants will g...more



4:50 PM on 09.28.2014
Review: Danganronpa 2: Goodbye Despair

Danganronpa: Trigger Happy Havoc was an intelligent riff on the perils of high school -- you know, if you had thrown a murder mystery in between classes and the principal was a maniacal stuffed animal. Its sequel, Danganronpa 2: Goodbye Despair, takes a beleaguered trope and turns it on its head. This is one "trapped on a desert island" story that takes things to another level entirely.more



View all Role-Playing Games






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more