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TGS: A better look at combat in Remember Me

8:00 PM on 09.21.2012 // Jordan Devore
  @DtoidJordan

Dontnod Entertainment is trying out some new ideas with Remember Me, and while that's admirable, I'm worried about how the concepts will pan out in the full game. This new footage delves into the combat, starting right off the bat with intentional visual glitches that indicate the player's low health.

In theory, that seems potentially neat and fits in with the game's themes, but I can't be the only one who finds it distracting and visually unappealing. I suppose that's the point, though. We're also shown Remember Me's Combo Lab, which is where you create your own combos that offer different benefits, be it health regeneration or sheer power.

While this is another novel idea, I could similarly see it getting old before long. When you're in the middle of a fight, pausing the action to change your tactics seems like it could potentially kill the pacing. There's promise to be found here, for sure -- I'm just skeptical right now.




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Jordan Devore, Managing Editor
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Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more   |   staff directory

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destructoid's previous coverage:
Remember Me


  Jun 03

Review: Remember Me

Insane in Remembrane


  May 07

Remember Me exclusive music samples, composer commentary

Sample the upcoming soundtrack with commentary from the composer


  Apr 07

PC specs for Remember Me released

You'll need one of those computer thingamajigs


View all:powered by:  MM.Elephant

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